PYRODOOM'S PROFILE
Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SMBX designer
On technical hiatus(barely posting but still around)
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CHECK YOUR STAGES
Take your break as needed, I'm glad to see the end is nigh, can't wait to get my jaws on the real thing~
However I played through "A Cheesy Level", and I like the changes, though I'd suggest you move the pipe into the bonus room a tile or two down so the player can jump to it without hitting the ceiling and landing in cheese first. The puzzle was done very nicely, it's the best that it could have been done in my opinion - I can see the original issue with the first level, why it was changed, was because the bonus room was being forced to be used to finish the level, which I can see could be considered very awkward and bad design - forcing a bonus room.
Replacing the koopas with the different type of mousers works nicely as well. :3
I just feel weird about hiding the switch among other blocks. I see why you did it that way, I kept calling it a 'puzzle' after all, it's just a nitpick, not something you have to change. It's just, you're going to hit every block anyways, it just ends up jarring when one of them does something different.
Also, about Bill Bouncing? I was just complaining and angsting - life kinda sucks right now and a creator tends to be their worst critic, I guess.
My complaints boiled down to "was my design choices really that bad, so much was changed, fuuuuu-" like a whiny little child, but thinking back on it, the level is a lot better than it was before.
BTW, it took me so long to do so because I hadn't found a place with internet, so sorry for making you wait for my responses. ^_^;
However I played through "A Cheesy Level", and I like the changes, though I'd suggest you move the pipe into the bonus room a tile or two down so the player can jump to it without hitting the ceiling and landing in cheese first. The puzzle was done very nicely, it's the best that it could have been done in my opinion - I can see the original issue with the first level, why it was changed, was because the bonus room was being forced to be used to finish the level, which I can see could be considered very awkward and bad design - forcing a bonus room.
Replacing the koopas with the different type of mousers works nicely as well. :3
I just feel weird about hiding the switch among other blocks. I see why you did it that way, I kept calling it a 'puzzle' after all, it's just a nitpick, not something you have to change. It's just, you're going to hit every block anyways, it just ends up jarring when one of them does something different.
Also, about Bill Bouncing? I was just complaining and angsting - life kinda sucks right now and a creator tends to be their worst critic, I guess.
My complaints boiled down to "was my design choices really that bad, so much was changed, fuuuuu-" like a whiny little child, but thinking back on it, the level is a lot better than it was before.
BTW, it took me so long to do so because I hadn't found a place with internet, so sorry for making you wait for my responses. ^_^;
CHECK YOUR STAGES
Played through A Cheesy Level finally and I still feel like the "puzzle" in the middle of the level is a mess - and the koopas in the bonus room giving the 1-ups? Yeah, most of them despawn the second they go off-screen. Darn SWM Koopas, stealing all our 1-ups.
Of course, these have been issues with the level for a while, so once again I'm late on the draw(and just as with Bill Bouncin', it was my fault).
I remember in early versions of the level I tried to design it so you never actually had to touch the cheese - if you were skilled enough, you could avoid it. Even if you didn't have a Yoshi or a way to fly.
To get one of the flowers now and avoid the cheese, you'd need to fly into a little crevice(it's the part before the "puzzle"). If something could be done about that, I'd greatly appreciate it.
Of course, these have been issues with the level for a while, so once again I'm late on the draw(and just as with Bill Bouncin', it was my fault).
I remember in early versions of the level I tried to design it so you never actually had to touch the cheese - if you were skilled enough, you could avoid it. Even if you didn't have a Yoshi or a way to fly.
To get one of the flowers now and avoid the cheese, you'd need to fly into a little crevice(it's the part before the "puzzle"). If something could be done about that, I'd greatly appreciate it.
CHECK YOUR STAGES
I wish I would have seen this sooner
I keep forgetting to check RMN for updates, and given my current living situations, I was afraid I wouldn't be able to get anything done anymore.
Still, I'll see about playing my levels the next chance I get, and I'll post my responses for your changes here.
