GAME DESIGN AND THEORY

Title Source Info
FUNdamentals of RPGs Part III
Story
11/01/2007 12:00 AM
FUNdamentals of RPGs Part II
Attributes and Skills
09/13/2007 12:00 AM
FUNdamentals of RPGs Part I
The Role of the Player
08/24/2007 12:00 AM
Making your own panorama game
Tells how to make a game using panoramas.
08/04/2007 12:00 AM
Four Alternatives to Random Encounters
Tired of lame old random encounters but not sure what to do about it? Read this article for ideas maybe.
06/15/2007 12:00 AM
When Linearity Attacks!
Brickroad's long-winded rant on what defines linearity.
05/21/2007 12:00 AM
Dungeon Theory
Read this article to find out why Brickroad is best known for his dungeon design.
05/21/2007 12:00 AM
Skill Set Theory
Brickroad's article on skill set theory details how to balance your character's skills in battle.
05/21/2007 12:00 AM
Gameplay Consistency
In this article Brickroad discusses ways to strengthen your game by making gameplay more consistent.
10/19/2006 12:00 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!