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GAME DESIGN AND THEORY

Title Source Info
Bringing Your World To Life
Add that little extra depth
03/24/2009 12:00 AM
Game Design Process 101: Part IV (The GDD)
This is a long one...chock full of love.
03/11/2009 12:00 AM
Game Design Process 101: Part III (The Rough Draft)
Write it down, Mozart...
02/20/2009 12:00 AM
Risk and Reward
Patting your player on the back
02/18/2009 12:00 AM
Game Design Process 101: Part II (Creative Thinking)
How to make a good idea into a better idea...
02/11/2009 12:00 AM
Game Design Process 101: Part 1 (Inspiration)
It all starts with an idea...
02/04/2009 12:00 AM
Extra Content (Or How to Extend your Game without Extending the Story)
A brief description of ways to enhance gameplay and lengthen playtime
08/30/2008 12:00 AM
Completing a Project Guide
Tips on keeping on the progress track.
07/30/2008 12:00 AM
Hey Gamemakers, Stop Giving Up!
A no holds barred article detailing common project stoppers and attacking them.
07/28/2008 12:00 AM
History of RPG's Part I: Early RPG's
The History of Role-Playing Games
07/14/2008 12:00 AM
Keeping it Small
Statistics and numbers at the beginning of the game
07/13/2008 12:00 AM
Constructing a Character
The many steps to fully mapping out a fleshed out character.
07/05/2008 12:00 AM
Dealing with Explorophobia
Scaling in-game systems to the player's attention span
06/07/2008 12:00 AM
A Game or a Movie?
Story vs Gameplay in RPGs
05/17/2008 12:00 AM
Understanding Fun Game Design ~ Case Study: MegaMan 5
Dissecting the mechanics and design of MegaMan 5 to learn good design by example
04/19/2008 12:00 AM
Nick's Unclassified Guide to Making Fanfiction Games Part One
To all the programmers who try and make the next Final Fantasy
04/16/2008 12:00 AM
Lack of Participation: The Largest Problem Facing Our Community, and Why It's Your Fault
This article discusses the lack of overall community participation here and in other homebrew communities. Additionally, it explains why it is the fault of the games themselves and not the fault of a thankless audience. Finally, it provides guidelines f
02/05/2008 12:00 AM
FUNdamentals of RPGs Part VI
Balancing
02/05/2008 12:00 AM
FUNdamentals of RPGs Part V
Rewards
01/30/2008 12:00 AM
FUNdamentals of RPGs Part IV
Quests and Objectives
01/30/2008 12:00 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!