GAME DESIGN AND THEORY

Title Source Info
Keeping it Small
Statistics and numbers at the beginning of the game
07/13/2008 12:00 AM
Constructing a Character
The many steps to fully mapping out a fleshed out character.
07/05/2008 12:00 AM
Dealing with Explorophobia
Scaling in-game systems to the player's attention span
06/07/2008 12:00 AM
A Game or a Movie?
Story vs Gameplay in RPGs
05/17/2008 12:00 AM
Understanding Fun Game Design ~ Case Study: MegaMan 5
Dissecting the mechanics and design of MegaMan 5 to learn good design by example
04/19/2008 12:00 AM
Nick's Unclassified Guide to Making Fanfiction Games Part One
To all the programmers who try and make the next Final Fantasy
04/16/2008 12:00 AM
FUNdamentals of RPGs Part VI
Balancing
02/05/2008 12:00 AM
Lack of Participation: The Largest Problem Facing Our Community, and Why It's Your Fault
This article discusses the lack of overall community participation here and in other homebrew communities. Additionally, it explains why it is the fault of the games themselves and not the fault of a thankless audience. Finally, it provides guidelines f
02/05/2008 12:00 AM
FUNdamentals of RPGs Part IV
Quests and Objectives
01/30/2008 12:00 AM
FUNdamentals of RPGs Part V
Rewards
01/30/2008 12:00 AM
FUNdamentals of RPGs Part III
Story
11/01/2007 12:00 AM
FUNdamentals of RPGs Part II
Attributes and Skills
09/13/2007 12:00 AM
FUNdamentals of RPGs Part I
The Role of the Player
08/24/2007 12:00 AM
Making your own panorama game
Tells how to make a game using panoramas.
08/04/2007 12:00 AM
Four Alternatives to Random Encounters
Tired of lame old random encounters but not sure what to do about it? Read this article for ideas maybe.
06/15/2007 12:00 AM
When Linearity Attacks!
Brickroad's long-winded rant on what defines linearity.
05/21/2007 12:00 AM
Dungeon Theory
Read this article to find out why Brickroad is best known for his dungeon design.
05/21/2007 12:00 AM
Skill Set Theory
Brickroad's article on skill set theory details how to balance your character's skills in battle.
05/21/2007 12:00 AM
Gameplay Consistency
In this article Brickroad discusses ways to strengthen your game by making gameplay more consistent.
10/19/2006 12:00 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!