GAME DESIGN AND THEORY

Title Source Info
Game Mechanics and Pacing
Tips on how to not waste your player's time.
11/26/2011 02:27 AM
Guidelines for game reviewing
Maximize the usefulness of your game reviews for both players and developers
11/13/2011 09:30 PM
Steps for making your first RPG
Simple steps for making a simple RPG
10/18/2011 04:24 AM
Change is good. Summer Retrospective.
Short discussion about surrealism, the creative state of the community and contest feedback.
10/12/2011 04:30 PM
The Surrealist Tarot
My thoughts on all the Summer Games 2011 entries.
10/04/2011 09:56 PM
Calunio's surrealizations on RMN Summer Games 2011
About surrealism, the unconscious and the RMN event.
09/21/2011 02:29 PM
Teamwork: Skillsets for your party of 4 (or more)!
Skillsets in parties
07/15/2011 07:56 AM
The Do's and Don'ts of Mapping Part 8
Adding to a Map: Overlays / Lighting Effects
07/12/2011 04:32 AM
The Do's and Don'ts of Mapping Part 7
Adding to a Map
07/12/2011 04:24 AM
The Do's and Don'ts of Mapping Part 6
Bonus: World Maps
07/12/2011 04:20 AM
The Do's and Don'ts of Mapping Part 5
The Specific Basics: Deserts and Plains
07/12/2011 04:03 AM
The Do's and Don'ts of Mapping Part 4
The Specific Basics: Towns
07/12/2011 03:56 AM
The Do's and Don'ts of Mapping Part 3
The Specific Basics: Forests
07/12/2011 03:50 AM
The Do's and Don'ts of Mapping Part 2
The Specific Basics: Mountains
07/12/2011 03:48 AM
The Do's and Don'ts of Mapping Part 1
The Basics by Meiscool
07/12/2011 03:46 AM
Making Mechanics Work For You
Tips for applying a fair ruleset in your RPG.
07/09/2011 11:00 PM
The myth of games as escapism
Debunking misunderstandings of the medium and why it's important.
05/22/2011 01:05 AM
Boss Design Theory
Engaging the player in fun, appropriately challenging, and climactic fights
05/10/2011 06:28 PM
Demo is Short for Demonstration, People!
A little food for thought by your friendly neighbourhood Sorceress
05/02/2011 07:06 AM
Art of the Pretentious Dev: Part I - The Medium Is The Message
Join me for a romp through the meta-design aspects of game development.
05/01/2011 07:42 PM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!