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This game is a work of fiction. All persons, places, religions, laws and names appearing in it have no relation to the real world.





This indie game has an e-book adaptation by the creator, which is available on:

Enhance your playing experience by reading about the world of Eos.
MORE INFO...

Current version: 3.01.
Recommended age: 13+ Contain elements of fear, cartoon violence, mild bad language and reference to alcohol.

Other games:

JTTE Community:



Controls:
Cursor Keys - Movement, Z - Interact, X - Menu/Cancel, Hold shift+Direction - Dash.
Psychic Combat - Cursor Keys, Z, X, A, S.
Chain Combo commands - Cursor Keys, Z, X.
(Recommended you don't change these keys especially Z, X, A, S as they are needed to be inputted correctly during combat).

Featured Video:

Music: Danmachi OST, Voice: SNK Playmore



Set in the magical world of Eos, a shadow is forming in the east across the demilitarized zone, which separates two powerful nations, the Chaos Imperium in the east and the Holy Empire of Ankhanesia in the west.

They have been in a state of religious cold war for over half a century. The Chaos Supremacists, led by the Imperious-God-Emperor, Xanaphos the Invincible, has been amassing an army the likes of which the world has never seen before. An army bred for one purpose – the total domination of the western-lands, and the destruction of all ideologies that do not conform to its ideals.

Meanwhile in the west, the Ankhanesian Empire is fractured. A civil war has gripped the nation, and the Holy Emperor, Cyrus I, is in a coma due to the trauma of the assassination of his wife and five children.
Their deaths are a total mystery because no bodies have been found.

The story of the game begins, 14 years later, when the fragile peace between the two nations and their allies, is suddenly destroyed.


The Northern Hemisphere of Eos and the Prismoni Union:
The north pole is located at the centre of the map. The equator is around the edge.
The shape of the supercontinent bears some resemblance to a phoenix.


Prismoni Union map: https://rpgmaker.net/games/10201/images/83109/











No random encounters. Enemies can be seen and have line of sight and their own behaviours. They have elemental strengths and weaknesses so a good strategy will save your life.

Random item placement and drops. Each playthrough will always be different.

All playable characters and bosses have voiceover.

No level grinding required. All enemies level up with the player. New allies will join the party at a similar level to the player. Certain gear will give the player an advantage.

The number of times you can use a skill is limited until you replenish it by resting or using potions. So that you can't spam the same strong attacks.
Use them wisely.

Day and night system with on-screen clock, seasons, and a dynamic lighting system.

Plenty of puzzles inspired by the game, Chip’s Challenge, a Windows 98 game to rack your brains.

Input chain commands during battles to create combo attacks to inflict more damage.

10-15 hours of non-stop adventuring.




Let's play video by KingKobora.



Story and Design: Nakoruru
Graphics: Kadokawa, Enterbrain, Hiddenone, Morillus, Mack, The Infamous Bob Bon, Telmina, TheStoryeller01, TheHarmp, Avery, ArctheMonkey, Indrah Arc, Pandamaru, Minnow, Chiara, Celianna, Palxan and Verdibona, Chalkdust, Thalzon, RavenBlackbird, byBibo, TTKOZ, Cyanide, Sinnistar, Haydeos.
Art: Michael Rookard, マゼラン.
Music and SFX: Kadokawa, Murray Atkinson, YouFulca, Derek & Brandon Fiechter.
Coding: Yanfly, Moghunter, PrimeHoover, Terrax, Himeworks, Galenmereth.
Voice: SNK Playmore, Konami.

Visit YouFulca/Wingless Seraph for the awesome music:
https://wingless-seraph.net/

Please follow me on facebook if you like to show your support for the game:
https://www.facebook.com/mausuproductions/

Please follow me on Youtube if you like to see videos of the game.
https://www.youtube.com/channel/UCfYK6AUEaATBHph5RQZkIkQ



Latest Blog

Version 3.01 released

Version 3.01c
- Minor Bug Fixes

Journey to the East version 3.01
Join the game's discord channel: https://discordapp.com/invite/wwd6Yws

What's new?
- A new journal log in the menu to keep track of quests.
- Optional side quests to expand the lore of Eos.
- Anya's backstory and mission that brings closure to her character.
- Secret places and new areas to visit on the world map.
- More weapons, armours and items including powerful "dark weapons".
- More class skills, weaponskills and special skills.
- Added a variety of fun and challenging minigames and puzzles.
- New characters to interact with, and bosses to defeat.
- Updated the gallery to include more information.
- More in-battle voices and music.
- Unlockable TP modes throughout the game.
- An epilogue pre/post-credits.

I would not recommend using an old save file from a previous version.
Although, the main story should still work but the balancing will be off, and you'll miss out on the new features that 3.01 has to offer.

