PSY_WOMBATS'S PROFILE

Programmer/writer. I make phone games by day and clunky narrative-driven junk by night
divergence
Explore an abandoned moon lab after a very unusual accident...

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Looking for a VN beta-reader? or something like that

Hey all, long story short I'm currently knee-deep in a VN project and before I start another rewrite/editing pass, I could use some decent external feedback.

The game itself: the WIP title is Snowbound. It's a short-medium VN (about 800kb script, 5 hours?) that takes place during a blizzard at an elite science academy in Alaska. The twenty or so students left behind are trapped. It's part survival story part thriller told from the perspective of Rebecca Bell, a junior with a habit for studying people, and Eric Larsen, a senior ex-honor student. They're joined by a large supporting cast, and half the story is seeing how the students react and interact when left to their own devices. Everything's complicated by the academy's setup -- most of the characters are very talented in their own right, but more interested in competing with each other than cooperating. The player makes some choices for both of the protagonists that affect whether the story follows one of two arcs. No dating sim trappings. I'm looking to release this project to gauge interest in a more ambitious, possibly commercial VN project, but this'll most likely be pay-what-you-want and free on RMN.

The current state of the project: I've resurrected the script after dropping the project a few years back. I've written a VN engine in Unity (long story) and everything is working from a mechanical perspective, eg it's playable. However there's not really any art or sound and I'm looking at hiring out for resources fairly soon. The more immediate problem is that I want to rewrite the script again before then, with a finalized character roster for portraits. And what I really need for that is someone else's opinion on it. I'm looking to make some pretty serious changes already so just someone I can grill about what they liked/didn't like about characters, plot devices, etc would be invaluable. Ideally I'm looking for someone who's maybe familiar with the VN genre, or just reads a lot, or just someone that I know (or randomly posted at as the case may be) from around RMN.

screenshot of programmer art shame:


(apologies to Penta, thank you for that concept art years ago I've now butchered it into placeholder silhouettes and mspainted labels on them)


I'm prepared to offer some minor compensation (or code stuff, betatest, edit etc in return) but past that I'd consider it more of a token of appreciation than anything. Or at least an "I'm actually serious" guarantee haha.

Well if anyone's interested, feel free to reply/PM. Thanks in advance!

Seven Day Roguelike 2012


This year: March 10th - March 18th

The Seven Day Roguelike event is a exactly what it sounds like: you create a rogulike RPG in 7 days. The objective is to create a full game in a very limited amount of time. It's pretty similar to the game jams/marathons you see around here, but with a limited genre. This is all run through RogueBasin (I'm not involved in planning or anything) Here's the wiki page:
http://roguebasin.roguelikedevelopment.org/index.php/Seven_Day_Roguelike_Challenge

I figured I'd post this here as a heads-up for anyone looking to get into roguelike development that hasn't tried already. For those who haven't heard of roguelikes, the basic idea is that the entire game is procedurally generated, and once the player character dies, it's gone for good and the player restarts in a newly generated game world. I like a few of these games (ADOM especially) and it's sort of an underrepresented genre around here.

My results last year:
Deep Realm Heroes - the most basic bare-bones roguelike you'll ever play
Golden Age - Endless Dungeon - the same engine plus a month of work, and the art of miracle man Enker
So it's definitely possible to get something interesting, and if you screw up, who cares? It's only a week.

So post if you've got ideas or might be interested. Hopefully there will be a couple RMN entries.


----------------------------------------------------------------------------------

I'll be working with Enker this year on a sci-fi roguelike.

Seeking character artist for VN project...! (paid)

Hey,

I'm currently working on a visual novel project (Project Snowbound, no real name for now) and I'm looking to commission/recruit/work with/hire someone to cover the artistic side of things. (I have writing/programming covered, possibly music as well.) Most of the work would be making character portraits. If you're interested in background art or CG, that's a plus. There's about a dozen characters total, and none of them have any sort of physical description or character art. I'd really love to have someone talented in character design.

