RMN BATTLEDOME! VOTING!
Posts
Oh shit, I forgot to post the Finals... Oh, well.
Voting is now closed. Finals to be coming soon.
1.
Kentona......=xxxxx
Ark..........=xxxx
2.
NewBlack.....=xxxx
alterego.....=xxxxx
Voting is now closed. Finals to be coming soon.
1.
Kentona......=xxxxx
Ark..........=xxxx
2.
NewBlack.....=xxxx
alterego.....=xxxxx
Final Tier!
Bronze Match!

Ark - Jailhouse Rock chip. Sponsor: Tower Tech. READY!
ATAC mk.5
Controller
Sponsor: Tower Tech. A goblin-run prison system that uses in-mates as entertainment; Running Man style.
Weapons:
Rocket Fist x2
Shotguns (in knuckles) x6
Tower Shield x2 (rest in back like beetle shell, and manuver to front for defence.
Stats:
Minus 20 Points In Each Catagory For Battling this long!
Health: 60
Attack: 55
Defense: 65
Agility: 20
Energy: 40
---------------
NewBlack - Jeet Kun Do chip. Team: 'The Howitzers of Parliament'. Sponsor: Parliament Brewing Co. READY!
Team Name: The Howitzers of Parliament
Controller: Alexander Eyrie
(plus a load of pointless fluff, please ignore typos ._. ):
Sponsor: Parliament Brewing Co.
Robot: Glaucus Mk. I + typos
Loadout:
Available Funds: 300,000
1 - *Gatling Gun
2 - *Tracking Sensor
3 - *Rocket Fist (actually propellor-powered lower arm that flies off)
4 - *Grabber Blades (Equivalent to crab claw in function when in grabby mode, plz?)
Tuning:
Available Funds: 296,000
Minus 20 Points In Each Catagory For Battling this long!
HEALTH: 10 + 66 - 20 = 56
ATTACK: 10 + 70 - 20 = 60
DEFENSE: 10 + 60 - 20 = 50
AGILITY: 10 + 40 - 20 = 30
ENERGY: 10 + 60 - 20 = 50
Funds Remaning: 0
ATAC mk.5

Controller

Sponsor: Tower Tech. A goblin-run prison system that uses in-mates as entertainment; Running Man style.
Weapons:
Rocket Fist x2
Shotguns (in knuckles) x6
Tower Shield x2 (rest in back like beetle shell, and manuver to front for defence.
Stats:
Minus 20 Points In Each Catagory For Battling this long!
Health: 60
Attack: 55
Defense: 65
Agility: 20
Energy: 40
---------------
NewBlack - Jeet Kun Do chip. Team: 'The Howitzers of Parliament'. Sponsor: Parliament Brewing Co. READY!
Team Name: The Howitzers of Parliament
Controller: Alexander Eyrie
(plus a load of pointless fluff, please ignore typos ._. ):

Sponsor: Parliament Brewing Co.

Robot: Glaucus Mk. I + typos

Loadout:
Available Funds: 300,000
1 - *Gatling Gun
2 - *Tracking Sensor
3 - *Rocket Fist (actually propellor-powered lower arm that flies off)
4 - *Grabber Blades (Equivalent to crab claw in function when in grabby mode, plz?)
Tuning:
Available Funds: 296,000
Minus 20 Points In Each Catagory For Battling this long!
HEALTH: 10 + 66 - 20 = 56
ATTACK: 10 + 70 - 20 = 60
DEFENSE: 10 + 60 - 20 = 50
AGILITY: 10 + 40 - 20 = 30
ENERGY: 10 + 60 - 20 = 50
Funds Remaning: 0
Final Match!