What's next?
This is a major update so please let me know if you find any bugs/glitches.
The sequel to this game will get a little update in the future so that the continuity, graphics etc, is more consistant with this one.

Thanks in advance for playing. Hope you will like the update.

Posts

Sorry for posting so much, I have finished the game now and started the review. I just have a couple questions about the game itself that I feel don't really fit in the review.

My questions below. (If any of these are me jumping ahead and to be answered in other games in the series instead of now, then that's fine to not explain them for now).

About the Gods and Goddesses or higher beings.
1. I understood that Ankhanessa was the main goddess worshipped in Eso and the Holy Empire. And I understood that Isis was her mother, but why was Ankhanessa the foundation of the religion instead of her mother, Isis? And what about the other children? Why are they not also important to the religion, I guess what I'm saying is why was Ankhanessa solely the main influence for the religion? I thought it was Isis who defeated them not Ankhanessa, and if Ankhanessa influenced it during the war with Apos, weren't there 4 other younger children with her? I did not understand that part. When thinking what differs her from the others, I realize she was the next in line for the throne though, so I thought that must be it, but then I'd assumed Isis would still be the main one the religion would be founded on? Isis is in a few dungeon puzzles though.
2. I understood that Apos is the main god worshipped by the Chaos Imperium but is he also Chaos, and Chaos is another name for Apos? Or am I lost there?
3. How did Akon fit into all this? Is Akon a shorter name for Ankhanessa or is she/he a different God? And I am right in saying it was the apocalypse war that came before Isis and her children fought against Apos? I think?
4. I didn't know anything about Silvia other than the dungeon puzzles and I realized it seems all the main characters religions are on her, Silvaity, I think? Is that religion the same as the Holy Empire one or is it different? What is this Goddess stance on Apos and Akon and Isis and Ankhanessa?

About possible secrets and possible hidden areas in the game.
1. In the museum was there a way to look at the statue that the man was blocking? If so, what would've happened?
2. In the huge town, where you had to talk to the Zuko captain from the knight HQ, there is a sheep blocking the upper most floor. Is there a way past it and if so what would've happened?
3. Same huge town again, in the market district right at the top of the first entrance there is an embassy from some place else, is there a way in there? If so does anything useful happens?
4. At the beginning you're told Lucretta's decisions will affect the rest of the game, in what way did that happen? Were there right and wrong choices? If so was life sacrifice the right choice?

About the hints page.
1. For most of the game I was able to resolve the puzzles, though some still provided a bit of a challenge, but the more detective themes, the persuasion points, when you get into the town I found a little complex, so I had to look at the hints page for that in the end. Just for the hints on persuasion points, number 5 said "Buy the potion from the woman in the library.", I didn't see a library in the game except the one in the Chancellor's mansion type of house, and I ended up getting the potion at the entrance to the museum after spending a lot of time exploring everything I could think of. So I don't know if it's possible to get it in some library first and then later it's in the museum, but if that's the case maybe add that it can be in the museum if you miss it at the beginning? Otherwise say it's an the entrance of the museum? Or museum library if that's supposed to be the library?

2. I did not look at the hints page for the gallery pictures right away, but I was able to get them all without hints except the one at the lighthouse, and I think I did explore the top of the lighthouse and interacted with the fire, so did I miss something or did I have to be there at a certain time later in the game or was it a bug? Just curious to know.

And what would the prize have been if I had collected all the gallery pictures?


Most of these mechanic related questions from a developer's feedback point of view will be in my review so I'll write those then.

Edit: Sorry forgot to add I had no problem with any crashing in the flying dog inn and I think I've played Version 2.01, if that's the latest.

But in the forest area where you get Anya, after saving and existing/entering maps all the trees vanished for 3 seconds and it suddenly looked bland and empty and then the trees all popped up at once. It only lasted 3 seconds so I didn't bother me, but that happened. I think it happened one other time in the game much later as well, but I can't remember for certain. My memory may have gotten a bit confused. If it did really happen, it was another field so I'm guessing it was the Gorge's Peak area.
author=boos405
Sorry for posting so much, I have finished the game now and started the review. I just have a couple questions about the game itself that I feel don't really fit in the review.

My questions below. (If any of these are me jumping ahead and to be answered in other games in the series instead of now, then that's fine to not explain them for now).

