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Full game download is now out!!

Alright ladies and gentleman, here is the full version of the game!
Tons of bugs/glitches have been worked, balancing has been updated,
along with many other features!

Testing this massive game has proven challenging
and while I'm sure it is pretty polished up, there may
still be some small little issues lingering around.

If you happen to encounter any problems or bugs along the way of your journey, please feel free to let me know so I can go ahead and fix it up! :)

https://rpgmaker.net/games/5562/downloads/9559/

Posts

encounter an error on the latest download, when watching the cutscene inside Ren's house after coming back from Urumun. It said the file hero running closed-run can not be opened
author=invisibledragon
encounter an error on the latest download, when watching the cutscene inside Ren's house after coming back from Urumun. It said the file hero running closed-run can not be opened


Ahh I see, this will happen when a graphic is not supported with the running code. I have updated this just now, also, it should work fine so long as you refrain from pressing Shift during that scene.
Stuck in the tomb.

This is the dungeon in the desert that the Thunder God asks you to go to,
I think, near the Wind God's shrine. I can't seem to find a way to progress. I reached the room with the second save point, and there is a locked door. There is also a song circle surrounded by spikes. Ren says he needs a key to get through the door however I haven't found anything in the dungeon. The only thing that stands out is the room in the bottom floor where there is switch that opens the door to the room with the second save point- there is a chest there surrounded by spikes and a switch I can't reach. I've tried playing around with all the switches in the dungeon but haven't been able to come up with anything.
author=Eliminator
Stuck in the tomb.

This is the dungeon in the desert that the Thunder God asks you to go to,
I think, near the Wind God's shrine. I can't seem to find a way to progress. I reached the room with the second save point, and there is a locked door. There is also a song circle surrounded by spikes. Ren says he needs a key to get through the door however I haven't found anything in the dungeon. The only thing that stands out is the room in the bottom floor where there is switch that opens the door to the room with the second save point- there is a chest there surrounded by spikes and a switch I can't reach. I've tried playing around with all the switches in the dungeon but haven't been able to come up with anything.


Did you open up the two sarcophagus on the sides of that locked door? One of them leads to a hidden room that upon completing a puzzle there will reward you with that key
Another bug.

After defeating Terra, Ren turns invisible. I can still run around, but the sprite cannot be seen.

Also, I'm unsure if this is a bug or not...it seems I can warp straight to the Tower of Eden. The last story related thing I did was visit Grandma in Urumun and learn of the tower. Is this supposed to happen? When she said I'd need to fly there, I was under the impression I'd have to find a flying creature or airship of some sort, and normally you can only warp to something after you've visited it once. Just wanted to make sure it's safe to go to the tower now, and that it's what I'm supposed to do.
author=Kyubey
Another bug.

After defeating Terra, Ren turns invisible. I can still run around, but the sprite cannot be seen.

Also, I'm unsure if this is a bug or not...it seems I can warp straight to the Tower of Eden. The last story related thing I did was visit Grandma in Urumun and learn of the tower. Is this supposed to happen? When she said I'd need to fly there, I was under the impression I'd have to find a flying creature or airship of some sort, and normally you can only warp to something after you've visited it once. Just wanted to make sure it's safe to go to the tower now, and that it's what I'm supposed to do.


I found what was causing it, did you already manage to reset the character graphic? If not, using the Essences screen in the Menu should do the trick. And yes, after talking with Serene's grandma and her mentioning the Tower of Eden, the warp point should automatically get added after that. That is the next destination for the main story to continue :)
author=demonlord5000
I still can't find the last 3 items on my file. I'm at 29/29 chests and 30/33 items. I'm assuming one of those could be the missing memory I need for a quest as well. I'm completely out of ideas at this point.

I'm curious if anyone else has S ranked the dungeon at this point. I'm going to keep looking but I'm really not seeing any other items.


I was able to S rank with all chests & items.
Also I have encountered the Soulcase enemy in the latest version.
Just turned in the memory quest and...

