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RPG Maker VXAce is the latest release in the RPG Maker series. Like its predecessors, the engine is a tile-based point and click engine tailored towards creating traditional RPGs.

RPG Maker VXAce runs in its own 544x416 resolution. Unlike it's counterpart, RPG Maker VX, it allows the same mapping functions as RPG Maker XP with the only limitation being 3 layers being available (vs. 4 in RMXP).

RPG Maker VXAce has a rich interface similar to RPG Maker VX with a few more built-in features. The default battle system is a frontview system reminiscent of RPG Maker 2000 with static front-facing monsters and invisible player characters. However, unlike it's predecessors, this time the engine allows unique formulas for Skills and Items. It also restored one of its prominent features from RPG Maker 2003 such as skill subsets and more. With the improved RGSS3, which is rumored to be using Ruby 1.9 as a base, different battle systems are possible to implement and visual presentation would certainly be faster and less lagged.

RPG Maker VX Ace supports graphical assets in PNG form with alpha channel support, audio files in OGG, MP3, and MIDI format with the capability of setting loop start points for OGGs, and playback of videos in OGV format.

RPG Maker VXAce games can be packaged so that they can be played on any Windows machine without requiring the engine or RTP to be installed. However, the standard runtime package (RTP) for RPG Maker VXAce is publicly available for download on the Enterbrain website, allowing distributed games using default resources to have small file sizes.

The program's EULA allows games to be sold commercially.

RPG Maker VX Ace has a Japanese release date of December 15th, 2011.
It will have an English release date of March 15th, 2012.
It will cost $90 USD.

Buy Now: https://secure.avangate.com/order/cart.php?PRODS=4558440&QTY=1&AFFILIATE=35320

Latest Bulletin

Script Call Collection

  • kentona
  • 0 post(s)
  • 04/06/2014 07:25 PM
Script Call Collection

† Message † Party † Actor † 

† Game Progression † Flow Control † 

† Movement † Timing † Picture and Weather † 

† Character † Screen Effect † Music and Sounds † 

† Scene Control † Map † System Settings † 

† Battle † Movie † 

†  Other Useful Things! † 

Things to Remember!

ANY numbers you key in should NOT have leading zeros -

e.g. map numbers, event numbers, variable/switch numbers.

(E.g. Don't type EV002, just type in 2)

Special Thanks and Credits!

Shaz for handling all my questions and missing functions!

Galv for taking time to figure out script call commands with me!

Yami for helping me find some missing functions and teaching about damage formulas which got referenced here!

GrandmaDeb and everyone for reminding me that this should be done.

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