Hey there, back again after so long! Hobbyist developer, artist and musician with a passion for RPGs and game systems (as in the structures behind games, not video game consoles). Here to make friends and games with those friends, hopefully that means you all.



Battle System Idea

Faster characters have their ATB bar fill up faster, but also get more moves per turn as well? If I got that right, it means speed stacks with itself. Let's for simplicity's sake say that double speed = bar fills up twice as fast and gives twice as many moves. Then the character gets to act twice as often and each turn gets twice the moves for an end result of four times the moves due to double speed.

To be fair it could work better being speed independent. Altho I think it could work in a game where stats are allocated by the player, rather than one where they are automatically allocated.

If you want to completely and utterly defeat the point of menu-based combat, and make your game unbelievably boring, one absolute sure-fire way to do that is to only give each character four skills and make them all just do different amounts and elements of damage.

For you, I for one love the system's of Xenosaga, Legaia and SRW OG and think a faster version of those could work. Of course the actual amounts and types of attacks could be varied and the goal would be to make a faster paced system that still has a lot of thought put into how characters are built and play.

Battle System Idea

Yeah, there should be incentive not to spam attacks as well of course. Maybe something like combos lose their effectiveness the more you use them, so that you're encouraged to use a variety of moves per turn.

Battle System Idea

Howdy ho y'all! Been a long while. Lately I've been thinking about battle systems, specifically a variation of the ATB system which incorporates more active elements, like a cross between an ATB system and the systems of Xenosaga, Legaia or SRW OG.

This system's base is the active bar which rises with time (can be modified through spells and the character's speed stat) which when full allows the selection of moves (as normal), the difference is that the moves will be mapped to different buttons and they can be chained. Now instead of a hard cap limited by AP or an arbitrary number I was thinking of a softcap. This cap would come in the form of a decay of the active bar, which would be slower than it fills up (also modified by spells/speed stat) allowing faster characters more attacks per turn.

As far as how chained attacks could work it could be a synergistic system whereby attacks of certain attributes buff the next attack in the combo with complimentary attributes (for a magic example chaining a water than a wind/lightning spell), with combos contributing to slowing active bar decay as well.

The one balance problem would be how to keep track of AB decay without making the player feel rushed, or as if they have two much time with one character. Anyway, looking for suggestions, people to tell me the idea is dumb, whatever. Let's talk about it.

Is pornography just another job

Lets just not post on this topic anymore, bye.
Guess what, I just found out unsubscribe is not really a word, bye.

Unsubscribe is a word though, just as much as the others in this sentence, just as much as desubscribe would be if one were to use it.

As for the debate at hand, prostitution is a job as well as pornography, I like to think of pornography as prostitution (it's basically the same in premise person gets paid to have sex) with a camera.

What's in a Name?

Just as English is a fusion of related dialects, with some Latin and Old Norse 'thrown in',

Firstly, dialects aren't convergent things (though sometimes two or more dialects can) they are divergent. Also Latin and Old West Norse weren't thrown in but contributed borrowings. But that's enough of that, I agree wholeheartedly with the point that characters with names like Ryu shouldn't exist in a game culturally based off Western or Central Europe outside of an Early Modern or Modern setting. Conversely we shouldn't see characters with European names exist in old Japan based, though we might see Greek and Roman characters in stories based around Ancient China seeing how there was contact between the cultures.

Also I consider the MegaTen games to be amongst the greatest RPG series of all time, though only the main series the spin-offs are all tosh, precisely because it does cultural fusion so well that it seems normal, when most developers and amateur game makers do it it becomes awkward and out of place.

What's in a Name?

By "base" I meant that Latin is the ultimate foundation, the "root", from which English grew out of, going through other languages like German on the way; I didn't mean to say English is a direct descendant of Latin because I do know that is not the case.

That's still wrong, talking of "roots" the ultimate "root" of English is Proto-Indo-European followed by Proto-Germanic and Proto-Anglo-Frisian, it's only a cousin language to Latin with some influences by it, mainly lexical.

Also, it didn't "go through" languages "like" German because German didn't even exist as we know it until about 1800, Modern English is dated from the end of the 15th century in it's Early form though phonologically and grammatically Modern English can only be dated from the 17th-18th centuries.

Looking to be in a project

I also wouldn't mind having an assistant writer, if only just to look over my own ideas and to help put them on paper. But I will ask if you have any skill at all, you don't have to be very good, in mapping in RPG Maker 2k3?

What's in a Name?

Latin (which is the base language for English) already sounds exotic anyway.

Don't say things like that I feel as a linguist, one who's specialty is Germanic languages no less, I might have died a little inside. Latin gave English a nice layer of loanwords through Old Norman & Middle and Modern French, as well as Latin itself during the Renaissance and Enlightenment eras, but English is a Germanic language descended from Proto-Germanic, it's closest linguistic relatives are Scots (which is descended from Early Middle English), Frisian & Low German (Saxon) with further relatives, in order of linguistic proximity, being Dutch, High German, Alemannic (which includes Swiss "German"), Austro-Bavarian, Danish, Swedish, Elfdalian, Norwegian Bokmal, Norwegian Nynorsk, Faroese & Icelandic.

English is very distantly related to Latin and it's descendants only because they are both Indo-European languages descended from Proto-Indo-European along with the Indo-Aryan languages, Greek, Balto-Slavic languages, Albanian and Armenian amongst others. Never thought I'd have to administer a linguistics lesson on a forum about games but that should be enough so that anyone roaming around these parts won't ever have these misconceptions again, thank you, have a nice day.

What's in a Name?

Of course not, I wouldn't expect it. Parents give names based on expectations not on reality. Though also strange names are also culturally appropriate, at least in America there is a cultural divide between those with and those without, hell I don't even know what most of my friends are talking about most of the time, and strange names abound on both sides.

Anywho I see Final Fantasy as leading the trend into Gundamisation of names ever since V really, I mean come on what even is a "Bartz"? Though it was fairly tame at least until VII and even then the names didn't sound off, like in some cases.

What's in a Name?

One thing I will say on meaning: All names have meaning, it might not be obvious because of things such as sound change which really wrecked some languages phonologies and obscured meanings but all names have meaning some are more transparent than others, take Japanese, Chinese, Turkish or Mongolian names for example which haven't gone through as radical of sound changes as say English where Alfred doesn't show it's original meaning of Elf Council (from Anglo-Saxon Ælfræd, made up of Ælf "elf" & Ræd "council") but Mongolian Temüjin does show itself as "smith" (from Mongolian Temür "iron" and -cin "the occupational suffix, akin to -er in English).