Programmer/writer. I make phone games full time and clunky narrative-driven junk as a hobby
The LCPANES Terminal
Four isolated prisoners must escape using a network of linked computers in this text-based adventure.



Mafia Guide; Hosting, Suggestions, and Discussion

[MAFlA] RMN: When They Cry (Sign up today!)

Welcome to AREMENのく頃に, a Mafia game pitting our venerable House Aremen, opulent and imperial, against the supernatural forces of the Golden Witch! ...or maybe the not so supernatural forces of a more conventional serial killer. You must find the truth.

Here is the current family tree of House Aremen:

The date is October 4th, 1984. The head of the Aremen family, Kenton A. Aremen, has called a family meeting of great importance. Kenton Aremen is a very old (and very "eccentric") man whose health is failing, and it's rumored that at this meeting he will finally announce which of his three very greedy (and very disappointing) children will be the new head of the house on his death... and more importantly, he will finally announce what will become of the Aremen fortune. While Kenton made his money in indie games, he always tells a tall tale about how the seed money came from a mysterious person calling themselves the Golden Witch... but then again, there's a reason they call Kenton Aremen a lunatic.

The three adult children of Kenton travel to the great Aremen Manor on the morning of the 4th, taking the ferry to the island estate. The locals on the mainland keep muttering something about a brewing hurricane but surely that's irrelevant and not ominous foreshadowing. While the adults are arguing inheritance, the servants preparing dinner, and the grandchildren playing cards, a scream comes from the upper floors of the manor. As the family charges down the hall, the head butler yells from down the stairs:

"Come quick! Kenton Aremen is dead!"

The hell is Mafia?
Mafia is a forum game of informed minority (the Mafia) vs an uninformed majority (the Town). Each player is secretly assigned a team at the start of the game. Play starts in "day" phase, where town discusses who's likely to be mafia and votes against them, while the mafia tries to direct suspicion elsewhere. Then during "night" phase, the thread is closed and mafia discuss privately who to murder at night. Play alternates between these two phases until either town wins by catching all the mafia, or the mafia wins by outnumbering town.

- Each player gets a single vote to use during the day that they may change as many times as they wish to vote for any player
- Vote with eg #lynch OzzyTheOne, and if you change your mind you can #cancel and vote for someone else later
- When a majority of players are voting for an certain player, the day ends immediately (hammer rule) and that player is "lynched," removed from the game
- If at the end of a day no player has a majority of votes, the day ends without a lynch
- We'll start with 48 hour days and 24 hour nights and go from there -- I'll provide countdown clocks always
- This is a closed setup -- any power roles are not known beforehand (but I can at least guarantee there's no sideswapping)

The hell is an Umineko?
Umineko: When They Cry is a series of indie murder mystery VNs, and also an incomprehensible murder mystery anime. You don't need to be familiar with it to play and can instead watch this educational video:

(umineko is a seagull)

Rules lawyering fine print
Do not:
- Be dishonest in interactions with the moderator
- Contact any player in or outside of the game about the game unless specifically allowed by your role, and when allowed, only do so in the specific manner allowed
- Do anything that would be considered cheating
- Quote your role PM or take a screen capture of it (paraphrasing is fine)
- Analyze the mechanics of a role PM in comparison to other players, eg, "the fourth word of my role PM is 'town,'" or "my PM was sent at 11:23, when was yours?"
- Talk about the game outside of the topic
- Sabotage your own side, even if your teammates are morons
- Use cryptography
- Use steganography (eg small or invisible text to attempt to avoid detection)
- Use confirmed randomness

- Post actively, at least once per 24hrs and preferably a lot more (you are signing up to /play/ the game, not watch it, okay?)
- Let the moderator know if you won't be around

Any violations of these are liable to get you modkilled

Sign me up, doc!

To sign up, just post that you're interested. If you'd like to claim a specific spot in the family, you can do that too ("I want to be a grandkid/butler/cavedog's-husband") and I'll put you on the family tree. Any sort of servant flavor is fine and the stuff there now is just an example. Note this doesn't have any affect on the in-game role you'll get, but it will affect the flavor text at the beginning and end of each day. You can also request a stupid middle name like "battoru" or something. No experience required, new players welcome.

Also, the game will be balanced to accommodate however many people sign up -- there's no hard upper bound so even if things look full (or empty) should be good to go.

Mafia Guide; Hosting, Suggestions, and Discussion

Man, if you had only posted that a week ago haha -- while yes, I would, I also have a doc up for an Umineko theme that I was planning to post this weekend once I finish running the numbers on it.

SRW2: Yoshi's Archipelago

[RMVX ACE] HUD Trouble Help

You'll need to call the HUD common event after the data (in this case the HP) updates. Alternatively, change the trigger to parallel process and it'll pick up changes every frame.


bob_esc and I used the on github pretty effectively for SaGa ( ) and he's not a programmer so that's at least viable. But that was more a solution of convenience since we were already on github and there's all sorts of new wave ~fancy~ planning boards like Trelo and junk that I haven't used so might be worth poking around.

But yeah it saved a lot of headaches, during playtesting especially.


Do you have an issue tracker set up for this sort of thing? It sounds dumb but I've found it really helpful haha

Memories of Elefee

Just stopping in to say the banner on this gamepage is brilliant

It's my birthday! I'll cry if I want to!

Let's work on your game descriptions!

When I open the page and check the sidebar images, I immediately think it's going to be a game where I spend forever wandering around on bog-standard emptyish maps. I can't tell what the gameplay is without scrolling down to the bottom of the (long) page. It looks very strongly like a "learning RM" game and that the custom graphics are minimalist doesn't help that impression.