I forgot if I said anything about Bill Bouncing in Billowy Brumes a long time ago, but I am not looking forward to that stage right now. XD
Edit: I've finally played at least the first two levels.
Tempest Valley
No problems here, honestly. I really like the addition of the ending bits, though - when I realized what you were doing by rewarding players for collecting flowers with a special little end-clear for that level, I couldn't help but suddenly feel excited for Bill Bouncin'~
Bill Bouncin' In Billowy Brumes
Oh my.
Okay, so not many changes from the last version I played, I think if I haven't got my feelings out before, I may say it now though it is pretty much too late.
I feel the rework of how certain sections were done made it a little awkward - though that's from my perspective, as the person who designed the stage with a different mindset - it feels like a completely different stage near the end. At the same time, since it's been so long since I've touched these levels, I couldn't help but be frustrated with my own design choices, to the point I began doing things that I got onto AnimeBryan about(not that I had any right to - everyone plays differently) just to get the level over with.
But the ending bit didn't disappoint - not really.
I like how you had the player bounce off one of the bills to get to the end, but with all of those bills coming at you, I expected something a little more for some reason. Maybe I'm self-entitled, but since the stage gimmick was bouncing on Bullet Bills, a grand-finale for going through such an annoying stage(once again, most of it was my fault) to make it worth it would be having the player bounce on ever bill that comes at them after that point.
I can only imagine how annoying it must have been to place that one bullet in the exact right position to land on it though, so I can understand if you wouldn't want to do that for multiple bullets in a line.
I still haven't played A Cheesy Level, but the thing is, for as short as it is I don't have much time left before I have to leave the current hotel I'm in, so I just took a look at the level's first screen. My first reaction was "What the fuck is that?" when I saw the watermelon, but realized you were trying to keep power-ups similar to the level styles.
If you could have a Yoshi's Island-styled Mushroom, it'd probably look better to me. I just really was put off by suddenly watermelon, but I understand the change.
I keep forgetting to check RMN for updates, and given my current living situations, I was afraid I wouldn't be able to get anything done anymore.
Still, I'll see about playing my levels the next chance I get, and I'll post my responses for your changes here.
I forgot if I said anything about Bill Bouncing in Billowy Brumes a long time ago, but I am not looking forward to that stage right now. XD
Edit: I've finally played at least the first two levels.
Tempest Valley
No problems here, honestly. I really like the addition of the ending bits, though - when I realized what you were doing by rewarding players for collecting flowers with a special little end-clear for that level, I couldn't help but suddenly feel excited for Bill Bouncin'~
Bill Bouncin' In Billowy Brumes
Oh my.
Okay, so not many changes from the last version I played, I think if I haven't got my feelings out before, I may say it now though it is pretty much too late.
I feel the rework of how certain sections were done made it a little awkward - though that's from my perspective, as the person who designed the stage with a different mindset - it feels like a completely different stage near the end. At the same time, since it's been so long since I've touched these levels, I couldn't help but be frustrated with my own design choices, to the point I began doing things that I got onto AnimeBryan about(not that I had any right to - everyone plays differently) just to get the level over with.
But the ending bit didn't disappoint - not really.
I like how you had the player bounce off one of the bills to get to the end, but with all of those bills coming at you, I expected something a little more for some reason. Maybe I'm self-entitled, but since the stage gimmick was bouncing on Bullet Bills, a grand-finale for going through such an annoying stage(once again, most of it was my fault) to make it worth it would be having the player bounce on ever bill that comes at them after that point.
I can only imagine how annoying it must have been to place that one bullet in the exact right position to land on it though, so I can understand if you wouldn't want to do that for multiple bullets in a line.
I still haven't played A Cheesy Level, but the thing is, for as short as it is I don't have much time left before I have to leave the current hotel I'm in, so I just took a look at the level's first screen. My first reaction was "What the fuck is that?" when I saw the watermelon, but realized you were trying to keep power-ups similar to the level styles.
