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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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Non-existant battle animation when I just made the battle animation, on RPG2k3 WTF?

Try increasing the number of battle animations to some very high number. Deleting the number of animations in the game might lead to this sort of problem. (I mostly work in RM2K; don't know the 2K3 error blurbs)

Terra Nova: Eyes of the Machine

Ha, I'm not that sure actually. It's definitely not that long. I'd say it would take six hours at most.

Linus: The Forgotten Days Review

By soft I mean the volume was too low, yeah. I played through the game with lousy speakers and thought there were empty spots. When I went through the music folder with headphones I noticed a few pieces with lower volume... So I'm not quite sure where music is missing vs quiet. One place where volume was definitely the issue was the pub, though. (Unless it was background noise and not music?)

This beats scrolling text wall by far. As long as the following story is engaging, it's passable.

Heh, feminine Helios, okay. I was more concerned you had no idea the face was supposed to be feminine but failed. I more found it amusing than problematic.

Linus: The Forgotten Days Review

Oh, and specific points that need attention... I've posted my notes on minor points that could use some attention. Nothing serious, just random thoughts for the author to keep busy with.
1. Corner cliff graphic abnormalities in introduction
2. The intro scene with children gazing at the moon would be a lot nicer if the camera weren't stuck at the edge of the screen.
3. Guy with mustache in combat introduction scene has an obnoxiously large head. Actually, they all sort of do. Never mind.
4. None/soft music during first dialogue.
5. Same scene, Sam uses "it's" instead of "its."
6. Same scene, Teign uses "who've" where "whom" is appropriate.
7. Russeau's dialogue, its/it's
8. Walking upwards through doors should result in walking upwards in the next room... not walking downwards out of a door. Minor.
9. Sam and his "army" of nine soldiers seem out of place in a stormy courtyard.
10. Howling's dialogue, it's v its
11. Possible to walk on a lower left patch on the pub exterior.
12. Horses appear out of place as they're double the size of the hero
13. Craven is very rarely used as a noun.
14. The Helios face graphic is that of Tanith, a female pegasus knight from FE9/10. Looks sort of out-of-place on a male.
15. There are a few spots in the later cutscene where characters enter doors without the doors opening.
16. Characters randomly screaming incantations is sort of out of place as well.
17. The FF batlte graphic looks out of place.
18. I'm guessing Simone must be Italian; otherwise Simone is a girl's name.
19. A few soldiers hike through a tree in their "charge."
20. Don't claim 30hrs gameplay on the project page when currently there is .5 hours.

Linus: The Forgotten Days

Downloading. Expect a review in a few days. Maybe a few hours depending on the quality/length.

battlemf7.png

Yeah that's probably it. Answer to both questions is laziness. I made this game before I spammed pictures, meaning those selection arrows are events. Bad design on my part. (And probably for the guy's head too). This needs some serious navigation graphics improvements if I ever get around to remaking this.

Halloween Short Game Contest

Well... I haven't checked these forums in a while and now I see THIS? I've been working on a Halloween game for the past week with the WombatRPGs team... except it's a four person team. So can't exactly submit here. I'll be sure to check the entries though.

scrshopqe2.png

To be honest, we were just too lazy to make shop interiors.

slumhu2.png

Why this did not occur to me at the time of production I have no idea.

(Actually, I need to fix this problem in a current game that uses some of this chipset... That's actually helpful, thanks.)

Popo Potter and the Chocobo Stone

They all ARE tools. Live with it. There's really no reason to use RTP sprites.