SAWWORM'S PROFILE

Ohai there~ I'm just a regular caveman.

I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.

~P L E A S E~ S E N D~ H E L P~
Shattered Hourglass
A Time Traveller's long journey through life and death.

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Shattered Hourglass

I like the looks of your avatar, Retro ^.^

Thanks.

Shattered Hourglass

It'll be a miracle if anything like that happen lol

Shattered Hourglass

author=Dizzula
Thank you so much for the speedy replies!
I'm currently grinding my characters to take on the Leviathan, and I'm only 1 fish away from a full set of 48!
I've already opened the path to the final boss, but I really didn't want to miss the cat character... It's a shame i can't recruit it now. Guess I'll have to play it again after I've finished it!

Congratulations on making such a brilliant game - good work!


Thank you so much for your kind words! ^.^
I'm glad you are enjoying so far.

Well, you either get the cat or Zulwhern. Nothing to worry about tough. The cat focuses on Magic while Zulwhern is Physical. It's your choice :')
Also, if you are going to play once again I suggest visiting Bad/Neutral route. You'll notice many differences :')

Shattered Hourglass

author=Dizzula
I love this game, but I'm having so much trouble with it!
Firstly - I need to know how to recruit the cat character. I've found loads of equipment for it, and a cat that Juliet thinks is really cute, but I can't get a cat to join my team.
Secondly, I've got some issues with progress. The fire and Ice gate north of Lumberjack is open (and i assume that's where the final boss waits for me) but I still have so many things unfinished. How can i do the following things?
How do I open the gates that Suan says "I cannot open this yet"?
How can I activate the 'mechanisms' around the world that look like a circle cut in a metal square?
How can i activate the torches underneath the sand dungeon west of my home?

I rally don't want to give up on this game, but I'm at my wits end!!!
Thanks in advance :)

Actually, I want to correct dnel57

If you have Zulwhern with you, there is no way to recruit that cat character.
So in order to get that character you need to skip fighting the crazy artist in his house.

Fire and Ice gate can be opened when you have Fire and Ice key, which leads you to the final battle. That's true. (You can get both in Chapter 3)

Like dnel57 said, you can open those bars after you beat the final boss.

Mechanism can be looted from the alternative Volcano dungeon which you can only get it with Dynamite Key Item. (It's super hard)

Also, like dnel57 said, on the north part of that underground dungeon (sphinx map) you need to examine the bag like tile to get a key item that lights up those torches.

Shattered Hourglass

Well, everything is messy in my game. When working on a large scale thing it can be overwhelming... I don't even wanna talk about my events either haha

Also, yup. I had no idea how to arrange things until it's too late.

Thanks for the fix! :~D

Shattered Hourglass

Hahaha, if you took the last chest it consumes all of your Time Fragments ^.^

Shattered Hourglass

author=Shadonir
Can anyone list where i can find the skills i learn from scan on Suan.
Thanks in advance.

Geee~ Even I forgot where to get everything...

I better start making a collection list for it. As I remember...

Volcano/Crazy Artist Place... Bats get your Vampire
Volcano Boss = Fire Fuse skill
Oi Monsters in Chapter 3 can get you 3 new skills
Queen of Dainbum = AoE regen
Fire Lord = Counter Skill
Yuurikah/Graganus = Spark 2
King Slime when in Fire Lord's Castle = Goofy

Other than that there are 2 more stealable magic skill is coming up in the Frostbite Mountain. (Next patch)

Shattered Hourglass

Ah, it seems that you are mixed up with Qual's side quest. You have no business in there though hahaha. I suggest going back to this location and touch the top teleporting thing ^.^

I gotta put a blocking event for not going there.

Shattered Hourglass

author=Mirako
author=sawworm
minor thing you might consider to fix?change :
- Using Diabloric Urn/Onigiri in a dungeon cause the battleback unchanged until you left the dungeon map, was thinking if transfer player to a blank map during the battle and transfer back player again after the battle finish would solve the issue


Well, that also brings another issue, If I transfer the player to the blank map I gotta put every map an event that remembers player X/Y or had to put all my maps a variable if that variable is set to map variable it auto changes that map background. I'm feeling too lazy to do either of these haha
You use common event for the summon sir.
Just make player teleport to a designate theme room/map for onigiri/diablonasuar nefore battle and when battle finish, teleport to specific map (gather map ID, X, Y before teleport to designate room)

(I try teleport player command during battle, on troops section, but it doesn't seem working D: oh well)

Actually, this gave me an idea to create an unskippable cutscene for it. Whenever you enter Hunter's Hunt you'll automatically force to get into that battle. Thanks for your suggestions though, in previous versions, players tend to skip recruiting Mio haha that caused so many issues on my side. So I loaded my game with so many roadblocks. (I'll definitely try your way ^.^)

Other than that I might just put a block to teleporting items. That can also solve the issue. (Best solution for me)


Well, it shouldn't be an issue for 0.8.1, since player are force to do something about Eagle or else they can't pass beyond the guard who need 2 hunt to pass forest + chronix...

