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You play the role of an unfortunate knight, Sir Edwin Pebbleton of Dungbottom, who desires one thing in life-to wed a fair maiden and restore his family name that his late father tarnished. Yet, Sir Edwin isn't the most prestigious knight in the land. He's poor, daft and quite unattractive. Finding a maiden to marry has proven to be a difficult task for him.

After a drunken night at the Crossroads Inn, Sir Edwin meets a guileful rogue that convinces him to embark on the adventure of a lifetime-to defeat the dreaded dragon Cinder and rescue Lord Thakk's fair daughter, Lady Isella. Finding Cinder, however, is not an easy task, and they are forced to recruit the aid of two others, locate Cinder's lair and pray they don't die in the process.

Take on the role of a comical and dimwitted band of heroes trying to survive in a world full of monsters, peril and roasted pheasant (it's quite nice). Can you rescue Lady Isella? Will Sir Edwin find the love of his life? And will the rogue, Kitrashusara, discover riches beyond his wildest dreams? Only you can determine their outcome.









Single ladies please apply! Do not fret by this young knight's ghastly appearance, his destitute coffer and his dying lands. What he lacks in knightly luxuries, he makes up for in honor and devotion. Sir Edwin enjoys long walks through the meadow and loathes bats.



Don't let this rogue's bright, crimson hair and black eye patch fool you; this kaeta is one to be trusted. He may have a bounty on his head in Yurl and Deshi Ratik, but Ostragen is a different land with new opportunities (and laws). Known as Kit by his close friends, this innocent rogue hopes to obtain mountains of treasure so that he may retire, settle down and live a quiet life deep in the forest as far away from the king and city guard as possible.



Prestorius University is very fortunate to have Fizrahn as part of their magical alumni. He's been valedictorian of his class and studied under the great Ghalahara the Powerful. What he has in studious intellect, he lacks in common sense, though. Note to self: when surrounded by knights clad in metal while standing in a shallow pool of water... don't cast lightning...



A cleric from The Divine Order. She's been sent on a pilgrimage by The Thesiriun in hopes to aid the innocent, smite the wicked and discover herself. She's kind, caring and possesses one mean healing spell, and she doesn't take blaspheming ogres lightly. SMITE ALL INFIDELS!




  • Decisions that will impact the story and future choices; shaping and molding the world around you.

  • No Random Encounters. All battles are scripted into the game to encourage exploration.

  • A story driven game with plenty of dialogue and character development (a lot of action and adventure too :)

  • Comical and satirical moments intermixed with some serious and meaningful outcomes.

  • Herb Gathering, Alchemy, Mining, Treasure Hunting, Fishing and Bunny Hunting!

  • Light humor and sarcasm that brings a "A Bard's Tale" type charm to the game (at least that's what I was trying to do)




This is my first game created in RPG Maker. It was originally done in VX Ace and just recently converted to MV. When I created this game, I wanted to focus on what I enjoy the most-writing and storytelling. I spent a lot of time developing my character's and telling a tale that was reminiscent of old comical fairy tale's from the 80's and 90's. I knew I wanted to go humorous, but not over-the-top, so I got some inspiration from A Bard's Tale and Princess Bride. I took a world full of normal, serious people and injected it with a dimwitted group of heroes to interact with them.

Along with my storytelling and character development, I wanted to create a game where choices matter. The decisions you make in the game will impact the world around you, and those choices will determine the difficulty of a dungeon or boss, or possibly how people, or even a town, interact with your party.

I really hope you enjoy my game if you take the time to play. I didn't have a lot of plugin/coding knowledge, and I'm not artistic, so much of the artwork I used is thanks to content creators across many forums and websites, so much of my game may look very familiar to many of you. I hope my story and characters make up for my lack of artistic creativity and coding knowledge. However; I would like to thank the content creators and those responsible for many of the plugin's I used. This game wouldn't have been possible without every single one of you. :-) Thanks!




Main Story (12 hours), Main Story + Side Quests (15 hours)




Tales of Yuria Series:
1. Tales of Yuria: The Dragon God (Complete)
2. Tales of Yuria (Short Story Collection): Mausoleum of the Gods (Complete)
3. Tales of Yuria 2: The Gilded Crown (In Development - end of 2023)

Other Series:
1. bio-Synthetica (In Development - 2022/2023)


Join my Discord server for Gray Bard Gaming!


Subscribe to my YouTube Channel!


Follow my Twitter!




!!WARNING!! There is some mild cursing, subtle sexual references and blood. Fictional religion is in my game and any similarities to modern religion was unintentional.

Latest Blog

Tales of Yuria: Mausoleum of the Gods *RELEASED*

The follow-up story for The Dragon God is now finished. You can download and play it here: ToY: Mausoleum of the Gods.

This is a short story (roughly around 4-6 hours) and just a follow-up to The Dragon God. Think DLC. This story follows where the first game ended and takes you back to The Crypt of Ancients. If you play, hope you enjoy :-)
  • Completed
  • AeroFunk80
  • RPG Maker MV
  • Adventure RPG
  • 02/17/2019 06:38 AM
  • 12/03/2022 12:43 AM
  • 02/08/2018
  • 117435
  • 34
  • 195

Posts

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author=Liberty
Kind of shocked this hasn't gotten more love. Yes, it has a slow start, and yes there's some annoying aspects (I could do without the whole storyteller interludes and the slow-ass walk speed), but the rest of the game is pretty great and I've enjoyed the 10+ hours I've played of it so far (I'm at the dark forest).