Right now the game's about halfway written and halfway creatively matured. Characters are set and scenario is pretty well-planned, and there's an 80,000 word script so far, but there's still a lot open. I have no visual style in mind, and I'd also be glad to have someone to bounce ideas off for a few finer story points. Ideally, I would been making this topic at the very beginning of the project, but somehow, it never really happened... Current status and story/character material can be found here: http://www.wombatrpgs.net/snowbound.php. If you need a writing sample, there's always The LCPANES Terminal.

As for compensation... I'm expecting to probably just pay up front per portrait, but there are a lot of options. If all goes well, there will be a paid mobile release and royalties should be expected. If I were recruiting a year ago, I probably would've just put up 50/50 revenue no commission, but at this point I realize that's not very feasible. What I'd really want is a partner in the project more than a hired hand, with the possibility of working on future projects. I'm very particular about actually completing games (check my profile) and this project /will/ be finished. If you're interested, it shouldn't be too hard to work out payment specifics.

Anyway, if you'd be interested, post, send me a PM, or hop on IRC or something. (I'll probably be reposting this in a couple other places, but I figure I'd try RMN first; it's nice knowing people)

Let's Try: WombatRPGs style!

Hey all,

Myself and the WombatRPGs crew (mostly bob_esc, Oreoiorio, and quack_tape) have been trying our hands at Let's Try videos. We've tackled a few games so far, and we've been playing around with formats. Right now it's me driving with a guest commentator or two helping out. We're looking into ways to format this with multiple people playing as well as having a livestream channel open for people to make comments as we play. This has been happening inside the WRPGs IRC channel mostly, but as this goes on we'll probably open it up. As it turns out, these things are much more fun to do with one person!

Also, we've cleared up the queue of games (aside from Asylum of Pleasure and Pain, still waiting on that) so we're open to suggestions of what to taken on next. We're open to most games and genres; someone here will probably enjoy it...!

The first four videos, in order of LT quality (as in, the first one has the best quality let's try, not necessarily best game)


Weird Dreams by Marrend



Elf Quest: Get the Shiny by Billwilliams



Parasite Eve: Reboot by Xearoth93z



Reaver Rage by Seangrei

psy_wombats attempts music composition...

Mostly I stick to programming and writing, but as I was getting serious with the pixels, I figured I might as well try some composition as well. I played the cello for maybe 8 years, but nothing too formal on theory. Does listening to endless Touhou arranges count as experience? *sigh* But anyway, I downloaded Musagi about a month ago and here's a few things I managed to come up with. I'd love suggestions for improvement in general technique, but also, for those composers out there, how did you start out? This might be something I'll put more time into pursuing...

And the actual music, in reverse chronological order.

ambient_underwood - I'm getting away from Musagi's default instruments and into VSTIs; I can't find very many good ones. Did find a typewriter though.
highly_unresponsive - Named and inspired for Musagi's annoying tendency to randomly jerk around the song as it eats my CPU.
last_yesterday - Pretty standard. Okay melody.
inverted_symbol - Another one I like. Though I'm not aiming for chiptune-ish stuff, it always turned out that way using the default Musagi instruments... Have to watch that in the future...
c64_ugly - I'm not really into chiptune stuff, but something about that C64 slide is just perfect. The sledgehammer-like percussion is not.
derp_scales - Pretty self-explanatory, but it's more interesting than it sounds.
fail_song - Testing the software. babby's first song

I really hate that I always seem to produce music all of one type. It means I can't compose for my own games, as I can't make town music and the like. I don't even know where in an RPG these would go. I tried making some laid-back town stuff, but it turned out too poorly to post. How do I force myself to make stuff in other genres...

Looking for a composer...!

Hi, I'm with the WombatRPGs team working on Blockbound. a medium-length adventure game in GameMaker. We're looking for a composer to join the team.

Basically, the game is in full production and we're getting very close to a demo... Sprirting, tiles, portraits, mapping, and dialogue are all done, and the only things preventing a release are a few programming items and the entire soundtrack. Our original composer made half a track and then quit because he got a full-time paying job making music... (lucky).

The style, if you couldn't guess by the game info, would be pretty light. I suppose 8bit style would be alright, but non-chiptune stuff would be preferable. I can give style examples and other specifics to anyone interested. About 5-6 tracks would be needed for the demo, and double that for the full game.

