Bad chemicals and bad ideas were the Yin and Yang of madness.
SaGa 4: Masters of the D...
A spiritual successor to the Final Fantasy Legend gameboy RPGs




Looks great to me.

Killing People, Falling In Love, And Saving The 17???

I think it's not so much that young teenagers and tweens are compelling to Japanese storywriters so much as they're compelling to the target audience of young teenagers and tweens.

(personally I've always written characters mostly a few years younger than me, it's very weird going back and trying to do "high school" stories now)

[Poll] [Vote] RMN Mascot!

I think part of it is the original prompt was for a gijinka and now we're voting on a mascot

Source of this MIDI? [Battle BGM used in Hanzo Kimura Project]

Yeah the copyright holder is "いね" which is ungoogleable.

The Kidnapping (and other crimes) of Princess Pri

...I really suck at releasing stuff. DL updated, thanks for the heads up.



not that I didn't subscribe haha

A Half-n-Half Affair Review

I stopped playing this immediately once the combat started but damn yeah that intro was something

The Kidnapping (and other crimes) of Princess Pri

The Kidnapping (and other crimes) of Princess Pri

haha that's part of the white screw assets, I saw it in there and knew it needed to end up in game somehow

And re: the bars I pilfered from someone with an actual eye for design in Mirak with his entry, but the colorscheme/mood I think is actually the most interesting part of the game I was handed. Black and washed-out pastel. I was tempted to rewrite things a lot darker and emphasize grays and lighting like in the first map (and end up with something 100% opposite this) and still think the idea might be interesting. Definitely will be taking some notes from this into future projects.

What are you thinking about? (game development edition)

Book exposition is 1000% worse than just about anything