EVENT SYSTEMS

Title Source Info
Follow Trail (VX Ace)
A script allowing events to follow the player's movements exactly.
09/07/2022 06:19 PM
start faded out
Start the game as if you had run a "fade out screen" command
02/17/2020 09:39 PM
CC move route animation for VX Ace
XP style individual frame picking
04/03/2019 09:56 PM
SuikoShop
Allows for shops with inventories that were "seen" in other shops.
06/20/2016 08:10 PM
Velvet Isis' Directon Based Interaction Script
Gives options of diferent outcomes for interacting with events from different sides
11/07/2015 12:45 AM
Velvet Isis' Basic Vision Script
A basic field of vision script
10/19/2015 04:57 AM
DoubleX RMVXA Diagonal Movement
Lets users moves characters diagonally by pressing both component keys
08/15/2015 01:12 PM
DoubleX RMVXA Pixel Movement
Lets users set the smallest number of pixel covered per move command
08/12/2015 04:02 PM
Symbol Dial System
Create combination dials with any symbols of your choice
03/31/2015 07:41 PM
Random Encounter Events
Set up common events to run when you run into a random encounter
01/25/2015 12:40 AM
Placeholder Graphics
Use placeholders instead of static images when the image should be determined by actors during the game
12/08/2014 01:44 PM
Character Sprite Zooming
Control the zoom-level for character sprites using script calls
12/06/2014 10:01 PM
Vehicle passibility
Alters the way all the vehicles behave, by regions or terrain the vehicle may or may not pass through, or land on. Also adds per map vehicle music.
06/16/2014 02:33 PM
Follower Move Routes
Use move routes to control your followers during cut-scenes
12/07/2013 02:00 AM
Shop option: price formulas
Set dynamic shop prices using formulas
10/24/2013 07:12 PM
Negated Conditional Branch
Create conditional branches that test the opposite of what you specified
10/23/2013 12:55 AM
Idle Party Events
Create interaction between different parties using events
10/11/2013 07:39 PM
Gameover Events
Use common events for gameover scenes
10/02/2013 01:31 AM
Character Flash
Set flash options for characters and events on the map
09/13/2013 07:23 PM
More Picture Movement Frames
Allows you to have more than 600 Wait Frames for Move Picture
09/01/2013 04:57 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself