A lazy teenager's spirit in a mid 20 adult's body
Hello, I´m writing this on 2022 February.

I am Akari the peanut. I love indie rpg games since many many years ago, I played them a lot. I wanted to contribute to them, so I started doing reviews for many other games, which was tiring but made me very happy.

I won´t be active here ´til new notice. I will connect sometimes to chat and read messages, but no more than it. Life, my friend. Life is what happens, and I am not the youth that played these games and wrote these reviews.

However, I am very very happy to have been actively in this community and helped it´s grow, no doubt. My time spent here was fruitful.

¿Do you know that this word means a lot from me? Fruitful. So many things I´ve been doing in former jobs and my actual job, in past relationships and friendships, that have had not even get close to the meaning these games offered me.

This was worth living.

Thank you. :)




My god, thanks for us letting know

Features in next update... 100 Downloads and a Review!

If you're looking for game testers maybe would be good to post in the job board, or help me sections? https://rpgmaker.net/portal/community/

Thanks for the publicity, I'm out of words hahaha ^_^

Toxic Remedy Review

Oh also, sorry to speak like a know-it-all person! You should do whatevee you want, after all. Sorry for butting in too much.

Toxic Remedy Review

Well, If you were going to develop so many aspects in the full version I think I get the pig picture. You´re doing something unconventional I would say, mixing fantasy, battle, psychological and comedy genres like that.

My advice considering your explanations would be:

Consider which would be the dominant(s) genre of the game. When I called it unbalanced, it was because there were so many different elements that I could not define which was the most important. I say this because a player usually focus on one aspect as for understand the game from that point of view. This is something related to how much "screen time" every genre gets. Because that directly affects the player´s focus and interest.

When playing the demo, what are the emotions you want the player to experience? Could be curiosity on understanding the fantasy setting, excitement for playing battles, deep though into the protagonist´s psychology, or laugh at the comedy present? All of them at the same time? Or some of them more rather than others? If so, which ones?

I understand that you want to make such a game that when playing again people will say aaaaahhhs I see now! But still, for a game that mixes so many genres, decide a dominant one and minimize the others. The others take memory space and focus after all.

When I remember this game, many things I remember are the herb (drugs) goat that I must listen to every time I save, the adultery woman, and the stupid sexual comments of the sidekick. Because of that, I would say the dominant genre is the parody and, you could even say satire.

I remember the bullying and sad atmosphere of the village, and the protagonist´s problems after that. So the comedy aspect may be making too much of an impression, it´s dominant if the player memorizes first rather than psychological or fantasy ones That´s my point of view at the very least.

Note: for the point 2 --> I maintain that you´re giving too much screen time to that sidekick. Of the abuse he goes under, like 80% goes from that guy alone, since the other villagers either tell him to mind his own business or don´t care about him, but it´s not like they want to use him, or his possessions, or his connections, the way that nasty sidekick does. He´s not being abused by others, he´s being abused by that guy in particular. Try thinking how would it be if he were another NPC to interact with instead of a party member.

Or to make it in such a way that many guys from the village treat in in a bad way, not only him.

Also, psychological games (with problems and main premise centered on the protagonist instead of a couple or group problems) usually have either a lone protagonist, or a protagonist that talks with NPC´s sometimes (but it´s not with them all the time) so that since we´re alone with the protagonist, we can focus on the actions he/she does and how he/she feels about it. So if you want to make a serious, deep psychological game, whose focus is on the protagonist´s mind and problems, it´s going to be quite hard to achieve a good result if your protagonist is always party members.

These are my opinions based on the psychological games I´ve played.


Any typical-youngster sprite is ok to me, I want to be surrounded by Aya from Mad Father

And Viola from The Witch´s House

I want to say: "I finally get to confess my love! Viola, Aya, I love both of you, become my wives!!!"

Aya: "Stop sir, I don´t like you!"

Viola: "Can I go home now?"

Ciel Fledge: A Daughter Raising Simulator

Hello! I really like your game but when having battles on different situations (tutorials and throughout the week) There´s always thus bug that forbids me from keep playing though

This happened with the 0.37 version;

Most of the bugs happened in tutorials, and also when I used special techniques in battles.

Can I do something about it? lately I´m just avoiding techniques and skipping tutorials

[Review Request]

Shock and Speechlessness 2: The Shockening

Congratulations pal!!! your game really deserves it, I´m already out of words besides the review and messages and all that.

Many of us have played the masterpieces like The Witch´s House, Ib, Mad Father etc, so end up expecting kinda little about modern indie rpg´s, like you don´t feel you´ll feel so excited again. Your game was able to prove otherwise. More that three misaos implies many more exciting and great games can appear in the future and that really gives you motivation to keep in touch with indie´s.

You´re a good guy too I think, nice to meet you through rmn!

All of us will be expecting the sequel!!

RMN Christmas Card 2017

that was nice, thanks! sorry for being late as hell


Hello! It seems this game is related to vgperson right? I advice you to put direct links to the autors and collaborator´s webpages, as in the intro for the witch´s house (another game related to vgperson) when it was uploaded on rmn as well https://rpgmaker.net/games/7039/

You did wrote (Original by Koki, Translation by vgperson), you´re not stealing any original content, but having those links makes way easier to get more information about the authors and their other games you see.

EDIT: This is a better example https://rpgmaker.net/games/6889/

Well, I don´t really mind it that much, more than that it´s great that u uploaded the game here, so thanks for that ^_^ don´t worry!