GAME PET PEEVES

Posts

Sailerius
did someone say angels
3214
post=140399
I thought everyone knew that in RPGs you don't really 'die' in battle. Unless it's Dragon Quest, I guess.

Unlimited free healing doesn't mean there's no challenge. Have you played Final Fantasy XIII? If you have unlimited healing built into the game, then you design the difficulty and challenges of the game around this concept in order to maintain the difficulty.


That's 'if', though. Certain games may or may not. Some games, like FF XIII and Saga Frontier have their battle systems to work with unlimited free healing, because battles are 'in the moment' and less about attrition and resource management. In games where managing your resources and not overexerting yourself over time is important, unlimited free healing no longer really works.

I don't think it's fair to say that there's no way to make it work. If you had that as a premise, there are plenty of things you could do. Persona 3 made it extremely easy to get free healing and it was still one hell of a challenging game.
I'm not saying there's no way to make it work. I just said before, Saga Frontier and FFXIII are both challenging games that make it work. But that's the types of games they are, it works BECAUSE battles are in the moment and those games are less about attrition and managing resources and more about challenge within its own sphere. But games where managing resources over time and not overexterting yourself is important, it couldn't really work.

...this is the exact same thing I posted before did you read my post?
Sailerius
did someone say angels
3214
post=140412
I'm not saying there's no way to make it work. I just said before, Saga Frontier and FFXIII are both challenging games that make it work. But that's the types of games they are, it works BECAUSE battles are in the moment and those games are less about attrition and managing resources and more about challenge within its own sphere. But games where managing resources over time and not overexterting yourself is important, it couldn't really work.

...this is the exact same thing I posted before did you read my post?

I just cited an example of a game which is that kind of game and it does work. Did you read mine?
Saga Frontier and FFXIII are not games where you have to manage your resources and not overexert yourself over time (FFXIII especially).
Sailerius
did someone say angels
3214
I didn't say they were. The example I gave was Persona 3.
Persona 3 doesn't really count either!
I would say that in the majority of newer RPGs (Playstation and forward), managing your resources is a minor problem. Either the game sells MP restoration really cheap or managing resources means only using attack and heal. Providing a save point that give full healing will not break anything in those games. As a rule of thumbs, if during the time that the party has used up one ether's worth of MP said party also acquired money from enemy drop worth far more than one ether, resource management isn't really an issue.

Anyway, a pet peeve related to this: Game designer not being aware of what threat the enemies poses. In general, there are two kinds of threat from enemies. They can wear out your resources and/or they can KO all your characters. Some games have their enemies pose only one kind of threat and then gives the player a tool against the other kind of threat. For example, if the main threat is running out of MP, then giving the player an expensive spell whose purpose is to mitigate damage, is pointless. Likewise, if resources are plentiful, but enemies hits really hard, the player will not be interested in "weak, but free" skills such as Final Fantasy pray command. Don't give the player tools against non existing problems.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
FF10 is an example of a game where free healing at save points breaks the game. Random battles pose no individual threat, so the only challenge they could possibly pose is wearing you down. But because of the free healing, they can't even do that. All they do is consume your time.

Of course so many other things break the game that it's barely noticable. Between free healing at save points, overpowered healing spells, overpowered damage spells, enemies that pose no threat, and sidequests that can easily increase your power to the point where you can kill everything you come across in one hit, there is basically no possible way to die. Which is expected in a Squaresoft game.

Here I am dissing Squaresoft games, but I'm named after a Final Fantasy character and have a rabite as my avatar. I actually enjoy them, I just wish they had a hard mode.
Craze
why would i heal when i could equip a morningstar
15170
That's why they have challenges! If you don't want to go full-out, just try simple stuff like "only use the sphere grid after beating a boss."


EDIT: MOG DID YOU READ THAT POST
I just noticed mine: I hate big numbers. I hate having 6549 HP and dealing 1238 damage. I like having 200 hp and dealing 50 damage. Games where you make combo sequential damage of 43897 39487 3984 38947 = hell.
Don't like numbers = shouldn't be playing RPG's.
BIG numbers. I don't see the point of dealing 943874394873 damage to an enemy with 98439487394873HP. I prefer something more digestable.
I've never seen those numbers before though. Highest I've seen is 99,999 in FFX and I was damn happy they finally brought it past the measly 9999. I guess I like big numbers :\


This is too high for me already.
If the photo in your avatar is you, I'm not surprised :\
Calunio
Games where you make combo sequential damage of 43897 39487 3984 38947 = hell.

Oh god I forgot about this. I hate this kind of number spam when a single attack is practically the same thing as a bunch of smaller ones. Even worse is when the animation doesn't even show that many attacks. Filling my screen with numbers makes them meaningless and harder to keep track of and it feels like the same kind of number porn Disgaea does. FF13 is especially guilty of this, numbers are flying all over the place at such a quick pace they might as well not even be there for all the good it's doing me. The numbers could've been replaced by "Fuck you!" and I wouldn't have noticed.

Meaninglessly huge numbers bug me too. FF13 is another bugger for this. Remember when a whole ONE MILLION HP was a big deal? You fight bosses with 2-7 million HP by the end of the game. There is no "holy shit that is a lot of HP" because after seeing a regular enemy with half a million HP that you curbstomp in a minute just makes those big numbers mean less.

Trivializing numbers by filling the screen with a ton of big numbers just makes it all meaningless to the player.

*edit* clarity
Crisis Core did this too with a fair bit of Limit Breaks. Rush assault comes to mind. You're right too, they could have been replaced with "fuck you's" and I couldn't have given a damn about it. FFX did it right though.
I kind of love it when Disgaea does it, but otherwise I always try to scale numbers down smaller.
Does anyone remember the original Dragon Warrior for the NES? By end game you have about 135 HP. Solo. <3

Man, that game was pretty hard!

As for a pet peeve, it annoys me when a game gives you 10+ playable characters, but there is no real incentive to use anyone in your party other than the strongest 3 (or 4).