GAME DESIGN AND THEORY

Title Source Info
Zelda 2: The Perfect RPG Template
Reasons why the side scrolling adventure Zelda 2 would be the perfect traditional RPG
06/15/2010 02:13 AM
Proper Enemy Design I
Role of the Enemy
05/08/2010 11:08 PM
Applying Auteur Theory to Amateur Games (Part I)
An analysis of some amateur game creators using a theory native to film criticism.
03/26/2010 03:22 AM
What Kurt Vonnegut Can Tell You About Game Design
Advice from a dead science fiction author and how it relates to game design
03/04/2010 01:57 AM
Creating an Engaging Action Battle System
Thoughts on making an engaging Action Battle System.
02/12/2010 08:01 AM
What Drives Your Villains?
Yes, this again =P
01/07/2010 05:46 PM
On Interactive Epics
an introduction to my opinion of a good game
01/03/2010 12:24 AM
Character Interaction Approach
How to let your characters make an awesome story for you.
10/12/2009 06:44 AM
The Body, Mind, and Soul of Gamemaking
How the simple habit of taking care of yourself can lead to better gamemaking all around.
08/30/2009 12:20 AM
A Look at the Crazemind: Keywords
Simplify your design process by establishing what you have
08/25/2009 03:43 AM
A Look at the Crazemind: Making a Crazegame
Learn how to make a good game.
08/22/2009 09:03 PM
A Look at the Crazemind: Unique Skillsets
Choosing character roles, the necessities and then how to shake up the character's skills
08/16/2009 05:31 PM
Issues of Cheap Healing in RPG Dungeons
A close look at the effects of a certain combination of gameplay design choices.
08/15/2009 06:38 PM
RMN Roundtable: RPG Balance
A bunch of cool guys get together on IRC to discuss balancing issues in RPGs, including examples from their own projects.
08/09/2009 02:24 AM
How Gaia Thinks: Horror Games 101
How can you make your game scary?
06/29/2009 03:33 AM
Questions you should ask yourself! RPG Mechanics I - V
A collection of the forum thread series. These questions can be handy checklist for maintaining game consistency. Be warned, there's very little organization, and a good deal of overlapping!
06/29/2009 12:19 AM
Philosophy of Treasure Distribution
A look at why, when, what, where and how to reward players with delicious mouth-watering treasure.
06/22/2009 12:00 AM
Information Absorption
A look at how players absorb information from their games, and how controlling the flow of that information can alter the gameplay experience.
06/07/2009 12:00 AM
Understanding Fun Game Design ~ Case Study: Tetris
1000 words on the Soviet Union's most meaningful contribution to human civilization.
04/21/2009 12:00 AM
Game Design Process 101: Part V (Level Design)
How to make a map...really awesome...
04/20/2009 12:00 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!