SLASH'S PROFILE
I make video games that'll make you cry.
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I actually have no idea how to make a video game.
A Wrinkle in Stats
Another month, another empty promise to show up and start contributing again.
Watching and cheering for y'all from the sidelines is okay, too :>
Watching and cheering for y'all from the sidelines is okay, too :>
Befuddle Quest VII: Advent Children
Standards for Crediting Plugin Creators?
Yea, if you can add a credits screen or if your game has closing credits, adding the creator's name to that (next to the name of the plugin) is usually the way to go.
Very often, a plugin will have a readme that mentions attribution information, but if it doesn't, the above should be plenty.
Good luck with the release!
Very often, a plugin will have a readme that mentions attribution information, but if it doesn't, the above should be plenty.
Good luck with the release!
[RM2K3] How to make an intentionally terrible game?
Making a game unplayably bad is really easy - but if you want to make a game truly terrible, I think you need to make it just barely fun and playable enough to make the player not drop it. You want to string them along with the promise that it will definitely turn around and really pick up, but then slowly wear them down with just-frustrating enough design - bad UI, not enough save points, scenes and sections that stick around longer than they need to, irritating voice acting, passable but not great music, etc.
That way, when they finally either beat it, or give it up, they'll wake up the next day and realize how incredibly frustrated they are that they wasted so much time on an awful game.
That way, when they finally either beat it, or give it up, they'll wake up the next day and realize how incredibly frustrated they are that they wasted so much time on an awful game.
Who's That Nicknamed RMN Member?!
e: did slash ever show us the scans??
nope :P
I have them somewhere in my parent's house; I'll try and find them next time I'm home
Being organized is almost as good as being talented
For sure! It can definitely increase the efficiency of your working hours - and honestly, having a checklist is an easy motivator for me; nothing is satisfying like ticking off boxes. But, if all you ever do is organize, you'll never get anything done.
Working in software development, the amount of time we've wasted writing code we didn't need is astounding, and a couple days of pre-planning would've prevented months of work (and many late nights).
Working in software development, the amount of time we've wasted writing code we didn't need is astounding, and a couple days of pre-planning would've prevented months of work (and many late nights).
Being organized is almost as good as being talented
Oooh, this looks like a good read! It's fun to read how other devs organize, so I can steal their good ideas.
Right now I'm a mix of Trello boards, Google Docs, and physical notebooks with to-do lists and design sketches. I can get away with a lot more of that because I work solo 95% of the time, though.
...That said, no amount of organization will get the actual work done.
Right now I'm a mix of Trello boards, Google Docs, and physical notebooks with to-do lists and design sketches. I can get away with a lot more of that because I work solo 95% of the time, though.
...That said, no amount of organization will get the actual work done.
What are you jamming to?
Got goals? (2018)
- Release a small & polished game this year... and overscope less
- Exercise three times a week!
- Cook more & eat out less
- Get back into illustration practice & study
- Keep practicing piano
- Read new books & watch new shows & play new games, instead of old ones!
- Stress less, forgive myself more, don't feel guilty about things I want to change, try and be more positive
I tend to set my expectations high knowing I might not hit them all out of the park, and I'm gonna try and be happy with that :)
Oh, and I'll donate if you do another one, kentona!














