EVENT SYSTEMS
Title | Source | Info |
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Follow Trail (VX Ace) |
09/07/2022 06:19 PM
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start faded out |
02/17/2020 09:39 PM
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CC move route animation for VX Ace |
04/03/2019 09:56 PM
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SuikoShop |
06/20/2016 08:10 PM
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Velvet Isis' Directon Based Interaction Script |
11/07/2015 12:45 AM
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Velvet Isis' Basic Vision Script |
10/19/2015 04:57 AM
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DoubleX RMVXA Diagonal Movement |
08/15/2015 01:12 PM
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DoubleX RMVXA Pixel Movement |
08/12/2015 04:02 PM
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Symbol Dial System |
03/31/2015 07:41 PM
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Random Encounter Events |
01/25/2015 12:40 AM
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Placeholder Graphics |
12/08/2014 01:44 PM
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Character Sprite Zooming |
12/06/2014 10:01 PM
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Vehicle passibility |
06/16/2014 02:33 PM
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Follower Move Routes |
12/07/2013 02:00 AM
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Shop option: price formulas |
10/24/2013 07:12 PM
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Negated Conditional Branch |
10/23/2013 12:55 AM
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Idle Party Events |
10/11/2013 07:39 PM
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Gameover Events |
10/02/2013 01:31 AM
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Character Flash |
09/13/2013 07:23 PM
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More Picture Movement Frames |
09/01/2013 04:57 PM
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Filter By Engine
Script Categories
Battle Systems
Modifications, enhancements or replacements for the default battle system
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Bug Fixes
Fixes to the default scripts
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Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
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Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
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Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
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Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
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Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
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Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
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Message Systems
Modifications or enhancements to the default message system
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Miscellaneous
A script that does not conform to the other categories
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Script Compilation/Library
A compilation of several inter-related scripts
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Scripting Tools
Tools for aiding in the development of scripts
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Technical Systems
Modifications or enhancements to the engine itself
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