GAME DESIGN AND THEORY

Title Source Info
Series Master! Part 11- Matsumori with Marrend
Exploring Marrend's trilogy of games.
02/28/2013 11:52 PM
Series Master! Part 10- Reconstruction with Deltree
Reconstruction, I Miss The Sunrise, and The Drop
02/17/2013 10:35 PM
Series Master! Part 8 Befuddle Quest with kentona
Dive into RMN's community game series!
02/03/2013 09:49 PM
Series Master! Part 7- Infinity with Nick
Exploring the open-world series, INFINITY!
01/28/2013 12:21 AM
Series Master! Part 6- Dooms with Mister Big T
Mister Big T. Dooms Series. 'Nuff said.
01/20/2013 11:34 PM
Series Master! Part 5- One Night with Dark Gaia
Exploring the One Night series!
01/14/2013 11:37 PM
Series Master! Part 4- Magequest with Davenport
A look into the Magequest trilogy.
01/08/2013 11:26 PM
Series Master! Part 3- Dragon Fantasy with Ephiam
Exploring the Dragon Fantasy series
01/02/2013 01:11 AM
Series Master! Part 2- Pokemon Hunter with Halibabica
Examining the Pokemon Hunter series in-depth!
12/26/2012 11:00 PM
Series Master! Part 1- Under World with Moam
An interview series with creators of RM game franchises all of their own!
12/20/2012 01:10 AM
Sound Design Improves Everything
Just a quick read on my thoughts about sound design
09/03/2012 03:24 PM
Tag-Team Battling I
Balancing your game through the Tag-Team battle system, and how to balance characters.
09/01/2012 07:13 PM
Design & Beauty: A Look At Art Direction
Black guy found writing.
08/17/2012 08:09 AM
Using Enemy Attack Patterns
Attack patterns and why you should learn to love them
07/26/2012 09:43 PM
Selecting the right medium: Intrinsically motivated work
A look at analying one's creative work / goals and selecting the best medium.
05/02/2012 05:22 PM
Misanthropic Mechanics -or- Finding your game's Core
Do you really need to add another fishing mini-game?
02/28/2012 09:42 PM
Making Random Encounters More Bearable
Not a fix-all solution, but some notable pointers
01/25/2012 11:36 AM
Mapping Tutorial - Dungeon Hall
Another step-by-step visual guide toward basic mapping approaches.
01/24/2012 06:56 AM
Mapping Tutorial - Meadow
A visual simple step-by-step example of fundamental map design.
01/17/2012 06:01 AM
Reviewing for Dummies
Guidelines for reviewing games
11/28/2011 10:55 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!