STARDUST'S PROFILE

Developing and designing games, and everything that goes with: Storywriting, programming, designing grafics and other contents... it has always been a fascinating passion for me. <3 I'd love to work as an actual game designer.

I first came into touch with enterbrains RPG-Maker a few years ago. And since then I've stumbled upon many different engines and other "makers" but the RPG-Maker seemed to always pop up again. So I started my first "serious" project, entitled "Numina" with it.
Numina
Step through the 4th wall… into the world of NUMINA! An exciting adventure that fuses many classic RPG aspects, a character-driven story with player choices, a dynamic battle system, puzzles and towns

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titlescreen.png

@NeverSilent This is an earlier version with an imagefile-based menu, which made it a lot harder to localize the game, which is why I switched to a completely text-based menu. I hope that makes sense :D

FIRST TRAILER & DEMO ANNOUNCEMENT

Thank you! I don't have any definite plans for a commercial release yet, but I wanted to make sure that nobody gets confused about the demo release and the Steam Greenlight launch.

English Proofreader needed

Thanks again to everyone who contacted me! I'll close this request for now, but I'll soon come back looking for game testers for the English version of the game :)

For anyone interested make sure to subscribe to Numina or keep an eye on the forums. See ya!

English Proofreader needed

Hello everyone,

I'm currently translating my game Numina from German into English. I'm not a native speaker, so I'd like someone to read over the translations.

There are 3432 lines to be checked. In exchange I can offer you my Scripting Experience for your own project or another form of compensation - I'm open for discussions :)

[VIDEO] 2 minutes from the upcoming NUMINA Demo

These are just the first two minutes of the game, like it sais in the description. There will be fights in the game :)

World_of_Alterna.png

The clouds are actualy a normal fog overlay and yes, they slowly move across the field, so they do have this sort of parallaxing effect to them.

The shadows are actualy being generated based on the heightmap that defines the heights and dephts on the field. The orientation of the camera could be changed, but it slows down performance quite a bit, so I just keep it fixed.

Thank you very much for your detailed feedback! c:

World_of_Alterna.png

They appear when you're getting close to them and disappear again once you get further away from them :)

With fullspeed towards the full version!

Didn't now that, thanks for the hint. I've relocated the images to imgur c:

With fullspeed towards the full version!

Yes it is! It's been a while since I posted a status update here, but you can also check my facebook-page for updates Your text to link here...

01_Aluyin.png

Wow, thank you for the kind words. I'm really happy that the screen is so well received! c: