STARDUST'S PROFILE

Developing and designing games, and everything that goes with: Storywriting, programming, designing grafics and other contents... it has always been a fascinating passion for me. <3 I'd love to work as an actual game designer.

I first came into touch with enterbrains RPG-Maker a few years ago. And since then I've stumbled upon many different engines and other "makers" but the RPG-Maker seemed to always pop up again. So I started my first "serious" project, entitled "Numina" with it.
Numina
Step through the 4th wall… into the world of NUMINA! An exciting adventure that fuses many classic RPG aspects, a character-driven story with player choices, a dynamic battle system, puzzles and towns

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Boss Design Theory

Thanks for sharing your well-written article. It really got me thinking about some of the planned boss battles in my own project - or even inspired me to rethink some of them.

The Screenshot Topic Returns

@chana Thank you!

@LockeZ You do have a point there, especially when it comes to JRPGs. Maybe I'll try finding a name with mist, it does sound a lot more appropriate. Thanks for the feedback! =)

@alterego I actually like the blandness of this set, it goes along well with the toned down color palette of this particular section of the map. There are a few green spots, with trees, flowers and other plants, all rtp-edits. But on the other hand, I'm still experimenting with different additions to the set. So I guess I could also try out some new things regarding the cliffs.

@tpasmall That's a good option. I guess the hardest part would be the "pf" in "Nebelpfade" which is pronounced like a emphasised p (like in stop) closely followed by a smoother "f" or "ph" sound...like in fade ^^ Or I'll just leave the correct pronounciation to the player ;)

@ShortStar I like snow maps and I think the cliffs go kinda well. But I think you should change the form of the snowgrass-patches. They look to rectangular in my opinion. Maybe you could try out a slightly more rounded edit of standard the rtp-snowgrass, I've seen them somewhere.

what scares you the most?

author=Despite
we all float down here!
Well that particular clown was scary, especially if you read the book xD

author=pyrodoom
I know, OH, and about your mutation fear, why are you afraid of being mutated? I would love that! And you can't mutate anyways! Why be afraid of something unreal? Radioactive stuff would be more likely to kill you, which is the only reason you should be afraid ^_^
Yeah and apart from that I'd be scared by the things that already mutated, especially after playing Stalker ;D

Hey!

Hey!
I'll present Numina, my current project very soon around here =) I've already posted a screenshot from a map I'm currently working on => THE SCREENSHOT TOPIC RETURNS

The Screenshot Topic Returns

This is a screenshot of a map I'm currently working on, from my project Numina. The territory is called "Nebelpfade" which translates into "fog paths", but I guess I'll have to look for a more stellar name for the English translation ;D A fog-shrouded, slightly gloomy place. Where you always have to carefuly think about your next step, in order not to fall into the bottomless abyss:


The clouds are partly animated, some of them are below the player, while others "hover" above the player.

Whatchu Workin' On? Tell us!

I just finished a rather elaborate introduction for my current project. At the same time I'm working with a composer on a few tracks for the Soundtrack and if I get bored I try to finish the various pending character-profiles and the storyboards.

Hey!

Thanks for the welcome! =)

@Melkino Yeah, I've created an account on twitter for the project. But I haven't been using it very much lately Dx

@kentona I like strudels too!

How'd you decide on a game title?

It really depends...In most cases I guess I'd try to derive the title from the story, most likely an important name or something like that.

Hey!

I kinda just stumbled upon this community and I immediately decided to join it ^^. I've joined a few german RPG-Maker communities and presented my current project entitled Numina there. And due to the positive feedback I'm planning on releasing it here too. Apart from that I've got to know some interesting, friendly and nice people and I'm looking forward to do the same here =)

I've been working with RPG-Maker XP for many years now and my current project is intendend to be the last one on this platform. It's still in an advanced "demo"-state. But I'm already looking for some native english speakers, who would proofread the dialogues - because all the dialogues are in German (my first language), and I've started to translate them ^^

So, I'm really looking forward to contributing to this site, seems like a really nice and active community =D