SCITYDREAMER'S PROFILE
scitydreamer
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i love... games...........
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Decay Review
A Gang of Weirdos Review
Grateful for the review! I honestly never expected this game to get revisited, but I'm glad you found value in this.
Fishing Minigame 2 Review
Thanks for the review and I apologize if you expected an actual fishing minigame!
Also dang an 8-Bit Theater reference, that takes me back.
Also dang an 8-Bit Theater reference, that takes me back.
To Crime Nirvana Review
I'm glad that you had a good time and I get your criticisms - and also I'm grateful that you caught that the rollerblading poster is a reference to Paranoia Agent. Really need to watch that again.
A Gang of Weirdos Review
Sorry for the real late response to this, I've just recently started getting back into the swing of things. I appreciate your review, it's rather fair. I will say that a lot of flaws were because this was a game jam game and I was being rushed, but I still definitely could have put better work in the maps. I feel that the first world is the weakest and in hindsight, it just gives a bad impression for people. I will also admit that the amusement park is also a rush job, which is why its tone doesn't fit in with the rest of the game. I'm glad that you ultimately enjoyed the game, though!
Little Red Review
Thank you for the review! Little Red was the first thing I made in GameMaker, so feedback like this is valuable (even though I've gotten to it late, haha...).
A good point that you bring up is the fact that there's no incentive in fighting enemies, since they don't drop anything and respawn. I unfortunately don't plan to revisit Little Red, but if I make something like it in the future, incentive to fight is definitely something I'll keep in mind.
As for the game's difficulty, I guess that since it was a game jam, I was in a rush so I didn't properly consider balance. Nor did I really consider how the difficulty would be received by other players, since I consider the difficulty alright - as somebody that's put hundreds of hours into Binding of Isaac, so I guess I just didn't have the same problems.
Looking back, I'm proud of Little Red as a first game kind of thing, but I acknowledge that it's very flawed. Again, I appreciate the feedback!
A good point that you bring up is the fact that there's no incentive in fighting enemies, since they don't drop anything and respawn. I unfortunately don't plan to revisit Little Red, but if I make something like it in the future, incentive to fight is definitely something I'll keep in mind.
As for the game's difficulty, I guess that since it was a game jam, I was in a rush so I didn't properly consider balance. Nor did I really consider how the difficulty would be received by other players, since I consider the difficulty alright - as somebody that's put hundreds of hours into Binding of Isaac, so I guess I just didn't have the same problems.
Looking back, I'm proud of Little Red as a first game kind of thing, but I acknowledge that it's very flawed. Again, I appreciate the feedback!
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