I just started back up and turned in the memory, and it said it gave me a reaper's coin, but I don't actually see it in my inventory. As for the items, I just decided to do a manual fix in the editor, because I've visited every room more than enough times to know the counter somehow glitched in my version. I'm not sure what caused the counter to glitch, but I know for sure there aren't any items for me to grab. I was using an old version for awhile so that could have had something to do with it, but I'm not even sure.
author=KoopaKush
author=Kyubey
Another bug.

After defeating Terra, Ren turns invisible. I can still run around, but the sprite cannot be seen.

Also, I'm unsure if this is a bug or not...it seems I can warp straight to the Tower of Eden. The last story related thing I did was visit Grandma in Urumun and learn of the tower. Is this supposed to happen? When she said I'd need to fly there, I was under the impression I'd have to find a flying creature or airship of some sort, and normally you can only warp to something after you've visited it once. Just wanted to make sure it's safe to go to the tower now, and that it's what I'm supposed to do.
I found what was causing it, did you already manage to reset the character graphic? If not, using the Essences screen in the Menu should do the trick. And yes, after talking with Serene's grandma and her mentioning the Tower of Eden, the warp point should automatically get added after that. That is the next destination for the main story to continue :)


Nope, I reloaded my game, so I'll have to win the battle again, but thanks for the tip!

Btw, I think I found another bug. Tried teleporting to the ocean...but, I can't use my flute underwater to get back out. I DID gain the ability to use it underwater on the deserted island much earlier in the game, but I guess that must have broken somehow.

Well, I just finished most of Fairy Island, except for beating the dragon; I'll tackle him later. For now, I'm gonna beat Terra again and then head for the tower!
Got the newest version but still can't warp or sail to Alfard(I want to get that 100% completion). Could be just my save though.
@Kyubey

You should at least be able to warp out using the ancient flute from the cave you start the area in (and first shipwrecked).
Two bugs in the Tower of Eden, both of the "use thing, menu becomes disabled" type. The Turtle Toss spot down the ladder, in the room north of the second save point, causes this to happen when you use it. Same with the Yagata Mirror puzzle in the room with the 3 chests, near the end.
author=KoopaKush
author=Eliminator
Stuck in the tomb.

This is the dungeon in the desert that the Thunder God asks you to go to,
I think, near the Wind God's shrine. I can't seem to find a way to progress. I reached the room with the second save point, and there is a locked door. There is also a song circle surrounded by spikes. Ren says he needs a key to get through the door however I haven't found anything in the dungeon. The only thing that stands out is the room in the bottom floor where there is switch that opens the door to the room with the second save point- there is a chest there surrounded by spikes and a switch I can't reach. I've tried playing around with all the switches in the dungeon but haven't been able to come up with anything.
Did you open up the two sarcophagus on the sides of that locked door? One of them leads to a hidden room that upon completing a puzzle there will reward you with that key


Okay that worked, thanks. Can I ever go back there? I missed some things.

Also found another small thing:
The guards at the front of the palace in Ishen say the same thing they did when you first talked to them after Peace joins. They ask the party to find a way to stop the drought.
I just finished the game!

One last bug report to top things off: the Turtle Toss spot at the end of the laboratory has the menu bug, too.

Anyway, it was a great experience, despite all the bugs (I understand a project this massive, with so many features is gonna have some problems at first!). For me, the conclusion can make or break a game...and I'm happy to say Lakria Legends had a great ending! Crazy final boss fight, threw me for a loop when he ate me and I wound up having to fight the heart. I was expecting a final phase after that, but was relieved the fight ended there. xD And the ending gave some closure to all the characters, which is ALWAYS a plus. Bugs aside, the overall quality of the game was pretty consistent from start to end, and the original soundtrack was great!


