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Reindeer Story Prototype v1.02!

Enjoy!

4th January 2021 - version 1.02
Mechanic Changes
*Reworked Battle Zone and enemy attacks to be designed around a grid of 16x16 squares. Adjusted look of the Battle Zone so the player can't stand ontop of the battle zone.
*Consolidated Skill Selection during battle into two categories: Melee & Special.
*As a result of consolidating skills into 2 types, Accessories no longer have a fixed slot.
*Implemented basic AI for enemies selecting attacks instead of pure random selection. Certain enemies will be more likely to use certain attackss.
*Bosses attack power and length of their attack may increase in different circumstances(Number of turns, HP depleted, if all other foes have been defeated).
*Added a Heart Shaped Gauge when targetting enemies to indicate amount of HP remaining.

Usability improvements.
*Added "Press Enter!" prompts to the Title Screen and Controls Screen.
*Improved NPC, Sign, Treasure <essages. Prevented multiple text boxes being called up at once when within talking range of multiple NPCs.
*Added Pop-up tutorials for basic controls(movement) during the opening of the game.
*Added pop-up tutorials in battle. These will appear for the 1st three encounters, and will become transparent.

General Changes.
*Adjusted some enemy stats
*Reduced dialogue of some scenes to improve pacing.
*Added some additional optional dialogue to the Reindeers after the 1st scene.
*Speaking to NPCs now requires you to face towards them.
*Added a customisable slot for certain accessories to compensate for the removal of the fixed slow.

Bugfixes
*Prevented situation where in scenes certain moving characters would not stop after reaching their destination.
*The Regene Status effect won't restore a characters HP above max HP.
*If the Regen Status restores a character's HP above 0 they will revive.

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