STARDUST'S PROFILE
stardust
246
Developing and designing games, and everything that goes with: Storywriting, programming, designing grafics and other contents... it has always been a fascinating passion for me. <3 I'd love to work as an actual game designer.
I first came into touch with enterbrains RPG-Maker a few years ago. And since then I've stumbled upon many different engines and other "makers" but the RPG-Maker seemed to always pop up again. So I started my first "serious" project, entitled "Numina" with it.
I first came into touch with enterbrains RPG-Maker a few years ago. And since then I've stumbled upon many different engines and other "makers" but the RPG-Maker seemed to always pop up again. So I started my first "serious" project, entitled "Numina" with it.
Numina
Step through the 4th wall… into the world of NUMINA! An exciting adventure that fuses many classic RPG aspects, a character-driven story with player choices, a dynamic battle system, puzzles and towns
Step through the 4th wall… into the world of NUMINA! An exciting adventure that fuses many classic RPG aspects, a character-driven story with player choices, a dynamic battle system, puzzles and towns
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titlescreen.png
author=alteregoThank you for your feedback! I think you're right regarding the large gaps between the options, I'll try to reduce them, but I'll have to think of something due to the possible problems with other languages.
This looks fantastic! And it animates too? Whoa! ...But anyway, the options are too far down on the screen and too spread out, if you ask me. The eye needs to travel quite a bit from one point to the other and that takes away the focus from the great looking title. =/
I'm not so sure regarding the height of the options. I wanted the focus to lie on the center, thus making the design of the options simple and keeping them out of the colorful clouds in the middle. But I'll give it a try, to see how it appeals =)
temple_04.png
author=Endorphin
I like the red light on the right - contrasts nicely to these blue things on the left.
Speaking of these - what are they? Have to admit that they look a bit weird.
I like the edit on the statue though - and the window behind her head. Nice symbolism, hun. :>
(Maybe some more light on this mini window? Then again, it isn't really needed.)
- E.
Thanks, bro =) I'm not sure if I'll keep those blueish-glowing tiles on the left. I've incorporated them as an eye-catcher for the trailer, but maybe I'll revise them later.
Great that you noticed the little window behind the statue! =) I actually wanted it to make it look like she'd have some sort of halo hanging there.
temple_02.png
Thank you guys! :3
author=alteregoThanks for pointing it out! I guess I've overlooked those. I'll revisit the shadows, since I'm already planning on reworking the sanctuary =)
Oooh~ Dreamy. *o* This looks really nice. Can't wait to see it in motion. =) ...One little thing, though. I noticed the angel statues cast a small shadow. You may consider removing it, or adding one to everything else. (Which would be the better option, imo.)
Numina
titlescreen.png
Video Recording Freeware?
Try out CamStudio. It's relatively lightweight and easy to use.
photo15462288a19c.png
author=alteregoThank you for your feedback! I'll be revising this scene anyways, so I think I'll work your mentioned detail into the new scene.
Awesome effects indeed. I've already seen the video of it, and it looks swell. =) ...Just one thing. Dunno if it has already been brought to your attention, or if you have fixed it on your own already. But, shouldn't that candle-holder(?) and the flowers, have been knocked out by the blast? They look silly standing neatly on their place afterwards. =P
photo15462288a19c.png
author=KaRNoFeRoZ
Are those things moving?
Of course they are =) This screenshot is taken from a fully animated scene
Whatchu Workin' On? Tell us!
Still writing on the last chapters of Numina. I guess this will take a little longer than expected, but it's fun :3













