[MAFIA] SPY VS. MAFIA II DAY 3

Posts

pianotm
The TM is for Totally Magical.
32388
By "nobody could ever have two items" I meant "At the same time".
And you could totally metagame based on when item spawns. Isn't that what I was trying to beat into people's heads for a day?
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
that made me paranoid but they had tipped their hands too many times. they would have to be coordinating on a telepathic level for jeroen to have thrown out as many details from the scumchat as quickly as he did. plus item stuff. plus that would have been oddrabbit basically throwing away his wincon by not saying anything in scumchat. the only thing that really got me was that i didnt know how jeroen knew what the ficus did, because it was never said in scumchat. i just had to assume he put that info out as a trap.


author=Jeroen_Sol
piano actually also put me in dead chat for some reason. I mostly avoided anything said in it because I felt it was unfair to everyone, including the dead. All I used from dead chat was demon's potted ficus.



oh ok. im going to go to sleep again and then come back and
pianotm
The TM is for Totally Magical.
32388
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
@psy Well sorry, I had the same theory you had, but then piano said in dead chat that it was the most pointless line of investigation possible so I dropped it!
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
i said i had received an item day 1 at some point but never referenced it again

slep
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
@Cave, I did put that ficus out as a trap btw. You were right about that.
pianotm
The TM is for Totally Magical.
32388
Soo...note to self: More balanced == less zaniness.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Can you also note to self never to put live players in dead chat again? The whole game I felt like I was basically cheating.
author=Jeroen_Sol
Can you also note to self never to put live players in dead chat again? The whole game I felt like I was basically cheating.

I thought the same and even suggested piano to scrap it early D1 but he already mentioned in deadchat to not reveal any infos so it was useless to spy in dead chat anyways.

e: piano i never "blabbed" about anything in dead chat. You accidentally did and I told you to delete it before anyone could see it lol.
The setup will never be "balanced" because it's a symmetric setup between two identical groups, except one of them has a nightkill.

The double agent is a huge swing factor because their optimal play is to wait for a non-vanilla to die, then immediately betray their remaining partner. Like if Jeroen wanted to to he could've ended the game immediately dawn of D1.

I kind of dislike this setup because there's nothing for town to do aside from setup speculate and use items. Any scumhunting is equally likely to just turn up agents... which I managed to do twice.
pianotm
The TM is for Totally Magical.
32388
Jeroen_Sol
Can you also note to self never to put live players in dead chat again? The whole game I felt like I was basically cheating.


Well, I don't know what I was thinking.
pianotm
The TM is for Totally Magical.
32388
Hmm...yeah I thought about that. Maybe if I try this set up a third time, I'll give everyone night kills and bulletproof vests.
So I was right, Cave was just being intentionally confusing and misleading. Whooo would've thought?

For what it's worth, I liked how it was setup. I actually kind of wish that all the items had a chance to backfire or fail. Yeah it made scumhunting difficult, but that kind of just means that every time you think you find the smoking gun, you have to wonder if it's a good idea to share or not.

I didn't like the no-nolynch part though, who votes when is pretty important and not having nolynch changes that.

author=pianotm
By "nobody could ever have two items" I meant "At the same time".


*brags* I surmised this fairly early (and Piano confirmed by saying "it is unknown" when I asked about that rule in PM).

So I just had this super scummy magnet for life.
Marrend
Guardian of the Description Thread
21781
I haven't read the chats yet, but, did Milk even post in Dead Chat? I question their desire to play, since... they basically didn't. I dunno. I sense a playstyle similar to Shinan's. Except Shinan votes, even if his votes have no basis in anything.

I had to double-check, but, piano never revealed Milk's role/alignment when they were modkilled, or afterwards. Quirked my eyebrows at that. I doubted/hoped that they weren't the actual last scum, with piano replacing them with somebody already playing. I think something like that happened with Suikoden mafia? Personally speaking, getting replacements for this kind of game is a feel-bad situation to begin with. However, I kinda feel replacing scum with an already-involved player would just be worse. That, and doing so would have made the euphonium uses before their modkill irrelevant, which would make the situation more dire for town on that last day.
OzzyTheOne
Future Ruler of Gam Mak
4696
All I will say is this. CAVE for no reason cast a hammer vote on cap on day 2 the moment the day was over. I realized that that was him being scum gloating. I don't get how none of you picked that up though.

Anyhow, good game CAVE! You played town like a damn fiddle and I can't complain because I died night 1.
If Milk was the last agent or scum though, the game would have instantly ended. So we knew he was town.