And talk about that, my method/suggestion seem allow player to pass the guard without recruiting Mio, and that guard that was suppose to block eagle no longer had block eagle value because player are force to leave the eagle when they visit the hunter hut for the first time. (I actually should make that Eagle join = Off when it left party but I forget lol so that it wouldn't bring any issue while on forest.)
However when entering the area vs chronix, it would need 1 more line of script to confirm Mio Join or not for the confirmation of 5 party member (condition branch, if Mio Join = Off , pop out dialog, Duran: I think we left out something on Hunter Hut, else do nothing)
-------------------------
hell yeah kuriboh glove


Hahaha, well that teleporting thing creates even more problem on my side though. You might be noticed most of my maps got no music/battle background, weather etc. Because I only add those to the first map you enter. So any teleportation can break the flow of my game. The best thing to do is not changing the battle back when fighting with those bosses. Erasing LavaCave & LavaCave line can solve the problem.

Also got taken care of Chronix and Cursed Eagle block. Players can no longer teleport outside of there unless you fight with Mio. That guarantees the recruitment :~D

I'm a simple man. I like simple fixes :')

Shattered Hourglass

author=Mirako
About side quest, am I missing any side quest
so far I had 8 but 1 is unavailable in Neutral/Bad path/route :

So was it possible to get 8 Side quest done in bad/neutral route?

You are missing three side quests. After recruiting Qual and recruiting guards to your house head to the Qual's Headquarters.
Other is Mother Glacia side quest.
Also, a quest in Aquana which includes collecting Silver Tokens.

Neutral has no unique side quests yet... I might add something to it.

author=Mirako
About the karma, I know it is possible to get Pure Chest, but the amount of possible Good/Bad/Neutral Karma is different in total
- Esther : 1 Karma for either path
- Future Treephop: 2 Karma for either path or 1 Karma for 2 different path
- Miners : 1 Karma for either path
- Future Treephop@Trin Island : 1 Karma for either path
- Future Treephop@Hunter Hut: 1 Karma for either path
- 5th Party member, Mio + Eagle/Human Zulwhern : 1 Karma for both Neutral and Bad Karma/ 1 Good Karma
- Juliet event at forest : 1 Karma for either path
- Janet in Chronix : 1 Karma for either path
- Fisherman : 1 Karma for either path
- Fisherman visit player house(Only available if you save the husband where you take +1 Good Karma): 1 Karma for either path
- Change Juliet past(Only in Bad path) : 1 Good Karma

In total Karma for each route/path:
Good route/path can have 11 Good Karma, or 10 Good,1 Neutral and 1 Bad Karma if choose Mio instead of Zulwhern
Neutral route/path can have 0~2 Good Karma(fisherman and zulwhern included), 9/10 Neutral Karma(choose Zulwhern/Mio), 0/1 Bad Karma (Mio)
Bad route can have: 1~3 Good Karma (Juliet past/Zulwhern/Fisherman), 1 Neutral Karma (Desert Eagle), 9/10 Bad Karma (1 Lesser if you choose zulwhern)

Basically when you choose Zulwhern over Eagle + Mio while picking the Neutral or Bad route/path, you can't open Chest of Pure, was it intended?

It's intended but I've noticed that so many players are having problems with opening the pure chest. Good route is no problem but when choosing different party members (Mio/Zulwhern) it may cause an issue. I'm thinking to add a karma event to Chapter III since that place had no fate change event. It might help players to get at least 1 more karma to their list.

Thanks to karma breakdown though ^.^

-------------------
minor thing you might consider to fix?change :
- Using Diabloric Urn/Onigiri in a dungeon cause the battleback unchanged until you left the dungeon map, was thinking if transfer player to a blank map during the battle and transfer back player again after the battle finish would solve the issue

Well, that also brings another issue, If I transfer the player to the blank map I gotta put every map an event that remembers player X/Y or had to put all my maps a variable if that variable is set to map variable it auto changes that map background. I'm feeling too lazy to do either of these haha

- Fishing spot in Gwyndia was camouflage as the color of water.. was it intended?

Ummm... I'm aware of that colouring, thanks for reminding me though. I almost forgot that I gotta change its colour because blue over blue can be an issue for most players.