I'll replay the game one of these days, and aim to S-rank all dungeons and finish all sidequests, once the rest of the bugs are squashed. Thanks for all your hard work in making this title ^^
@ Eliminator
Once you get out of the Forgotten Chamber after the escape scene, unfortunately you cannot go back in there. Also, thanks for pointing out that dialogue bug, this is now fixed :)

@Kyubey

Hey awesome, you finished the game! :) I hope the climax/final fights lived up to their title! I tried my best to flesh out the ending without dragging the pacing too much, I hope the closure for the characters seemed to be appropriate and fitting. Thank you for baring with me too with certain bugs/glitches, noting and fixing them up will only lead to a more overall polished product, so I thank you all for reporting these things too! I hope you enjoyed it overall, and thank you for your time :)
Stuck in the Mirage Temple.

After getting the Spirit Scepter, I found two mummies. One of them was in the room with the two switches which would materialize a chest. The other one let me walk on the sand to a switch which did...something, I'm not sure what. I also don't get the sundial switch/puzzle. Not sure what to do next.
author=KoopaKush
@ Eliminator
Once you get out of the Forgotten Chamber after the escape scene, unfortunately you cannot go back in there. Also, thanks for pointing out that dialogue bug, this is now fixed :)

@Kyubey

Hey awesome, you finished the game! :) I hope the climax/final fights lived up to their title! I tried my best to flesh out the ending without dragging the pacing too much, I hope the closure for the characters seemed to be appropriate and fitting. Thank you for baring with me too with certain bugs/glitches, noting and fixing them up will only lead to a more overall polished product, so I thank you all for reporting these things too! I hope you enjoyed it overall, and thank you for your time :)

It did! I loved the laboratory level at the end. It gave me a real Chronopolis feel, suddenly entering this high-tech place at the end of the game, where mysteries are revealed, and literally fighting Fate...was that inspired by CC by any chance, or just coincidence? For a moment I actually thought Fate was the final boss, but then I remembered Haden was still alive lol. xD I got so caught up in that fight because the Oracle was pretty annoying to take down, took me a few attempts, then I suddenly got tossed into the fight with Fate...I felt sure I was gonna lose, but I won on my first try. Then I was like "Oh, right, Haden's here and I haven't been to Dimension's End yet. No way that's the end."

Then, the scenes where you become full fledged Guardian were awesome, loved how it showed the darkness descending over Lakria, and everyone putting their hopes in you. Reminds me of the pre final battle scenes of games like Okami, or TTYD; always loved it when final battles have something like that before them, it's a great way to hype you up! Then, the final battle itself, loved the music during that fight especially. Also the music when you become the Guardian. I liked the whole game's soundtrack, but the endgame tracks really were something special.

If you were aiming to give closure without dragging out the ending, I'd say you did a good job. I felt satisfied with everyone's endings, and didn't feel like anything was really left to be desired. Some things are left to the imagination of course, but that isn't a bad thing, and a plus at times. Overall, the game was great. I think it had very good dungeon design, I liked the puzzle aspects the dungeons had, they almost felt like Zelda dungeons in a way.

And you're welcome! I'm glad to help with the bug squashing.
author=Eliminator
Stuck in the Mirage Temple.

After getting the Spirit Scepter, I found two mummies. One of them was in the room with the two switches which would materialize a chest. The other one let me walk on the sand to a switch which did...something, I'm not sure what. I also don't get the sundial switch/puzzle. Not sure what to do next.

explore more, there are eagle hall, snake hall, and jackal hall. to access that 3 halls, you need to open the steel gate with a key. Check the pyramid shape mechanism you found one by one to find the key (if you had inserted the key to one of the mechanism, that thing is actually a transport device)
Question about Tower of Eden / item drop:

There is no bestiary entry for party mirror mini-boss - I just wanted to check if I got all possible drops since I hate missing anything. I got 1 relic, 1 (sweet!) accessory.
author=ogswan
Question about Tower of Eden / item drop:

There is no bestiary entry for party mirror mini-boss - I just wanted to check if I got all possible drops since I hate missing anything. I got 1 relic, 1 (sweet!) accessory.


Yeah, I decided not to add that encounter to the Beastiary since it didn't really serve a good purpose.
The Relic is a 100% drop, and the Mana Flux Coil is a 40%! Those are the only two drops from this encounter.
I hope you enjoy this dungeon, I feel like it has some pretty interesting mechanics added!