GAME DESIGN AND THEORY
| Title | Source | Info |
|---|---|---|
| FUNdamentals of RPGs Part III |
11/01/2007 12:00 AM
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| FUNdamentals of RPGs Part II |
09/13/2007 12:00 AM
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| FUNdamentals of RPGs Part I |
08/24/2007 12:00 AM
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| Making your own panorama game |
08/04/2007 12:00 AM
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| Four Alternatives to Random Encounters |
06/15/2007 12:00 AM
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| Skill Set Theory |
05/21/2007 12:00 AM
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| Dungeon Theory |
05/21/2007 12:00 AM
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| When Linearity Attacks! |
05/21/2007 12:00 AM
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| Gameplay Consistency |
10/19/2006 12:00 AM
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Article Categories
| Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
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| Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
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| Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
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| Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
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| Webcast
Broadcast your opinions over the Internet for all to hear!
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| Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!
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