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Demo version 01/16/2015, showcases tech and playable up to Hero.

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Pages: 1
omgoodness
totes downloading after work tomorrow ♥
Game crashes when entering to battle. Probably because of my PC or something...
Here is part of the error log.
########################################
2015/01/17 02:14:32
########################################
Added the same object twice: world1/parish.tmx/hero
Bad shader:
ERROR: 0:21: '=' : cannot convert from 'const int' to 'float'


Exception in thread "LWJGL Application" Exception in thread "Thread-1" java.lang.IllegalArgumentException: no uniform with name 'u_elapsedRatio' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:292)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:282)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformf(ShaderProgram.java:384)
at net.wombatrpgs.saga.screen.ScreenBattle.render(ScreenBattle.java:481)
at net.wombatrpgs.mgne.screen.Screen.render(Screen.java:233)
at net.wombatrpgs.mgne.screen.ScreenStack.render(ScreenStack.java:136)
at net.wombatrpgs.mgne.core.SuperGame.render(SuperGame.java:54)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGetSourcei(II)I
at org.lwjgl.openal.AL10.nalGetSourcei(Native Method)
at org.lwjgl.openal.AL10.alGetSourcei(AL10.java:853)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudioDevice.fillBuffer(OpenALAudioDevice.java:133)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudioDevice.writeSamples(OpenALAudioDevice.java:121)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudioDevice.writeSamples(OpenALAudioDevice.java:67)
at net.wombatrpgs.mgne.io.audio.MgnEmuPlayer.writeSamples(MgnEmuPlayer.java:79)
at net.wombatrpgs.mgne.io.audio.SoundManager$1.run(SoundManager.java:86)
at java.lang.Thread.run(Unknown Source)
author=orochii
Game crashes when entering to battle. Probably because of my PC or something...
Here is part of the error log.
########################################
2015/01/17 02:14:32
########################################
Added the same object twice: world1/parish.tmx/hero
Bad shader:
ERROR: 0:21: '=' : cannot convert from 'const int' to 'float'


Exception in thread "LWJGL Application" Exception in thread "Thread-1" java.lang.IllegalArgumentException: no uniform with name 'u_elapsedRatio' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:292)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:282)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformf(ShaderProgram.java:384)
at net.wombatrpgs.saga.screen.ScreenBattle.render(ScreenBattle.java:481)
at net.wombatrpgs.mgne.screen.Screen.render(Screen.java:233)
at net.wombatrpgs.mgne.screen.ScreenStack.render(ScreenStack.java:136)
at net.wombatrpgs.mgne.core.SuperGame.render(SuperGame.java:54)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGetSourcei(II)I
at org.lwjgl.openal.AL10.nalGetSourcei(Native Method)
at org.lwjgl.openal.AL10.alGetSourcei(AL10.java:853)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudioDevice.fillBuffer(OpenALAudioDevice.java:133)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudioDevice.writeSamples(OpenALAudioDevice.java:121)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudioDevice.writeSamples(OpenALAudioDevice.java:67)
at net.wombatrpgs.mgne.io.audio.MgnEmuPlayer.writeSamples(MgnEmuPlayer.java:79)
at net.wombatrpgs.mgne.io.audio.SoundManager$1.run(SoundManager.java:86)
at java.lang.Thread.run(Unknown Source)


Thanks for the report. Some grapihcs cards are a little more finnicky than others, and it looks like yours didn't like monster transition in animation. I fixed up the shader and update the download, it should work fine now.

(also corrected an unrelated crash pressing the select button in random spots)
Pages: 1