STARDUST'S PROFILE

Developing and designing games, and everything that goes with: Storywriting, programming, designing grafics and other contents... it has always been a fascinating passion for me. <3 I'd love to work as an actual game designer.

I first came into touch with enterbrains RPG-Maker a few years ago. And since then I've stumbled upon many different engines and other "makers" but the RPG-Maker seemed to always pop up again. So I started my first "serious" project, entitled "Numina" with it.
Numina
Step through the 4th wall… into the world of NUMINA! An exciting adventure that fuses many classic RPG aspects, a character-driven story with player choices, a dynamic battle system, puzzles and towns

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With fullspeed towards the full version!

I planned to post a trailer before the release of the demo-version =)

06_Forst.png

Thank you for your feedback! =) I'll try to distinguish the lightrays a little bit more apart from the fog.

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I made them by myself =)

Devastation.png

Hey, don't be so hard on me ;) I couldn't decide on an english title and "Devastation" was the first thing that came across my mind.

The Screenshot Topic Returns

Really interesting and nostalgic graphic style! Great work

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thank you all!

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Thank you both! =)

Numina

thank you! :3

T H I R D ~ The Laws of Battle

author=alterego
When I read the title of this blog I was expecting a full on explanation about every tiny little aspect of the mechanics that made the fights in your game such "an unique and enthrilling battle experience" so, I'm a bit disappointed now. :( ...Can you at least humor my curiosity and tell me what's the purpose of that Cosmos/Chaos bar on the middle? =P

Also, keep up the good work!

Thanks for asking! I held the details back, because I wanted to save them up once I have fresh material to really demonstrate them. This should be just a little tease. But I'm happy that you've asked, and I will give away some details about the Cosmos\Caos-Bars in the middle!

Cosmos and Chaos play an integral role in the world of Alterna. Basically they combine into what is known as "Breath of Live" - a force that empowers magic among other things. In terms of gameplay this means that you can combine the basic skills each character has with Cosmos or Chaos and create new ones. While the balance of these two opposed forces also determine the effectiveness of the used spells. The thing is, your enemies use the same bar, so every move affects anyone. The amount of Chaos and Kosmos is location-dependent. But you can't fill it up with potions or something like that, the bars regenrate themsevles gradually. So, that's the basic concept behind it.

I hope that I could satisfy your curiosity a little bit ;)