If you're worried this game will assume the usual team project status of "cancelled/infinite hiatus," I've led several team projects to completion before, and I fully intend to complete this one as well.

If you're at all interested, either post here, send me a PM, email me at psy_wombats@wombatrpgs.net or I'm on AIM at psywombats. I can get to you with more details and that sort of thing. Thanks for your help.

GameNameGame - The generic fantasy game name generator

Download:here
EDIT: It works now.

I whipped this little program together in hopes of getting some inspiration for to name a certain project of mine, and in the process of testing it complied a "helpful" list of generic fantasy game name components. It now shoots out ridiculously bad fantasy game names at default settings. Just run _RUN.bat. It works works through the noun/adjective/template lists that come with it. The tool can actually be useful if you just want a few permutations of game names by supplying your own items in the lists, (documentation for that's in the readme). It's useful, but I think it's more amusing to just run it and see what it comes out with. How about a random set of ten...
Hundredth Paladin : The Magical
One-Winged Chaotic Explorer
Trilogy Ex
Magical Magus of The Last Angel
Red Fire : The Hellish
Deadly Storm of The Betrayed Phantasmagoria
The Golden Shard
Heretic Rune : Dragon of The Star
Temple : Tale of The Mechanical Hunter
White Blighted Mages

Though my personal favorites have to be "The Dragon-riding Zombie" and "Lingering Temple of the Imperishable Chronology." What other horrible stuff can people come up with?

Framerate issues with FRAPS

I'm trying to use an unregistered version of FRAPS to record a few videos of old RM2K games and I'm running into a few issues, mainly with the framerate. With more modern games (not RM, legitimate games) framerate is fine, hovering right around 60 fps. However, with the same settings, the RM recordings drop to an awful 6 fps. This is on full-screen mode; I can't get FRAPS to recognize rpg_rt as something to record unless it's full screen. (OS is Vista if that means anything)

Basically, I'd love to know if anyone had any solution to this, or would be willing to share how they recorded videos of RM2K/3 games.

[Short] Terra Nova: Eyes of the Machine

This would be the polished version of what I threw up on Release Something Day. EDIT: Fixed the bugs. Sorry if it crashed on anyone... EDIT: Now RTP is bundled. Sorry about that.




Terra Nova
A 2-month collaborative project by WombatRPGs

Features:
Full game, with 8 levels
ABS/CMS
Some Original Soundtrack
Character art
Developed story


Screenshots:


Premise:

Qoppa is a loose federation of lab overseers and administrators. Not too long ago, a researcher made a "discovery" on a lab in Planet Corinth. This creation was promptly destroyed. To prevent the secret from being rediscovered, Qoppa slowly cut off communication between labs on different planets, using the Master Server on the space station Eris to shut down communication lines. Only one free research base remains.

This is on the planet Corinth. The resistance group Terra Nova is the only group making independent inquiry in the known worlds. Qoppa seeks to destroy it. The goal of Terra Nova is to free the research facilities on other planets and ultimately destroy the Master Server on Eris.

Tau wakes up in the Terra Nova lab with no recollection of who he is or what he is doing there. It seems that he is a soldier developed by Terra Nova to assist in guerilla operations against Qoppa. He gradually learns the truth behind the men who created him, and the fate of his predecessor cyborgs, Omicron and Rho.


Characters:


Tau


Tau is the result of Project Tau, a cyborg-soldier creation program of Terra Nova. Instead of an organic brain, Tau possesses a portion of the Master Server, stolen from Qoppa. According to his creators, he is the perfect solider: engineered for power and speed, with a sharp and calculating intelligence from the Master Server. Tau initially does not see the reason behind the struggles of Terra Nova, though he changes as he receives information from the Master Server in his brain about Voltaic, a co-founder of Terra Nova. Tau is obsessed with the other cyborgs before him, Omicron and Rho.


Chief


Chief is a co-founder of Terra Nova, initially a member of the Qoppa Directors Board. He split with Qoppa after supporting the plight of the researcher who uncovered the forbidden discovery. He is devoted to the Terra Nova cause. Though slightly distant from Tau, he is forced to rely on him to fight the battles of Terra Nova.


