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carrying_a_torch.png
Yeah, the other image overlays I found seemed a little sharp, so I made my own, it's here: http://rpgmaker.net/media/content/users/17733/locker/torchlight.png
opening_credits_roll.png
Ah, I know what would be causing that glitch, but I've never seen it happen. I used events to make the character face forward when climbing ropes. I've never had it glitch that the character wouldn't face the correct way though.
In Ace, they have a 'ladder' preset for the ropes so even if it is a random glitch in vx, the ace version doesn't use those events at all so it won't happen once the new demo is released.
In Ace, they have a 'ladder' preset for the ropes so even if it is a random glitch in vx, the ace version doesn't use those events at all so it won't happen once the new demo is released.
opening_credits_roll.png
opening_credits_roll.png
Thanks! And yeah, I was just trying to add some decoration to it, ha. The opening credits scroll as the character walks east on a repeating background (kinda like every old nintendo game). The credits are short and the scene is part of the story so I think it fits better with the story than the way I had it before.
cast.png
Ursaurus is unfortunately not one of the characters, but the second boss of the game. As I get back into the swing of things, I'm going to redo that sprite to look more like his battler (wings, horns, etc).
worry.PNG
Ahh, I know, I know, I'm just incredibly jealous of everything you post up here. And I haven't opened my work laptop in over a month, so I need some motivation, haha.