I also intentionally didn't point out that Piano never confirmed Ozzy's codename.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
can't slep



author=AlaskanEmily
So I was right, Cave was just being intentionally confusing and misleading. Whooo would've thought?


actually no. at least not with regards to the things you kept quoting. you actually kept misinterpreting several like, direct, concise statements that contained no misdirection so. idk what to tell you.

author=pianotm
Soo...note to self: More balanced == less zaniness.

first of all, thank you for running this game. here is a long wall of text.

this game was not balanced. this is not to say I didn't have fun playing it, but I feel I need to give my perspective here. the only reason I wasn't annihilated was that I took every single optimal action I could after demon died (which, he died because scum didn't know who each other were, being an informed minority, like, the biggest advantage scum can ever have) and odd outted for no reason. I never killed vanilla town. Cap_H revealed and I (minimally) helped push towards him so there would be a wider pool of players alive in case the game didn't end for some reason. If odd hadn't outted, if I had potentially killed wrong, (the fact that the paper bag just stayed on him and I had to pierce through it was ridiculous. the agents don't actually need to stay anon if they can grant a bulletproof.) if cap_h hadn't been the execution, I'm dead. milk made it worse but there's nothing to do about that.

basically, the agent team got outplayed but spies still almost lost just because we had no way to deal with the gauntlet of items. the ending was narrow in spite of this, not because of it. although when I talk about an item gauntlet, I actually just mean the bag and, of course:

the fucking tuba was a nuclear bomb that took 3/4 of living players off of the table and turned day 3 into a 50/50 choice. not only was it confirming people (a 1/20 or 10 percent chance or whatever it was is basically as good as confirmation. no one is going to vote against that) but it was indisputably mod-confirming them instead of the result being given via PM or something. the fact that so many people ended up 'confirmed' through no agency of their own, just because god willed it, and put a spotlight on the scum, is not balanced. that's extremely townsided. I'm going to assume it was random, but it certainly felt like very bad luck for me, considering who it kept landing on. i think the game experience for everyone could be vastly improved by having this item either removed or severely modified.

game theory-wise: as I said above the percentage to fail was way too small. this goes for all items but especially the tuba. it's going to deliver accurate results almost all of the time. and in the nightmare scenario that it lands on scum and backfires, reading them as town, then what? pretty unsatisfying conclusion for all players when the game is over.

functionally the double agent role just doesn't work. he has no incentive to bother playing both sides or doing anything with a bulletproof vest. he also has no incentive to actually side with scum because this setup it's not just two scum versus two agents. it's two scum versus two agents and an additional seven other players (not counting the double agent himself) who are aligned with the agents. so from the outset it's like 2 scum who can't talk to each other with another and don't know who eachother are, versus 10 other people. one way to fix this would just be to make the double agent's wincon supercede everyone else's. if the agents or spies get eliminated while the double agent is still alive, the double agent wins and everyone else loses. alternately ditch the role altogether and make a third team. would require more players. the entire town vs 3 independently aligned teams. or 6 teams and you could theme it around shin megami tensei

in addition to informed minority and scumchat being sacred, the conceit of this game encourages metagaming to an insane degree. there's no way around that. as long as chats aren't 100% sealed off that text analysis stuff is going to happen, explicit or not. incidentally the reason I started immediately asking jeroen questions about scumchat was because this game was entirely just about faking reactions to meta stuff instead of faking scumhunting. it was basically impossible for the setup to not devolve into the item speculation that it did. also part of what confirmed jeroen to be the double agent was timestamps. with players in different timezones, this is gonna happen. i hate this kind of meta-shit so i was in actual hell

also obviously responding to players ingame (influences reads) and not doing something about that deadchat situation is. mistake. glad nothing came of it i guess.

in conclusion stop making me scum. all of you. i'm scum every game now for some reason and it's probably liberty's fault somehow. and the setups just keep getting more difficult for me to win!!!!

author=OzzyTheOne
All I will say is this. CAVE for no reason cast a hammer vote on cap on day 2 the moment the day was over. I realized that that was him being scum gloating. I don't get how none of you picked that up though.

Anyhow, good game CAVE! You played town like a damn fiddle and I can't complain because I died night 1.

thank you. that actually wasn't scum gloating though. I was definitely playing with the possibility that the game might not end that night in mind. idr the reason I hammered but it wasn't that.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
author=psy_wombats
Any scumhunting is equally likely to just turn up agents... which I managed to do twice.

this also. GG psy. you did a good job and also successfully turned me into a paranoid wreck with the jeroen/odd switch post because I hadn't considered it heavily until then. and then I saw that the scumchat never had a description of the ficus...
PlatinumAshes
I am now certain that you are not scum and are just town trying to play scum as hard as possible.
0
Congratulations CAVE. Well played!