Voltaic


Voltaic founded Terra Nova with Chief. Initially, Voltaic direct a lab on Nyx, but the resistance movement there fell years ago to Qoppa. His wife Kayana was killed on Nyx. Voltaic died before the time of Tau. His fate remain a mystery to Tau, though their fates seem inextricably linked...


Bruno


Bruno is a Terra Nova scientist on Corinth, the primary developer of Tau. He is slightly conceited, but very proud of Tau. He considers Tau a machine only, but also his magnum opus. He takes a genial attitude towards his welfare and shows off to the other scientists.


Eliza


Another Corinth-based Terra Nova researcher, Eliza is a psychologist on Project Tau. She shes Tau as a human, not a machine. She is the most compassionate towards Tau and the most attentive to his wellbeing, not just as a soldier. She has an antagonistic relationship with Bruno, who is technically her superior.


Omicron and Rho


Omicron was a beta version of Tau. He used to have Tau's job, but is apparently dead. No one on Corinth speaks of him, though Tau is fascinated by his fate and seeks to discover what killed his predecessor. The cyborg Rho, and earlier beta, seems to have served the same purpose, but also is mysteriously absent.


Kayana


The wife of Voltaic. She was a member of the Planet Nyx Resistance before it was destroyed by Qoppa. She died in the aftermath.



Gameplay:

The ABS of Eyes of the Machine is similar to the 2D Zeldas, or else a different perspective of Mega Man Zero. Tau enters the battlefield and must reach the boss at the end of the planet. The decision whether to defeat the Qoppa soldiers or flee is up to the player.

Tau possesses several weapons given to him by Bruno.
Laser Partisan - Press SPACE - Executes one of several standard attacks. While standing still, the Sweep Attack is executed. While running, Tau performs a Jab attack. Attacking in midair causes the Slam-Jump Attack. Holding down the spacebar and releasing performs the Spin Attack.
Jump - Press B - Tau jumps 2-3 squares depending on whether he is running
Biomech Cannon - Press V - Fires the blaster in one of four directions
Projectile Shield - Hold CTRL - Absorbs projectiles fired by gunners.
NOTE: Controls may be customized in-game.


Credits:

WombatRPGs Crew:
psy_wombats - Coding, concept, mapping, animations
quack_tape - Concept, sprites, dialogue
JMickle - Soundtrack! (Many thanks)
Aulos - Character artwork, sprites
bob_esc - Chipsets, animations
RAGNAROK - Sprites, misc. graphics

Others:
shamanic_goth - Planet images
REFMAP - Chipsets
Ristar - Ripped chips (can you spot them...?)
BananenJoe - DestinyPatch
Derula - Disharmony DLL


Download:
http://www.box.net/shared/5pln59n6dk

If font is not working correctly:
http://www.wombatrpgs.frih.net/phpBB2/downloads.php?view=detail&df_id=16


Project:
http://www.rpgmaker.net/games/876/

Sci-Fi Project Overview

This is the concept the WombatRPGs team will be looking into for the bimonthly contest on GamingWorld. We're looking for feedback from anyone with the patience to read all of this, on both the plot and the gameplay style. Thanks for your help. (And if this seems like something you're interested in contributing to in the slightest, it would be great to hear from you. Still looking for team members!)

Pardon the names of characters and organizations; they're just what I had on the top of my head. I literally CTRL+F'd and replaced "character," just to make it more readable.

The player takes the role of Omic. Omic wakes up, locked in a futuristic style room. He has no recollection of who he is, or what he is doing there. By solving a series of door locks, he progresses to an outer chamber, where he is challenged by a guardian machine. The machine is easily vanquished.

After this puzzling ordeal, several scientist-types emerge from a portal and congratulate Omic for being the first version to clear beta. They relate that they are part of the resistance group New Earth. New Earth is being hunted down by Qoppa, a loose federation of laboratories and governing bodies spread across the habitable planets. Qoppa shut down all non-Qoppa labs in an attempt to control the direction of scientific research; New Earth resisted and set up an underground headquarters on the planet Corinth.

