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559484_2965287065841_1507048501_n.jpg

Yes, in my country's language it does mean star. Just the illustrator's little joke, using another crew's name.

Fantasia_3.png

Hmm, looks far more proportional than the ones in play. I do suggest using a consistent styles for things.

To note, I haven't played your game here. I only judge based on the screenshots and those drafts there :p. I find drawing the rough design first is very helpful. Oh, try to not be afraid to draw a different angle... might be the best to draw new frames from scratch than only altering joint parts... just, from my personal experience :p.

But those bald portraits, do you plan to attach different hairstyles for her?

Progress Report V: Yeah, school exams are over!!!

Nope, and there's no death in battle after all, only fall unconscious :p

It's part of the plot. I don't want that phoenix down flaw happen in this game.

Character Abilities Brainstorming Needed!

I prefer them as spell cards, if you know what I mean :D

Answering some questions.

Talk about large audio file sizes, ermm... what, wavs? I recommend ogg. For comparison, a 5 minute audio track of a WAV file can be around 22 MB, where it's OGG version just occupy around 4 MB. The BGMs are mostly MP3 as well. Better convert them as OGG. OGG supports looping in middle of the track in-game, to note.

Eclipse Saga

Hmm, I found the game does worth to mention. But obviously, there're some things that are lacking / too much in this game. I'll write it by points for easier reading. These are feedbacks, not a review, afterall.

- I see that you put a pretty effort for the intro, especially prompting skipping when the player press something, where usually, people prefer ask first between watching or not. But, there's something hilarious: http://i.imgur.com/MntiZCZ.jpg :P
- You do need to pay attention on what the players can do though. I refer to http://i.imgur.com/MCQplRi.jpg . There, I placed Nick to be the first of the formation. Hence, there's 2 Nicks :P
- Seems that I prefer to have an option to turn off battle voices. I found the voices used doesn't fit my imagination. Worse, I found them very noisy to me, whining every time.
- I felt the battles slow due the need of charging AT. It needs a faster pace. The pace feels faster with the third character joining though. It's turn based, what's the point to wait between acts with nothing?
- Revival for enemies on first battle? Isn't it too overboard for a strategy? It's a first step to get with the basics, then you give the players that much of a challenge? At least it's not ridiculously hard.
- No information about current cooldown duration and skill "ammos", even no info about enemies' turn. Kinda hard to keep track upon a fight without knowing those with ease.
- No guard? Seriously? Wait seems to be near to pointless too, since it costs turn the same as other commands. The game does make Wait have some point, but can it be better? The risk sounds too much to just wait. I prefer if Wait costs less AT to be able to act again.
- Warmup effect isn't straightforward; I thought it resets the cooldowns instantly! I'll take it back, it barely has any use, till it does give a visible use.
- Good touch to know that status effect skills actually works. Good to know that it works for bosses too.
- I think the battle concept is about combo of skills. Pretty good, but it gets awry without proper information about current required cooldown periods and remaining skill ammos.
- The maps are gorgeous, with detailed and varied landscapes.
- Interesting item naming. Pleyn...
- Did I notice drastic boost of stats upon level up? The Max HP got doubled in instance?
- Good thing that escape rate is very high, until the second dungeon...
- I prefer Wait as a separate command than a skill though. It's available for all characters, why bother categorizing them?
- I don't get it. Why recovery items are more expensive than equipments?!
- BGMs are loopless, disrupting the feel.
- I love those tricky paths to the loots.
- The battles are taking long not only because of the pace, but abundant HP for enemies too. I began to feel it as a chore since it takes very long for a fight.
- It's good to see the enemies have their own tactics. But again, they need a great deal of hits to beat. It takes too long for a random fight.
- The progression feels linear... Or maybe because it's just the beginning?

It's good to see people to take more attention to the battles :) But don't forget to polish them! Let me know this game's progress, 'kay?


P.S: I'm interested with [東方名曲]innocent mind (Vo.まい) / little white snow... Care to share from which album did you get this? :D You know, Touhou remix album... Yeah, I peeked the game's Audio files :D

EDIT: Now that I mentioned it, the game DOES have many much vocal songs inside (even an UN Owen was Her remix!)! Do you really use them or not in the game? Don't put them when you don't need them, please :(. I didn't hear[東方名曲]innocent mind (Vo.まい) being played as long as I play the game.

Evaluation

Oh man, my quote from ChatBox :D

C'mon, you can't let us down here :) We're waiting! Especially bug fixing. Though, don't push yourself too much.

Progress Report IV: No way... School Exams is drawing very near.

About her clothes there, there's a reason for that, but telling it will be a great spoiler :P

Menu.png

What's with her class...? Story related for condition?

ScreenShot04.png

The view and the grid makes it feel so classy~