PYRODOOM'S PROFILE

Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SRW2: Yoshi's Archipelag...
More Islands = Better

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Super Dr. Toadly World

Question, is there a way to make a level seem glitchy or messed up without actually using glitches?

Super Dr. Toadly World

I think I'll take 1 secret exit, perhaps for the Dr. Toadly labeled Orion.

Super Dr. Toadly World

Alright. :3
I think I may attempt to make two levels based on my two personas, toadafied.
Julian normally isn't evil though but like, fuck it, she's a Dr. Toadly and SUDDENLY WATER FACTORY DROWN BI- wait, Mario can't drown.
Dami.

But a Dr. Toadly labelled Orion would be perfect and if I did it right, would be mindfucky.
Hopefully I do it right.

Super Dr. Toadly World

So, is this basically the factory variant of Castle Masterpiece set?
This seems... interesting~ >:3

I'll try my best to make a level if I can. I don't want to be left out .3.

SRW2: Yoshi's Archipelago

Hm.
The idea sounds really fun and I could imagine doing it myself.
That set up seems pretty cool as well - maybe make it the next non-"RMN Bros." SMBX event where people make an Olympic Games-styled SMBX game for let's players to compete on and be judged.

But there are a few things:
  • From experience, not all computers can handle recording well. I'm homeless and only have my laptop and while not everyone is homeless, I still say that requiring recording as part of the event makes the idea kinda... meh? The only way we could tell they aren't lying unless it's blatant lying or unless one of the judges somehow goes to the competitor's house to make sure they aren't cheating is through recording but by it's very base not everyone can join based on the need of a good computer for recording.
    This does also affect people's gameplay - from experience if you try to record on a bad computer(even if it's the only computer you have available) the game will lag like shit, or worse, you'll get input lag. Even minor lag of either type can screw you over - hell, sometimes lag could help you meaning you'd have an unfair advantage for some obstacles. What do you do then?

  • For getting the program in the download? Well... unless it's an external download, I wouldn't suggest that, unless you want to sacrifice locker space for this event and I'd assume you'll immediately delete it from your locker afterward. But also, referring back to the earlier point, how do you know what program is best for who, and don't most programs cost money? You're legit just gonna give free versions of programs that may cost money(which you'd probably know if you're giving it out)? This may sound a little asinine, maybe you're giving a demo version, or maybe the program you'd give would be completely free, but uh... yeah, it still just feels awkward.

  • Also, not everyone can record right off the bat. People have lives outside of RMN and definitely outside of SMBX, so suggesting that the moment they get the program they should soon after start recording just feels a little weird. Once again, sounds a small bit asinine, and so does this next thing I'm gonna say but trust me, I feel it's all stuff we'll need to consider - you say people should probably record themselves opening the PM, downloading the stage(...and the recording software), then record them playing the game to make absolutely sure it's the first playthrough. You can see the problem with that - if you need to download the recording software, then how are you going to record you downloading everything from the mailbox the first time(Which BTW feels like a major breach of privacy - yeah, I know, the internet, but still) when you don't have the recording program yet? And this is all done just to make sure no one cheats?

  • Silly question: What if someone does something ridiculous like this... just to be an ass? They download the level, they test it out without recording, they delete it from their PC completely, then they start recording and record them downloading everything and start then, pretending like it's a blind run. Unless it's something blatant, like the designer being an ass and putting a highly unexpected obstacle intended to catch the player off guard and the cheating player not reacting appropriately(assuming they'd react the first time - not everyone makes their surprise obvious, so even then that's an issue), how would we know they are cheating?

  • In my opinion, there is also an issue with the blind run point. Even great SM64 speedrunners shoutouts to simpleflips have to do a practice run before doing a new hack.


I fully support the idea if we can find a way to make it work - currently, you're asking a lot of people to not only certainly have a decent computer to record games without too much lag, but also the time to constantly play SMBX and the ability to basically see the future so that they can do their best performance for when they get judged.
In actual Olympics, recording isn't an issue, they train pretty much their whole lives, and by their very nature have to train to get as good as they do - the events aren't a surprise for them.

Change is good. Summer Retrospective.

Looking over old articles after the experience that was me making that damned thing, is entertaining at the very least.
Still, I'm shocked someone actually got a tiny bit of good out of Fire Woman, though it could also be sarcasm, or a joke of some sort which even still I feel like I'm laughing.

Read on another article that they thought I was some troll and, I guess it wouldn't be too farfetched to say.
After all, outside of SMBX events, it looks like I disappeared.
Say some dumb stuff, make a shotty game just for the reaction, get people riled up, then leave when its not funny anymore? Certainly sounds like a troll.

And if the Fire Woman portion was intended to be serious, though, I'm no genius either.
Fire Woman was made immediately after the ban for me being too young was removed, I was into Yume Nikki at the time, and I basically made the game in two days or so within the week period games were to be worked on and submitted if I remember correctly, and then moped the rest of the week for the shitty reception that I didn't know at the time it honestly deserved.

Was just looking over articles and stuff when I found this. Interesting indeed.