Omic is the masterpiece of a New Earth scientist known as Bruno. Bruno created Omic from a portion of the Qoppa main server on Venus and stolen mechanical parts. Omic was created to destroy the Qoppa lab on Venus, allowing free communication across the habitable planets, and freeing the imprisoned New Earth scientists. Bruno takes pride in his creation and sees Omic as a ticket to his own personal glory. He thinks of Omic as a machine.

Eliza is another scientist on Corinth. She is in charge of Omic's task assignment, but sees him as more human than Bruno. However, her psychoanalysis reveals that Omic does not have many human emotions critical to actual man. Bruno and Eliza are dramatic foils.

Chief is the other scientist character on Corinth. He is the founder of New Earth, and believes strongly in the ideals of free communication. However, he is mistrustful of Omic, thinking him a maverick and immune to the passion needed to bring New Earth's mission to success. The character of the three scientists is introduced gradually, not through a massive opening dialogue.

The resistance is a small faction, and therefore a guerilla group. The player is assigned small sabotage and recon missions on all the other planets before you attempt to siege the Qoppa labs on Venus. Once a planet is cleared, other minor tasks become available on that planet, and you are free to explore the area completely.

Gameplay consists of a simple ABS-type system made with DestinyPatch. This consists of four attack styles: Standard, Dash, Jump, and Charge. Two weapons are available: projectile and melee. Aside from that, it's a pretty standard ABS. Puzzles augment the CBS in key areas in the secondary missions and exploration areas.

After a few missions, Chief grows to rely on Omic to carry out more advanced operations. Chief still is suspicious of Omic, and acts reservedly towards him, but relies upon him. Bruno begins to grow agitated towards Omic, as Omic starts to believe he is more than a machine. Bruno reveals that there is an organic brain in addition to the Venus server controlling Omic. Bruno has tried to suppress the organic functions, seeing them as imperfect. Eliza seizes upon this as proof of her ideas.

Omic then begins to experience memory leaks. The Venus server, his data center, slowly gains knowledge through accidentally unlocked Qoppa file reports stored away in his unconscious. Apparently the Venus server chunk controlling Omic was stolen from Qoppa's Venus labs by one of the founding members of New Earth, a spy by the name of Pontic. It is Pontic's brain that is in parallel operation with Omic's server brain. It is slowly discovered that Pontic founded New Earth with Chief, and Pontic sacrificed himself to make Omic.

The middle mission data leaks come from Pontic's brain into the server. Pontic's family, history, and personality are soon revealed. Omic learns that Pontic left behind his wife, a captive on the planet Eris. Eris orbits the same star as Qoppa headquarters on Venus. Pontic was a good friend of Chief, whom he idolized. Chief was the strategic planner, while Pontic was a charismatic leader. Omic wonders more and more why Pontic threw away his life to complete him. Slowly, Omic sees the power in the New Earth cause through the thoughts of Pontic.

The memory leak in the mid-late missions concerns the nature of New Earth. Apparently, Qoppa tried to shut down all non-national labs after certain scientists discovered they had the capability to create a superweapon. In an attempt to regulate and destroy this technology, Qoppa executives moved to destroy labs on Corinth, the origin of the technology. New Earth was born of the resistance group that fought off the original Qoppa waves, before it moved undergroud. In a future memory leak, it is revealed that Omic was the superweapon; his beta versions caused the foundation of New Earth.

During the mission on Eris, Omic is tasked with freeing one of the larger Qoppa prison bases. Pontic's wife Kaina is freed. Upon learning the identity of Omic, she condemns him as a monster that devoured her husband to create itself. Omic brushes her off and returns her to Corinth, but later begins to reflect on this message. Why did Pontic destroy himself?

Omic then commences the mission on Venus. When he is almost in the central lab server, he liberates New Earth scientists in a prison facility. Apparently a few of these men helped to create him. Before fleeing, they warn him that the Venus server is still entwined with the server in Omic's brain. If he destroys the server, he will die. Nevertheless, Omic destroys the main Qoppa server. He believes he is sacrificing himself to the New Earth cause, returning the sacrifice of Pontic. Omic's memories end.

However, instead of death, Pontic returns to life in the body of Omic. The organic portions of Omic's brain take over control of the body, and Pontic is revived. The New Earth mission is complete.
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