SBETHUNE81'S PROFILE
Hello! I'm the 6th-8th grade math and science teacher at a small K-8 school in the Sierras. I recently moved to Oakhurst, California, about 30 minutes outside of Yosemite, with my wife and 16 month old son. Before that, I worked as a 5th grade teacher in San Jose. I love designing and playing video games and cooperative board games. My favorite parts of RPG making are writing and eventing. When I'm not doing that, I like to run, bike, and play volleyball. There is never enough volleyball.
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Manifest
I've never heard of this happening. My guess is that something happened during the download process that made the .exe unable to open correctly. I would try deleting the folder and re-downloading. That might clear it up. Hope you're able to try it out. Thanks for the interest.
Canvas
Hi liza,
Good to hear from you. Some help below...
Good luck. Please let me know how it goes either way. Thanks for playing.
Good to hear from you. Some help below...
If you hit him with your normal attack it will anger him. He'll then chase you around for a while. I recommend using the sprint shoes as your accessory to keep away from him. Don't worry about getting hit by the fire spurts, they won't do much damage. After he chases you for a while he will stop and growl, and then dash in the direction he is facing right into the wall. Just make sure you move out of the way when he does. He'll be stunned for a bit, so you can attack from behind. Don't get greedy because he hits hard =). Repeat and make sure to heal using your Flux if he hits you.
Good luck. Please let me know how it goes either way. Thanks for playing.
Canvas
Hi canim,
Thanks for giving Canvas a shot. My advice is to start with the really short paths. If there are two red nodes right near each other, put one red square between them. If you're having trouble with the mechanics, click on a node to select that color, and then hold the button down to place colored squares. There can't be any empty squares when all your paths are complete. It also helps to take care of the paths that go up against the walls first. Please let me know if you're still having trouble and I can get more specific for each individual puzzle. Thanks again.
Thanks for giving Canvas a shot. My advice is to start with the really short paths. If there are two red nodes right near each other, put one red square between them. If you're having trouble with the mechanics, click on a node to select that color, and then hold the button down to place colored squares. There can't be any empty squares when all your paths are complete. It also helps to take care of the paths that go up against the walls first. Please let me know if you're still having trouble and I can get more specific for each individual puzzle. Thanks again.
Canvas
Hi Liza,
Glad to hear you're back at it. I'll try and give you some pointers.
Every few seconds the floor will become electrified, so you'll want to stay off the purple squares when that happens. You'll get damaged for a small amount if you are on them. The boss has shields on both sides, so you can only hit him from above or below. He moves around randomly alternating his projectiles straight up/down/left/right and then diagonally. Try and stay above and below him, using fire flux or attacking. If he moves into you or you move into him you get hurt, so try being stationary while attacking for as long as possible. Make sure to go into the menu and use your heal ability or medicines to heal when your health is low.
Good luck, and please let me know if you're able to get by him. Thanks for playing.
Glad to hear you're back at it. I'll try and give you some pointers.
Every few seconds the floor will become electrified, so you'll want to stay off the purple squares when that happens. You'll get damaged for a small amount if you are on them. The boss has shields on both sides, so you can only hit him from above or below. He moves around randomly alternating his projectiles straight up/down/left/right and then diagonally. Try and stay above and below him, using fire flux or attacking. If he moves into you or you move into him you get hurt, so try being stationary while attacking for as long as possible. Make sure to go into the menu and use your heal ability or medicines to heal when your health is low.
Good luck, and please let me know if you're able to get by him. Thanks for playing.
Canvas
Hi RogerJr, thanks for playing Canvas. I can help you out with the mining. First, you place 3 nodes around the map. You will get a number after that telling you the combined number of spaces they are from the ore you're trying to get. If it says 8, that means that the 3 nodes are 8 spaces away combined (ex. one of them might be 2 spaces away, and two of them could be 3 spaces away. 2+3+3 = 8). Pick a space on the map you think it might be and count from the number of spaces it is from each node and add them together. If it matches the number, it might be right. You can then place a fourth node and it will tell you how many combined spaces the ore is from all 4. You can check spots by counting from the spot back to each node and adding all the spaces to see if it matches the number it gave you as feedback. I hope this helps.
Canvas
I'll put some help in a spoiler below
The only way to damage the boss is to use your new Fire ability on it. If you run out of Flux you can defeat the smaller slimes and pick up the flux refills that they drop.
Good luck and have fun! Please let me know if you have any other questions.
Good luck and have fun! Please let me know if you have any other questions.
Canvas
Hi liza,
Thanks for playing Canvas! It is possible to go back to all dungeons, even after you've beaten them. There will be puzzles and secrets that you'll come across that you won't be able to solve/complete until you have new abilities or items, like the two you mentioned in Miradun Caverns. There is a complete item guide that came with the download. It breaks down the items by room, so you can check F2 in the Miradun Caverns to see if you missed anything. Hope this helps. Good luck and hope to hear back from you as you progress.
Thanks for playing Canvas! It is possible to go back to all dungeons, even after you've beaten them. There will be puzzles and secrets that you'll come across that you won't be able to solve/complete until you have new abilities or items, like the two you mentioned in Miradun Caverns. There is a complete item guide that came with the download. It breaks down the items by room, so you can check F2 in the Miradun Caverns to see if you missed anything. Hope this helps. Good luck and hope to hear back from you as you progress.
Canvas
Updated the download today, 11/4, with many of the bugs mentioned by Dyluck fixed.
@Dyluck - Much of the processing for player abilities is handled by a large number of common events, but you would still need to have most of the abilities have an image and a physical presence on the map, hence there being a set of events for them on every map. Building them originally was very difficult, but after that, every time I made a new map, I made it as a copy with all the ability events already on it. Most of them didn't need much changing from map to map, with the exception of puzzle rooms, where changes were needed based on the switches/levers present. You are right, in that going back near the end of the game to make any changes required changes to be made many times over, so I made sure to spend a great deal of time planning everything out before making any maps. I still had to go back and make some tedious changes near the end =).
@Dyluck - Much of the processing for player abilities is handled by a large number of common events, but you would still need to have most of the abilities have an image and a physical presence on the map, hence there being a set of events for them on every map. Building them originally was very difficult, but after that, every time I made a new map, I made it as a copy with all the ability events already on it. Most of them didn't need much changing from map to map, with the exception of puzzle rooms, where changes were needed based on the switches/levers present. You are right, in that going back near the end of the game to make any changes required changes to be made many times over, so I made sure to spend a great deal of time planning everything out before making any maps. I still had to go back and make some tedious changes near the end =).
Canvas Review
Thank you so much for taking the time to write a detailed review for Canvas! I was thrilled to see that the part you enjoyed the most were the puzzles, as they were the initial inspiration and my main focus throughout. And thank you also for erring on the side of the 4 in the end, despite the bugs, as most of those will be gone shortly now that you've found them.
I was hoping players would get a kick out of all the abilities that can be used on enemies and townsfolk alike. Thanks again!
I was hoping players would get a kick out of all the abilities that can be used on enemies and townsfolk alike. Thanks again!