About the Gods and Goddesses or higher beings.
1. I understood that Ankhanessa was the main goddess worshipped in Eso and the Holy Empire. And I understood that Isis was her mother, but why was Ankhanessa the foundation of the religion instead of her mother, Isis? And what about the other children? Why are they not also important to the religion, I guess what I'm saying is why was Ankhanessa solely the main influence for the religion? I thought it was Isis who defeated them not Ankhanessa, and if Ankhanessa influenced it during the war with Apos, weren't there 4 other younger children with her? I did not understand that part. When thinking what differs her from the others, I realize she was the next in line for the throne though, so I thought that must be it, but then I'd assumed Isis would still be the main one the religion would be founded on? Isis is in a few dungeon puzzles though.
2. I understood that Apos is the main god worshipped by the Chaos Imperium but is he also Chaos, and Chaos is another name for Apos? Or am I lost there?
3. How did Akon fit into all this? Is Akon a shorter name for Ankhanessa or is she/he a different God? And I am right in saying it was the apocalypse war that came before Isis and her children fought against Apos? I think?
4. I didn't know anything about Silvia other than the dungeon puzzles and I realized it seems all the main characters religions are on her, Silvaity, I think? Is that religion the same as the Holy Empire one or is it different? What is this Goddess stance on Apos and Akon and Isis and Ankhanessa?

About possible secrets and possible hidden areas in the game.
1. In the museum was there a way to look at the statue that the man was blocking? If so, what would've happened?
2. In the huge town, where you had to talk to the Zuko captain from the knight HQ, there is a sheep blocking the upper most floor. Is there a way past it and if so what would've happened?
3. Same huge town again, in the market district right at the top of the first entrance there is an embassy from some place else, is there a way in there? If so does anything useful happens?
4. At the beginning you're told Lucretta's decisions will affect the rest of the game, in what way did that happen? Were there right and wrong choices? If so was life sacrifice the right choice?

About the hints page.
1. For most of the game I was able to resolve the puzzles, though some still provided a bit of a challenge, but the more detective themes, the persuasion points, when you get into the town I found a little complex, so I had to look at the hints page for that in the end. Just for the hints on persuasion points, number 5 said "Buy the potion from the woman in the library.", I didn't see a library in the game except the one in the Chancellor's mansion type of house, and I ended up getting the potion at the entrance to the museum after spending a lot of time exploring everything I could think of. So I don't know if it's possible to get it in some library first and then later it's in the museum, but if that's the case maybe add that it can be in the museum if you miss it at the beginning? Otherwise say it's an the entrance of the museum? Or museum library if that's supposed to be the library?

2. I did not look at the hints page for the gallery pictures right away, but I was able to get them all without hints except the one at the lighthouse, and I think I did explore the top of the lighthouse and interacted with the fire, so did I miss something or did I have to be there at a certain time later in the game or was it a bug? Just curious to know.

And what would the prize have been if I had collected all the gallery pictures?


Most of these mechanic related questions from a developer's feedback point of view will be in my review so I'll write those then.

Edit: Sorry forgot to add I had no problem with any crashing in the flying dog inn and I think I've played Version 2.01, if that's the latest.

But in the forest area where you get Anya, after saving and existing/entering maps all the trees vanished for 3 seconds and it suddenly looked bland and empty and then the trees all popped up at once. It only lasted 3 seconds so I didn't bother me, but that happened. I think it happened one other time in the game much later as well, but I can't remember for certain. My memory may have gotten a bit confused. If it did really happen, it was another field so I'm guessing it was the Gorge's Peak area.
Congrats on finishing the game. Hope you liked the ending.
About your questions, I will be brief since there is a lot to get through, so I will get to the point.
1. The Ankhanesian religion was founded in the year 0 when Ankhanessa was born. Although Akon is the most powerful, he is not in charge. Neither is Isis.
The key principles of the religion is based on Ankhanessa's birth and death, and her resurrection (the events of the game).
The throne is passed on through the eldest daughter of each generation. That's why the other children of Isis is mentioned less prominently.
2. The Astral Plane is split into order and chaos. Chaos is the collective term of where all evil dwells, with Apos as the supreme being.
3. The apocalypse war is something that ended the "modern" world. It was Akon and his kin that saved it from the chaos and revived humanity.
4. This isn't fully explained in the game but will be further explored in the sequel. Akon is Isis' father, so he is Ankhanessa's grand father. Silvia is Isis' younger sister who is the founder of Silvanity. Akon has other children who are founders of other minor religions such as the dragon god.
About possible secrets and possible hidden areas in the game:
1. To get to the glowing orb in the museum, speak to the professor then interact with the object that looks like an incinerator. He will move out of the way to tell you off. The glowing orb gives Risa an upgrade to one of her skills.
2. The sheep is there as a joke.
3. I was planning on doing something for the embassy, but it did not fit in to the story so it's just there to populate the city.
4. Lucretia's decisions set the based crit rate and elemental resistances for Risa.
The final answer mind/health/life determines the move she gets during the final boss battle. Celestial Starburst being the most powerful.