Kentona - Muay Thai chip. Sponsor: Great Galaxy Containers Team: READY!
Controller Name: Glss MrckLss
Race: Lizodo
He is a bit of a shady character, and very suspicious of everyone around him. He is however, very patient and calculating, and will wait until things are just right before making his move. He is not above lying or cheating to get what he wants.
Sponsor Name: Great Galaxy Containers
This is a Lizodo-run company, and the galactic police suspect that it is just a front for a huge smuggling organization, but they can't seem to find the evidence they need. On the surface, though, this company creates or refurbishes plasteel containers, used in the shipping industry, mainly for volatile or rare materials. The wealth and influence of this company is largely unknown.
Robot: BR-0
Chip: Muay Thai
Minus 20 Points In Each Catagory For Battling this long!
HEALTH: 10 +50 -20 = 40
ATTACK: 10 +90 -20 = 80
DEFENSE: 10 +19 -20 = 09
AGILITY: 10 +90 -20 = 80
ENERGY: 10 +40 -20 = 30
Whetanium Arm Shield x4
Rocket Fist x2
Tracking Sensor
Shock Kick x2
Gatling Gun x2
Front view position, and in combat-ready position
As a muay thai fighter, BR-0 relies on quick strikes, quick blocking and powerful short range attacks. 4 whetanium shields are affixed, one on each limb, for maximized defense and striking ability. 2 shoulder mounted gattling guns provide limited range support, if the situation requires it. A tracking sensor helps BR-0 deal with long range attacks against him. With his 4 shields, BR-0 can turtle to withstand heavy barrage of attacks, if needed. His shoulder and hip joints are anti-gravity repulsor joints, allowing for unfettered flexibility.
-------
alterego - Kalaripayatu chip. Team: ToughLove. Sponsor: The ToughLove Foundation. READY!
Calling the Kalaripayattu chip...
Shiva-X5 "The destroyer" A bot with a perfect balance between offense and defense, and specialized in neutralizing its enemies.
Katar of Light x4 Sabre of Light x1 Whetanium Shield x2 Energy Stealer x4 Tracking sensor x1
Minus 20 Points In Each Catagory For Battling this long!
Health: 54 Attack: 54 Defense: 13 Agility: 54 Energy: 13
Controlled by Vidyaa. An extra-ordinary human child with an over-sizedhead brain, capable of unmatched telekinetic powers.
Sponsored by The ToughLove Foundation, and its campaign for awareness and vaccination against the Legion Virus.
Go, Team ToughLove!
Controller Name: Glss MrckLss
Race: Lizodo
He is a bit of a shady character, and very suspicious of everyone around him. He is however, very patient and calculating, and will wait until things are just right before making his move. He is not above lying or cheating to get what he wants.

Sponsor Name: Great Galaxy Containers
This is a Lizodo-run company, and the galactic police suspect that it is just a front for a huge smuggling organization, but they can't seem to find the evidence they need. On the surface, though, this company creates or refurbishes plasteel containers, used in the shipping industry, mainly for volatile or rare materials. The wealth and influence of this company is largely unknown.

Robot: BR-0
Chip: Muay Thai
Minus 20 Points In Each Catagory For Battling this long!
HEALTH: 10 +50 -20 = 40
ATTACK: 10 +90 -20 = 80
DEFENSE: 10 +19 -20 = 09
AGILITY: 10 +90 -20 = 80
ENERGY: 10 +40 -20 = 30
Whetanium Arm Shield x4
Rocket Fist x2
Tracking Sensor
Shock Kick x2
Gatling Gun x2

Front view position, and in combat-ready position
As a muay thai fighter, BR-0 relies on quick strikes, quick blocking and powerful short range attacks. 4 whetanium shields are affixed, one on each limb, for maximized defense and striking ability. 2 shoulder mounted gattling guns provide limited range support, if the situation requires it. A tracking sensor helps BR-0 deal with long range attacks against him. With his 4 shields, BR-0 can turtle to withstand heavy barrage of attacks, if needed. His shoulder and hip joints are anti-gravity repulsor joints, allowing for unfettered flexibility.
-------
alterego - Kalaripayatu chip. Team: ToughLove. Sponsor: The ToughLove Foundation. READY!
Calling the Kalaripayattu chip...