- Typo on Snow Feather: Paralysis and ally and gives MP Regen.

Thanks! Fixed it :')
There are so many typos around my game haha

- Juliet White magic Small Recovery and Recovery skill tend of damage herself instead of heal when equip Vampire Fang, it wasn't Self Recovery issue, I was using Negator job(who doesn't have Self Recovery) to cast the skill and it still cause damage to herself, can find out what's the issue ?(My treephop also had Vampire Fang equipped and Holy resist also been Negative, however it heal him not damage him)

It may related to Vampire State script I'm using. I'll look that issue as well. That's really bizarre indeed.

-If you enter the forest instead of heading to Chronix first, it make abit no logic when the party say something like let search here for the pass (How the party know they need the checkpoint pass if they haven't talk to the guard in Chronix front gate), you might want to add a switch to prevent player from enter the forest(eg. Chronix are on north, we are in hurry or something like) before talk to the guard at Chronix entrance
-This is optional: You don't have to let Eagle talk to prevent the party from leaving Hunter Hut before contact with the cat... You can still earn money from the Well and buy teleport scroll inside the Hunter Hut to teleport out. Suggestion:
If I were you:
In anyplace on this hunter camp map:
1. Auto run event
Condition, If Actor: Desert Eagle was in Party:
Play the Dialog of that "master i sense great evil presence in here",
fade out screen
remove party member: Eagle
Switch EagleWanderAround(up to what name u give): On
fade in screen
Self Switch A: on (Self Switch A on, this thing is blank event)

2. Make another Event:
Condition: Switch EagleWanderAround is on
Action button? Play that same dialog "master i sense great evil presence in here"
(Just Make the Eagle with random moment)
If it is off, this thing doesn't existed.

3.In Mio:

Condition: Switch EagleWanderAround is on
Fade Out screen
Make 2 Variable, store Player coordinate X and Y
Add Desert Eagle to party
Remove All other party member
Teleport Player (Only Eagle at the moment) perhaps to somewhere behind the house
Switch MiovsEagle : On
Turn Selfswitch A: On
Fade in screen

When Selfswitch A is on, remove cat image
Parallel process,
Conditional Branch:
If Battle Finish On
turn on Self switch B
else do nothing

When Selfswitch B is on, put back the cat image
Auto run
then Continue where is our Eagle dialog, till the end then turn on self switch C/D to make the cat disappear after it join

4. MiovsEagle
Auto run:
Condition: When Switch EaglevsMio is On:
Place on somewhere near where you teleport the player (eagle) to, Mio are face to face vs Eagle
Dialog Then proceed the battle

5. Inside your Troops database
when Eagle is dead
Switch BattleFinish: On,
Add party member Duran, Treephop, Juliet, Suan
Remove party member Eagle
Switch: MiovsEagle off
Switch: EagleWander around off
Transfer player to X,Y variable that you store before

------
Else play that Zulwhern say Miaowwwwww and Juliet say cat so cute dialog




Actually, this gave me an idea to create an unskippable cutscene for it. Whenever you enter Hunter's Hunt you'll automatically force to get into that battle. Thanks for your suggestions though, in previous versions, players tend to skip recruiting Mio haha that caused so many issues on my side. So I loaded my game with so many roadblocks. (I'll definitely try your way ^.^)

Other than that I might just put a block to teleporting items. That can also solve the issue. (Best solution for me)

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1 question :
The first time when Treephop meet Zulwhern at entrance of Gwyndia Cave with Duran, he said:
Treephop
What was that Zulwhern? No sarcasm?
Why are you shouting when you talk, man?
Indicate that Treephop know Zulwhern at the first place, however it when the party first meet human Zulwhern at his house, Treephop doesn't seem recognize him
Treephop
At last, I saw someone weirder than Duran.
So this human Zulwhern is different than the one he know, and someone who live in parallel world so therefore Treephop doesn't recognize him, am I correct?

Yup, that's correct. Treephop knew Zulwhern's human form. They share the same names but they have different appearances. Like Treephop's masked form. He's very different from Treephop we know.

author=Mirako
Sorry to extract the gamefile and oh god, the map arrangement/sorting is messy

By that Hunter Hut scene, I mean, like this:
World map2 (start at near hunter hut and with Duran,Treephop,Juliet,Suan and Eagle):
Map057.rvdata2
Hunter Hut map:
Map102.rvdata2
--
Created with 4 variable

and 3 Switch

That's fine, I bet so many people did the same thing. You are the first person to tell me you are looking at my game files hahaha. Everything is messy though. When I started this project I didn't know how to arrange stuff... So I let it be that way.