"Buy the potion from the woman in the library."
The building is a library, museum and a shop combined. Sorry if it wasn't clear in the game.
To get the picture in the lighthouse, you need to face out of the bottom of the glass window to look outside. Once you have all pictures, you'll get a HP regenerating item for the boss fight.
About the trees not appearing for 3 seconds, that's just how RPG MV works. The engine was lagging and could load all the resouces in time. I used to have a preloader plugin which loads everything before the player enters the map. But I got rid of it because it made the game crash.
I cannot defeat Kori; my fingers are too slow. and I do not know how to give you the file. Could you help`me please? Thanks
author=fifacv
I cannot defeat Kori; my fingers are too slow. and I do not know how to give you the file. Could you help`me please? Thanks

Hi, I can help you but you need to upload the save file (found in the save folder in the www folder of the game.) into your locker on this site. Click your username at the top, then click locker. Press upload, choose file.
I hope i did it correctly. Waiting for your news
I did really enjoy the ending a lot, thanks. It came as a surprise to me and I really liked it. Nice job! I submitted the review, so if it gets approval it'll appear on here sometime over the next few weeks.

Thank you for explaining it all to me! That's helped make things clearer. Some of those is what I assumed could be the case, but I still wasn't certain. There was just a lot to your story so I wanted to understand the bits I wasn't sure about.

Also thanks for explaining the way the game changes.
I think I got the most powerful skill.


About the trees, have you tried to fade out the screen just before teleporting the player to the next map and then fade in the screen after? Maybe wait a few seconds to fade in the screen? That way the trees may just appear at the same time the screen loads for the player? It's a shame the engine does this, but it's not a big problem as it is.
author=boos405
I did really enjoy the ending a lot, thanks. It came as a surprise to me and I really liked it. Nice job! I submitted the review, so if it gets approval it'll appear on here sometime over the next few weeks.

Thank you for explaining it all to me! That's helped make things clearer. Some of those is what I assumed could be the case, but I still wasn't certain. There was just a lot to your story so I wanted to understand the bits I wasn't sure about.

Also thanks for explaining the way the game changes.
I think I got the most powerful skill.


About the trees, have you tried to fade out the screen just before teleporting the player to the next map and then fade in the screen after? Maybe wait a few seconds to fade in the screen? That way the trees may just appear at the same time the screen loads for the player? It's a shame the engine does this, but it's not a big problem as it is.

Thank you so much. I look forward to reading your review. If you have made any suggestions, I will be sure to take those into account and aim to make a better game.

I will see if fading in/out of the map will make any difference to how the parallax images are loaded.

Anyway, take care and thx again.
I'm waiting please, please for your help
author=fifacv
I'm waiting please, please for your help

Check your inbox. I sent you a message a few days ago.
thanks a lot for your help. My last problem (I hope) is that I need to talk to Delphinia to identify the Perdalynn tonic and get another persuation point. There is a clown that requires a password and i could not get it with any password that i tried. The file is in my locker. Thanks again
author=fifacv
thanks a lot for your help. My last problem (I hope) is that I need to talk to Delphinia to identify the Perdalynn tonic and get another persuation point. There is a clown that requires a password and i could not get it with any password that i tried. The file is in my locker. Thanks again

You just need to watch the videos that I sent you. Delphinia is at the guild.
You don't need a password for the clown. That room is for devs only.
I FINISHED IT!!!. It was very hard but fun. Waiting for a sequel
author=fifacv
I FINISHED IT!!!. It was very hard but fun. Waiting for a sequel
good that you managed to get to the end. A sequel is in the works :)
I can't find all the pictures ><
author=BLLove
I can't find all the pictures ><

Look at hints page to see which ones you've missed. :)
I'm enjoying the game very much although it's somehow complicated or too much puzzled, but it's okay, challenging. problem is i'm stuck after gaining the 7 points for Sophia, I don't know the answers for the questions to open the door, if anybody could help it would be nice. and thanks for the programmer waiting for the 2nd part.
author=sallyadel
I'm enjoying the game very much although it's somehow complicated or too much puzzled, but it's okay, challenging. problem is i'm stuck after gaining the 7 points for Sophia, I don't know the answers for the questions to open the door, if anybody could help it would be nice. and thanks for the programmer waiting for the 2nd part.

Quickest way to open the door with zero effort:
The answers you give will make a different sound. Wrong/right answer.
If it helps, write down the ones that give the "right answer" sound.
It should be a higher pitch sound.

The demo for the sequel is already up.
Hope that helps.
Thanks for the great game, I'm just asking about the answers for the questions of Sophia to open the door, I already gained the 7 points but confused about the questions.
author=sallyadel
Thanks for the great game, I'm just asking about the answers for the questions of Sophia to open the door, I already gained the 7 points but confused about the questions.

Answers to the door puzzle: 2nd answer,3rd,6th,1st,4th
Early Chapter 2 got Karys and went to the Merrin Forest stareted there the Revive the Girl Quest the only Cave i can visit beside that cave the girl ley inside is the Cave where i found the herb for the village elder but there is nothing so what do i do wrong?