Shiva-X5 "The destroyer" A bot with a perfect balance between offense and defense, and specialized in neutralizing its enemies.
Katar of Light x4 Sabre of Light x1 Whetanium Shield x2 Energy Stealer x4 Tracking sensor x1
Minus 20 Points In Each Catagory For Battling this long!
Health: 54 Attack: 54 Defense: 13 Agility: 54 Energy: 13

Controlled by Vidyaa. An extra-ordinary human child with an over-sized

Sponsored by The ToughLove Foundation, and its campaign for awareness and vaccination against the Legion Virus.
Go, Team ToughLove!
Deadline for Votes is Wednesday, April 11, 2012!
Please make your Vote clear in your posts. Bold it or something.
I'm tempted to go with kentona for the final match just to make him THE UNDEFEATED CHAMPION, and generally make some drama for the comic. If one is to be drawn, anyway. Dunno about the bronze match.
My vote is Kentona. My reason: It means he's the only person that beat me! :D
Plus, giant lizards are awesome.
EDIT: Also, for the bronze match, I vote Ark.
Plus, giant lizards are awesome.
EDIT: Also, for the bronze match, I vote Ark.
Like the last battle, Vidya just doesn't have it in him for a longrange fight and his opponent is a long rage attacker with some defensive abilities, even if his defence is lower (by, admittedly, a few points only)
Not only that but Glss' agility in this case adds to his ability to actually hit Vidya more often, so while close combat for him is a bad thing, he can retreat more easily and avoid attacks, while dealing more damage with his own ranged attacks. I'm afraid I'll have to go with Glss.
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In the Eyrie vs Rosk fight, I'm afraid I'll have to go with Rosk. It's a risky bet, but he's a bit better equipped than Eyrie this time, with some defensive items still at hand to increase his already higher defences.
This fight is pretty even, though. Both have long ranged attacks and around the same stats. Rosk is a bit higher when it comes to Agility, Health and Defence and using these intelligently, as well as his ranged and defensive weaponry would help a lot.
Eyrie has decent energy, and attack but is it enough to stand up to Rosk? His only items left are offensive and unless he can close with Rosk he won't really have a chance. Still, he has got that grabber which could turn the tables and while Rosk is faster, it's not as much of a leg up (as it were) to really aid him in the long run. This one will most likely be a fight from across the field or a close-up match. Either way, I think Rosk's defences will help him win.
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tl;dr? Rosk and Glss
EDIT: Crud I got them back to front when it came to agility. ^.^;
Rosk has less agility, but not in such a large amount that it would make a huge difference. Both are still a pretty even bet either way. I'll still take my chances with Rosk.
Not only that but Glss' agility in this case adds to his ability to actually hit Vidya more often, so while close combat for him is a bad thing, he can retreat more easily and avoid attacks, while dealing more damage with his own ranged attacks. I'm afraid I'll have to go with Glss.
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In the Eyrie vs Rosk fight, I'm afraid I'll have to go with Rosk. It's a risky bet, but he's a bit better equipped than Eyrie this time, with some defensive items still at hand to increase his already higher defences.
This fight is pretty even, though. Both have long ranged attacks and around the same stats. Rosk is a bit higher when it comes to Agility, Health and Defence and using these intelligently, as well as his ranged and defensive weaponry would help a lot.
Eyrie has decent energy, and attack but is it enough to stand up to Rosk? His only items left are offensive and unless he can close with Rosk he won't really have a chance. Still, he has got that grabber which could turn the tables and while Rosk is faster, it's not as much of a leg up (as it were) to really aid him in the long run. This one will most likely be a fight from across the field or a close-up match. Either way, I think Rosk's defences will help him win.
----------------------------------------
tl;dr? Rosk and Glss
EDIT: Crud I got them back to front when it came to agility. ^.^;
Rosk has less agility, but not in such a large amount that it would make a huge difference. Both are still a pretty even bet either way. I'll still take my chances with Rosk.