That said, there is an issue with it having a memory leak - or having a huge memory use. I mean, my computer's not beefcake but it can run Witcher 3 and firefox at the same time without any problems, and yet this MV game keeps freezing my computer up around 2-3 hours in, so I have to reset the damn thing so it chills the fuck out on my poor 8GB RAM. You might want to look into that and see if there's anything that could be done.

But yeah, so far so good.

To upload to RMN: go to the Downloads page on your game profile (you can get there via hovering over your name in the black bar at the top, clicking on Manage Games and then clicking on your game). Then choose the zipped/compressed file, fill in the details for the page and then click submit. Leave the page until it redirects - it can take a while depending on your internet speed and the site, so just let it be while you do something else. You'll know it uploaded when it changes to another page.

HOWEVER: we have a limit on how big a game size can be uploaded. 450MB is as high a game size as we can go (I would recommend a non-RTP version if you want to cut down sizes). You can also hover over your name, click on Locker and then upload there (check how much space you have there). The more Makerscore you have the bigger your lockerspace. You can get Makerscore by making a gamepage, adding reviews and other stuff to the site, taking part in events and the like. Donating to the site will give you 1000 MS straight away, too, so people tend to throw $10 or so at the site to get the requisite badge (it also gets rid of any ads on the site, so you don't have to worry about adblocker).


This make me happy Liberty! So glad you're trying it out. Thanks for the feedback.

-The start is really slow, and I almost fixed that in my MV version. I started my second game, and it definitely has less story at the start and more playing. I spread the story out a bit more instead of hitting you all at once with it.

-Storyteller interludes are a lot less in part 2. You'll have the opening storyteller, but she won't jump in as often. Probably just beginning, middle and end.

-I learned my lesson not enabling dash. This is my most common complaint. I was worried enabling it now would cause issues with monster chases, etc. However; all of my projects going forward have will have dash enabled :-)

-The memory leak issue. I'm so sorry. I'm not sure what I possibly did to cause this. I'll search around and see if there's anything I can do to fix it. Or make sure I don't do in my next project.

Thanks so much for the feedback! I love it all. Good and bad. It will help with all of my upcoming games. Hope you enjoy the rest :-) And thanks for the help with uploading my game to RMN.
Kind of shocked this hasn't gotten more love. Yes, it has a slow start, and yes there's some annoying aspects (I could do without the whole storyteller interludes and the slow-ass walk speed), but the rest of the game is pretty great and I've enjoyed the 10+ hours I've played of it so far (I'm at the dark forest).

That said, there is an issue with it having a memory leak - or having a huge memory use. I mean, my computer's not beefcake but it can run Witcher 3 and firefox at the same time without any problems, and yet this MV game keeps freezing my computer up around 2-3 hours in, so I have to reset the damn thing so it chills the fuck out on my poor 8GB RAM. You might want to look into that and see if there's anything that could be done.

But yeah, so far so good.

To upload to RMN: go to the Downloads page on your game profile (you can get there via hovering over your name in the black bar at the top, clicking on Manage Games and then clicking on your game). Then choose the zipped/compressed file, fill in the details for the page and then click submit. Leave the page until it redirects - it can take a while depending on your internet speed and the site, so just let it be while you do something else. You'll know it uploaded when it changes to another page.

HOWEVER: we have a limit on how big a game size can be uploaded. 450MB is as high a game size as we can go (I would recommend a non-RTP version if you want to cut down sizes). You can also hover over your name, click on Locker and then upload there (check how much space you have there). The more Makerscore you have the bigger your lockerspace. You can get Makerscore by making a gamepage, adding reviews and other stuff to the site, taking part in events and the like. Donating to the site will give you 1000 MS straight away, too, so people tend to throw $10 or so at the site to get the requisite badge (it also gets rid of any ads on the site, so you don't have to worry about adblocker).
author=kenlan
Hi.
It`s ok now, i had AD-BLOCK on Opera on, that causes the trouble if anymore will have this problem.


Great! Thanks and hope you enjoy. Even if you only play a little, I'd love the feedback to help me with future projects :-) Thanks again!
Hi.
It`s ok now, i had AD-BLOCK on Opera on, that causes the trouble if anymore will have this problem.
author=kenlan
Hi.
How to download this? i don`t know how to download this. I just came to dropbox but no download button.

Hi Kenlan. Yeah, I wasn't sure of the best site to host my game, or how to upload it directly to RMN. Hope this helps:

Once you're in dropbox there's a Download button in the upper right corner of the screen. Once you click that go down to Direct Download and it'll start downloading the zip file. If you don't have a Dropbox account, that's fine, you can click "No thanks, continue to download" at the bottom on the login box that pops up. Hope this works and enjoy! :-) If you still have issues... let me know, or send me a Private Message.

I'm trying to find a better place to host my game to make it easier to download. I don't think Dropbox is the best choice. Sorry about that.
Hi.
How to download this? i don`t know how to download this. I just came to dropbox but no download button.
Just posted a blog: Yurian Lore & Knowledge. Enjoy :-)
Going to start working on Part 2. Really looking forward to any feedback you can give. Even if you only play the intro or part of my game. I'm hoping to use positive or negative feedback to improve my next game :-) Thanks for playing!
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