GAME DESIGN AND THEORY

Title Source Info
Sound Design Improves Everything
Just a quick read on my thoughts about sound design
09/03/2012 03:24 PM
Tag-Team Battling I
Balancing your game through the Tag-Team battle system, and how to balance characters.
09/01/2012 07:13 PM
Design & Beauty: A Look At Art Direction
free tibet
08/17/2012 08:09 AM
Using Enemy Attack Patterns
Attack patterns and why you should learn to love them
07/26/2012 09:43 PM
Selecting the right medium: Intrinsically motivated work
A look at analying one's creative work / goals and selecting the best medium.
05/02/2012 05:22 PM
Misanthropic Mechanics -or- Finding your game's Core
Do you really need to add another fishing mini-game?
02/28/2012 09:42 PM
Making Random Encounters More Bearable
Not a fix-all solution, but some notable pointers
01/25/2012 11:36 AM
Mapping Tutorial - Dungeon Hall
Another step-by-step visual guide toward basic mapping approaches.
01/24/2012 06:56 AM
Mapping Tutorial - Meadow
A visual simple step-by-step example of fundamental map design.
01/17/2012 06:01 AM
Reviewing for Dummies
Guidelines for reviewing games
11/28/2011 10:55 AM
Game Mechanics and Pacing
Tips on how to not waste your player's time.
11/26/2011 02:27 AM
Guidelines for game reviewing
Maximize the usefulness of your game reviews for both players and developers
11/13/2011 09:30 PM
Steps for making your first RPG
Simple steps for making a simple RPG
10/18/2011 04:24 AM
Change is good. Summer Retrospective.
Short discussion about surrealism, the creative state of the community and contest feedback.
10/12/2011 04:30 PM
The Surrealist Tarot
My thoughts on all the Summer Games 2011 entries.
10/04/2011 09:56 PM
Calunio's surrealizations on RMN Summer Games 2011
About surrealism, the unconscious and the RMN event.
09/21/2011 02:29 PM
Teamwork: Skillsets for your party of 4 (or more)!
Skillsets in parties
07/15/2011 07:56 AM
The Do's and Don'ts of Mapping Part 8
Adding to a Map: Overlays / Lighting Effects
07/12/2011 04:32 AM
The Do's and Don'ts of Mapping Part 7
Adding to a Map
07/12/2011 04:24 AM
The Do's and Don'ts of Mapping Part 6
Bonus: World Maps
07/12/2011 04:20 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!