Title Fight:
BR-O because he has the agility/speed to get it done. Quick hitters of the world unite, and anyone who said speed wasn't important can suck nuts and bolts.
Undercard
Glaucus Mk.I for two reasons.
Number 1 - He has the agility and the long range tools to make sure 52bot looks really funny, twitching as the rounds hit. I don't care about Beetleshell shields, as I doubt the mechanism would be fast enough to stop every bullet coming downrange. Hell, at a possible 6000 rounds a minute, the shields aren't going to last that long anyway, and a true JKD student would find places the shields missed and exploit the hell out of them.
Number 2 - Lets say JKDbot just uses the gun to negate the efficacy of 52bot's shields. Once that is done, he goes in close range. Trapping range. 52bot is possibly even more screwed then it was a minute ago. Even if JKD bot only has one hand, technically, it can still go to work. Just fold the other arm keeping the barrels between the combatants and use it to deliver elbow strikes over and around the traps. Someone with JKD training would destroy the 52 in close range. They would bridge the gap, lop sau like a motherf#cker, stomp kick the leg joints, and generally just destroy the style - and that is BEFORE taking it to the ground, although I don't expect Glaucus to be that comfortable on the ground due to the gatling gun.
BR-O because he has the agility/speed to get it done. Quick hitters of the world unite, and anyone who said speed wasn't important can suck nuts and bolts.
Undercard
Glaucus Mk.I for two reasons.
Number 1 - He has the agility and the long range tools to make sure 52bot looks really funny, twitching as the rounds hit. I don't care about Beetleshell shields, as I doubt the mechanism would be fast enough to stop every bullet coming downrange. Hell, at a possible 6000 rounds a minute, the shields aren't going to last that long anyway, and a true JKD student would find places the shields missed and exploit the hell out of them.
Number 2 - Lets say JKDbot just uses the gun to negate the efficacy of 52bot's shields. Once that is done, he goes in close range. Trapping range. 52bot is possibly even more screwed then it was a minute ago. Even if JKD bot only has one hand, technically, it can still go to work. Just fold the other arm keeping the barrels between the combatants and use it to deliver elbow strikes over and around the traps. Someone with JKD training would destroy the 52 in close range. They would bridge the gap, lop sau like a motherf#cker, stomp kick the leg joints, and generally just destroy the style - and that is BEFORE taking it to the ground, although I don't expect Glaucus to be that comfortable on the ground due to the gatling gun.
My vote is Kentona. Same reason as Irili: He's the person that beat me in the first match and he made it this far!
EDIT: For the bronze match, Newblack.
EDIT: For the bronze match, Newblack.
I've generally been holding a grudge against Kentona since he bribed the judge, but now...I'm doing absolutely nothing differently!
I vote for alterego
I vote for alterego
Gunna have to give this one to Kentona
A large majority of Alterego's weapons are energy based and I would imagine that they all feed off of what little reserves he has left. This is going to seriously hamper his offense. And probably shut down his robot prematurely.
A large majority of Alterego's weapons are energy based and I would imagine that they all feed off of what little reserves he has left. This is going to seriously hamper his offense. And probably shut down his robot prematurely.
author=Killer Wolf
Title Fight:Undercard
Glaucus Mk.I for two reasons.
Number 1. Words
Number 2. Words
U MAD BRO?
I gave newblack a free pass when he fought chana. So let's revisit that. Or was it gourd...? Anyway, the sumo ball. By looks along, it seems ATAC's fists are as big or bigger than Owlbot's body or at least his head.
That said, NewBlack's body is not really designed for strikes the legs might be able to deal some blows if they can manouver around the giant chain. However in close quarters, all ATAC needs to rely on is the boxing aspect of 52 Block.
I still like Owlbot's design above pretty much every other bot in this tournament, however, I'm giving it to robotics logic here. I'm also following Wolf's logic about the gun/shield balance.
Ark