If you could have a Yoshi's Island-styled Mushroom, it'd probably look better to me. I just really was put off by suddenly watermelon, but I understand the change.
SRW2 Beta is Here!
That's actually something of note. I don't think I did World 2 Notes back when I was doing heavy amounts of notes, but I liked everything about Sinister Crypt EXCEPT the boss.
I felt like it was a noob trap to begin with, like it was impossible to see it coming and react in time without knowing about it first, literally dropping someone into another fight after the SMB1-styled fight, and I did have some issues keeping a Yoshi and good power-ups.
Probably because I suck.
But still, the one time I actually beat it was by pure luck.
Um, Hali, does SMB3 Bowser perhaps take damage from spikes? Specifically, sideways spikes that it can run into while in shell form?
Yeah, that happened to me. Was that the intended way of killing him, or was I just that lucky?
I felt like it was a noob trap to begin with, like it was impossible to see it coming and react in time without knowing about it first, literally dropping someone into another fight after the SMB1-styled fight, and I did have some issues keeping a Yoshi and good power-ups.
Probably because I suck.
But still, the one time I actually beat it was by pure luck.
Um, Hali, does SMB3 Bowser perhaps take damage from spikes? Specifically, sideways spikes that it can run into while in shell form?
Yeah, that happened to me. Was that the intended way of killing him, or was I just that lucky?
SRW2 Beta is Here!
This notification set felt so serious, then I saw Hali's and Frogge's interactions.
Thanks, guys. :3
i feel bad that i'm perpetually stuck at world 4
i've been stuck there for what feels to be about 5 weeks
My family's got a lot of stuff going on, which is the main reason why - lots of stress, lots of stuff to do. Still, I'm pretty sure I won't be that second completion anyways - it's better that it be someone recording videos for it, that way Hali has something more visual to fall back on if he so needs it rather than my constant ranting.
Thanks, guys. :3
i feel bad that i'm perpetually stuck at world 4
i've been stuck there for what feels to be about 5 weeks
My family's got a lot of stuff going on, which is the main reason why - lots of stress, lots of stuff to do. Still, I'm pretty sure I won't be that second completion anyways - it's better that it be someone recording videos for it, that way Hali has something more visual to fall back on if he so needs it rather than my constant ranting.
srw2yawm.png
brain drain is giving you the evilest stare imaginable
like, jeez
it just STARES into your soul
wait- you don't have a soul?!
oh right, none of us do
we make games with smbx .3.
All joking aside, I love the redesign of Brain Drain's map. It looks so much cooler now.
like, jeez
it just STARES into your soul
wait- you don't have a soul?!
oh right, none of us do
we make games with smbx .3.
All joking aside, I love the redesign of Brain Drain's map. It looks so much cooler now.
SRW2 Beta is Here!
author=halibabica
Top secret stuff I told no one about? Check. >:3
OHMYGOD
TOP SECRET STUFF YOU NEVER TOLD US ABOUT
TELL US :D
jkjk
Can't wait to see AnimeBryan's second playthrough of the game for the secret content, and it gives me more reason to attempt a recording of the full game when it's out finally.
keyword being attempt jeez have you seen my attempts at recording games fuck wow
srw2yawm.png
author=halibabica
Yume Nikki

someone who acknowledges it exists, finally
the number of people i'd ask if they knew yume nikki and they'd just be like 'no'
lol
author=halibabica
Brain Drain...something more high tech was in mind, but I'd have to jump through too many hoops to make that work. So now it's just a grungy wasteland, too polluted for anything to grow. It's also slightly skull-shaped, so that's something.
I like how it looks, personally, but given the name I would have expected it to be Brain-Shaped. Still, it's also good to hear your reasoning as to why it looks like that.
SRW2 Beta is Here!
author=halibabicafrom pyrodoomThis mentality won't do you any favors. This isn't a game that's meant to be rushed through, and forcing yourself through it just to get it over with will only make you miserable. Please take your time; there's no reason to hurry.