SRW2: Yoshi's Archipelago

My only concern with moving to a new engine is lack of experience in that engine.
Not knowing which engine you guys would go for when I've already got SMBX 1.3.0.1 on my computer feels a little disheartening because if I knew which one you guys would choose I'd be able to at least jump in and try out stuff. I'm afraid jumping to a new engine will merely sacrifice the game's actual potential quality than it would give the level makers more to play with.
I guess it's comparable to bigger developers having to move to a new console generation, and if we consider the jump between SMB3 and SMW from the NES to the SNES, debatably it's proven that better hardware(or in this case a debatably better program) will most certainly mean a better game if work is put into it, I just can't help but imagine an "RMN Bros. 1 but Polished and with more experience" to come from it.

I'm already worrying that if another SMBX project starts and I'm still stuck in my current deadzone, I won't be able to participate. As someone who enjoys SMBX it'd be disappointing to be left out because I wasn't there on time or just flat out wasn't available due to lack of internet.
There are things more important than SMBX for me(Clearly, because like Super Mario Seasons in in a perpetual state of "meh, i'll do it later"), but I wouldn't want to miss being that guy with the average Sonic-inspired levels, carefully selected music, and dumb-but-alliterative titles.
.3.

SRW2: Yoshi's Archipelago

Hello, sorry for being late to the party.
Not that I can play the game of phones, lol

Still, I'm glad to see its out and can't wait for three things:
  • The reviews
  • The full lets plays
  • The next one if there is a next one - I hope there is, but certainly the wait is going to be much longer than the last few

boswer.png

...why is Peach in a swimsuit...?
It looks so out of place. o_o

CHECK YOUR STAGES

author=Solitayre
I'm sure there are plenty of people here who'd be willing to do a test run if they haven't already.

Plenty of people on the site or people in this project?
If in this project... I think the point of having his friend play it is for him to see it from a fresh new pair of eyes and see what changes would need to be made with that mindset... um, well, in mind. .3.

If you're suggesting just some random joe who had no part in this project while on this site, I guess it would work, but I feel it'd be a little awkward.
After all, we're talking about a site dedicated to the development of games, where this was a big event on the front page for the longest time. If anyone had any interest in it, they would have joined or otherwise had something of their own going on. At the very least, it'll be hard to find that one person who didn't join the project that doesn't have their own thing going, has or is at least willing to download SMBX, and is willing to play the game.
That is, if you're just talking about the random joe.
.3.

author=halibabica
Well, I just completed my sixth full test run of the game. This one was a little slower and more involved. Playing each stage as Mario, I did my best to fully clear out everything as I went; beat every monster, break every brick, collect every coin. I was able to pull it off for almost every level! So the "Destroy the World and Everything Inside" test was a success. On Sunday, I'll be patching the game with the last of my notes. After that, it's as good as I can possibly make it on my own. All that's left is for my irl buddy to do his test run, buuuuuuuuuuuuuuuuuut...it's complicated.

See, I actually live with the guy. He's my sister's boyfriend and we all rent an apartment together. But his schedule is sporadic as hell. He works for Starbucks and has limited control over his hours. He also needs to devote lots of time to helping my sister, as we've been in a bad way for several months now. On top of everything else, he's never really played the old Mario games before, and he wanted to try the originals first. Since most of them are two-player, we're taking them all on together when we have the time; the key issue being TIME.

So once life stops raping our asses and we get through the old Marios, he'll test run the game while I take notes. I'll release it after that. In the meantime, I have a whole pile of screenshots ready and I plan to pimp out the gamepage a little, too. I'm otherwise sitting on an essentially finished product and waiting for the stars to align.

I made that sound worse than it is, but I'm so over all this by now, I'm just glad I don't have to worry about it anymore.


Holy crap. I don't even think Super RMN World went through these many hoops before a finished product came out, even with its... six(I think) judges! Like, WOW.
Also, your friend wants to play the original Marios before trying this game? Makes sense - curious what that entails, though, since this is based on Yoshi's Island. Is he just thinking the original three, plus World, and/or plus World 2? Any others would seem unnecessary.
It also feels weird that with you guys apparently playing 2 player through the originals, only for him to do it alone for the main game he's testing. It makes sense, the point is to get what a new player's perspective would be on it, and I'm sure asking him to play it again would feel really awkward and you've probably played the game so much that you are in your room screaming its name in your sleep every other night and playing it in your sleep the remaining nights, and getting two new people after everyone's already waited so long for a final product would seem a little rediculous(especially with how rare and awkward the SMBX 2-player is to begin with), but at the same time, we've gone so far with this game in making it as near-flawless as we possibly can given the limitations of an entire team of human beings connected through this site and then some and the limitations of an engine dropped by its creator leaving many awkward mistakes and problems with the "final" version we have accessible to us, that suddenly stopping it before a two-player test just feels... weird.
And in no way and I insane or awful enough of a person to suggest anyone doing that nor me doing it myself - we all have lives - but it's like, at the same time, it leaves an awkward empty feeling. Like, if people looked at the development history for this SMBX episode, they'd see where it stopped before being released and be like "Huh, weird." or "Why didn't they take the extra step since they already went so far?" without realizing the problems with that.

Big dramatic post of dramaticness aside, I'm glad to hear progress is still going and that soon, this project will come to a close with a completed, finished game. :D
More than I can say about anything I've ever made on my own. :D

inb4 it turns out the entire project folder got accidentally permanently deleted by hali as well as from everyone else's computers and we all need to restart again ( ͡° ͜ʖ ͡°)