Now, on Kentona vs. Alterego. Kentona has excellent shield defense. The way I imagine it ending up, is that Kentona's shields are deflecting and holding back Shivabot's light swords... However, ae has FOUR arms.
alterego
That said, NewBlack's body is not really designed for strikes the legs might be able to deal some blows if they can manouver around the giant chain. However in close quarters, all ATAC needs to rely on is the boxing aspect of 52 Block.
I still like Owlbot's design above pretty much every other bot in this tournament, however, I'm giving it to robotics logic here. I'm also following Wolf's logic about the gun/shield balance.
Ark
Now, on Kentona vs. Alterego. Kentona has excellent shield defense. The way I imagine it ending up, is that Kentona's shields are deflecting and holding back Shivabot's light swords... However, ae has FOUR arms.
alterego
author=ArkU MAD BRO?
Not really. You wouldn't like me when I'm angry. I tend to walk away from things very slowly with sad piano music playing.
Other stuff too...
In real life, I've studied JKD for several years. As someone who can (lets go with could, I'm woefully out of practice lately) fight in all three major ranges, some of the videos posted as reference for the 52 were almost comical. Progressive indirect attacks or trapping would trip it up big time, to say nothing of using tools other than the hands. It would all be about range control. You never box a boxer, you check their advance with stop hits/kicks. You constantly shift and maintain broken rhythm. Hell, even just a middle of the road Jujitsu practitioner would absolutely tear most of the fighters I saw apart.
Back to the JKD angle, there just appear to be a lot of wasted motions in the 52. I get that they COULD be doing the small phasic movement thing, where having a slight bit of movement going on helps you launch out of it faster, but they seem to open up their centerlines a lot more than one would expect in an art honed in something like a prison. In a couple of the sparring/training shots, I was surprised at how many times the guy demoing the style "let" himself get tagged in the head! From the videos I've seen, and I spent some time looking into it beyond just the couple that were posted in the topic, it seems like their sparring is either very slow or a complete clusterf#ck.
A clip of a post I found regarding Jailhouse Rock -
"Just so you know, I actually did witness K in some wicked street fights (he was a paid security for some upscale jewelry stores on Fifth Avenue in manhattan), and though he had formal boxing experience, he did throw in some of that 52 hand block stuff. What he always told me though, is that to really see it done, BOTH parties must know it. As I mentioned, Brooklyn was famed for the guys who could "throw up their dickbeaters" -- the official slang for fists -- and fight with the 52 hand blocks.
To me, the test of any "style", of which JKD technically doesn't count since it is more of a framework/toolbox than any sort of if/then mindless man dance, is how it stacks up against other arts. If a style only works well against itself, it doesn't really work that well.
BUT - we're talking a fictitious match between robots, so real life shouldn't intrude any more than absolutely necessary! =)
author=Killer Wolf
we're talking a fictitious match between robots, so real life shouldn't intrude any more than absolutely necessary! =)
This is one point I've been keeping in mind. If you were all using your Controllers to battle on the field, that would be more practical. Robots care barely mimick a style, because I imagine for the most part they move like Godzilla. Even ATAC, who is humanoid, would be slowed down incredibly by the fact he is using gears and shit to move his arms. I also base choices in my mind on the type of robot it seems to be. I picked Ark there because he seems to be a clunky, thick/heavy metal sort of 'bot, whereas Newb's is likely airplane metal with lots of heavy-duty old timey pistons and gas-powered engines. Very steam punk, and would probably be mangled by fists as big as ATAC's.
The main point, is that these are all robots. Next Fight Fest will definitely showcase a more (not quite) realistic look at fighting styles. More of a "Street Fighter" or "Tekken" view on them at least.
author=Dudesoft's OP
Deadline for Votes is Saturday, April 7, 2012!
Please make your Vote clear in your posts. Bold it or something.
Shouldn't the voting period be closed by now?






