I kind of just want to get to World 9 as fast as I can
Hm... how long do we have to test?
SRW2 Beta is Here!
While I didn't leave any "official"(as official as my word is) notes on World 2, I did leave some comments here on the forum.
While I wasn't planning to do that for World 3, I do have some notes here because fuck me if I did talk about these things:
And at that, I kinda stopped.
Stopped at Giga Funklen. Hm. Maybe I should record the rest of World 3 to show you guys as opposed to typing all my frustrations and ranting? IDK, maybe it just wasn't a good idea to try and play SMBX at 3 in the morning. ._.
While I wasn't planning to do that for World 3, I do have some notes here because fuck me if I did talk about these things:
author=Notes
- Jungle Rhythm(heh, Jungle Book reference right...? Wait, this level-) is the Pikmin level, and in the level, it gives you a Pink/Purple/Fuck-It-Spits-Vegetables Yoshi and says that it spits Pikmin. After the level, it'll stop spitting Pikmin, for some reason. .3.
OK, I know the actual reason, though it just leads into a question of why it was allowed to pass since it's a little jarring in its own right and it isn't consistent with the rest of the game. I find it cute, sure, but it's just a little weird. Also, those... Bolborbs, I think they're called? By God I wish I was recording this, those things fucking terrified me. The second I was one, I nearly shat my pants, and the second I saw a Bolborb Pikmin I... kinda freaked out.
- Green Thumb's gimmick is pretty neat, nothing I haven't seen before, but it had a novelty factor I could appreciate. However, that novelty wears off after a few deaths when trying to do this game 100% and holy crap WHY DID YOU PLACE SOME OF THESE FLOWERS IN THESE PLACES. The first one is okay, the last one is easy enough,
but if you're not careful you could accidentally lock yourself out of a flower.
There's one time where to proceed, you have to hit a bucket to bring up mushroom platforms... and a platform goes ABOVE a Flower. I had no Yoshi, so I had to kill myself to get it. No. Just no. Also, I didn't even realize it was a mini-boss level until the second time I got to the end of the level, got the Star, and realized thought "did the glitch where I hit the Star but not the end goal happen again?"
I guess an enemy rush constitutes a mini-boss? I don't know, I just wasn't fond of this level. I liked the gimmick, but the Flowers were placed poorly.
- These blatant one-chance-to-get-the-flower flower placements are getting really old now. ._. I want to note that when I was playing the levels before this beta was released, I tended to do it without collecting the flowers. I'm only collecting the flowers now because I also don't tend to do multiple playthroughs of a game unless I'm really invested, which despite having helped worked on this,
I'm not sure if I'd be that invested in it as a player. Not a tester, why do you think I'm going after all Flowers on every stage, if I weren't invested in it I wouldn't have even downloaded the beta. But as a player, there's no guarantee that after this I'm gonna go back and play it other than for the full release to see the things you add and maybe for a playthrough of the game. I kind of just want to get to World 9 as fast as I can, and I don't know how long I'll have to play the game before something happens, so multiple playthroughs of the entire game for the sake of testing, especially when everyone else is doing it as well, seems... I guess the word is, inefficient, in my case? That's why I'm doing this - in reality, the game should be fun whether you're hunting for Flowers OR just going through casually,
and I should feel rewarded for getting a bunch of Flowers. That's why I'm so annoyed - the levels are fine, I just don't know how I feel about the Flower situation, but it's too late, I really shouldn't complain, and honestly in the end,
as always, it's optional. I'm just put off by it, is all. The word you used earlier in terms of collecting stars, Hali, "grinding" fits a little too well here.
Just my thoughts on the subject.
And at that, I kinda stopped.
Stopped at Giga Funklen. Hm. Maybe I should record the rest of World 3 to show you guys as opposed to typing all my frustrations and ranting? IDK, maybe it just wasn't a good idea to try and play SMBX at 3 in the morning. ._.













