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Anaryu
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Fire Woman
That's exactly the point - what you've presented is really hard to get any information from, and what I see is what I gave feedback on.
You should be picking ideal screenshots that show off your better looking areas, and these are almost nonsensical.
You've got a full week and half at least - why would you be submitting it and not continuing with it?
Being done this early is the best chance to find people to give you feedback and fix those things.
(Edit: There ISN'T a download currently - no one can download it right now.)
You should be picking ideal screenshots that show off your better looking areas, and these are almost nonsensical.
You've got a full week and half at least - why would you be submitting it and not continuing with it?
Being done this early is the best chance to find people to give you feedback and fix those things.
(Edit: There ISN'T a download currently - no one can download it right now.)
Well, here goes!
Fire Woman
I'm going to be honest - you need some more screens to really tell ANYTHING about this game.
The ones that are here I don't even understand and look like giant blank testing maps.
Some mapping tips:
1. Use the least space necessary (especially avoid huge empty spaces)
2. Easy to navigate and obvious where exits/entrances are
3. Choose colors and designs that are easy to tell apart and identify (I can't tell what would be passable and what wouldn't be on these and they look like someone inverted something nice)
You still have plenty of time to polish this up - use it!
The ones that are here I don't even understand and look like giant blank testing maps.
Some mapping tips:
1. Use the least space necessary (especially avoid huge empty spaces)
2. Easy to navigate and obvious where exits/entrances are
3. Choose colors and designs that are easy to tell apart and identify (I can't tell what would be passable and what wouldn't be on these and they look like someone inverted something nice)
You still have plenty of time to polish this up - use it!
The Screenshot Topic Returns
author=Creation
Could you kindly comment this screen please? I'm looking for ways to improve it:
Everything is custom made except for the sprites fighting.
Thank you!
A lot of the tiles look fuzzy (in a bad way) especially the brick. Some of the object like the bookshelf are fuzzy and pixelated on the top. The door on the left room looks clean and stands out way too much.
I like the look overall, but the tiles are just too different in quality and presentation. Layout is very good though, and the tile choice too, just that the quality doesn't match up.
Decreasing lag in VX games
Best first step is have a couple others try to duplicate the lag.
If they can't it may just be your computer - if they can, time to investigate (usually by stripping out whole scripts one at a time.)
If they can't it may just be your computer - if they can, time to investigate (usually by stripping out whole scripts one at a time.)
The Screenshot Topic Returns
author=narcodis
@Lennon: Looking really tight, man. :) Seriously diggin' on it.
@Anaryu: Really nice image there. What's it for?
Contest~
@Lennon: I like that style a lot, but the snow piling up against the building feels like it contrasts with the part fading into the ground.
The Screenshot Topic Returns
2011 RMN Summer Games
My strategy remains unchanged - keeping what I think is a good implementation of the theme in mind, making as kick ass a game as I can in a way I can enjoy.
2011 RMN Summer Games
author=MrChearlieauthor=calunioWell I think you mean more the word "Stupid things" than randomess
I wouldn't think a game is purely random just because I fail to understand it. I mean, there is space for randomness in surrealism, definitely. And who am I to deny that randomness is an expression of something? I just meant it like... random jokes, or randomness for the sake of randomness.
I hope that's what it meant, because then that makes perfect sense to me.
2011 RMN Summer Games
"workings of the subconscious and is characterized by fantastic imagery and incongruous juxtaposition of subject matter."
So "fantastic imagery" that represents the subconscious. (Art that represent someone's interpretation of a subconscious working.)
or
Placement of two or more Disharmonious things near each other to represent a subconscious workings.
How would you define "randomness" for someone when the surreal meaning is in the eyes of the maker? The more you try to define surreal the more impossible it is, just like it's impossible to define art.
If I draw something completely random to you, was it random to me? What's the rule set for what you see as 'random'? Hopefully these types of unsolvable situations don't become the end product of this contest.
When my 5 year old shows me this messy scribble and I have to ask what everything is, that doesn't make it any less an important and representative picture because I failed to understand it.
So "fantastic imagery" that represents the subconscious. (Art that represent someone's interpretation of a subconscious working.)
or
Placement of two or more Disharmonious things near each other to represent a subconscious workings.
How would you define "randomness" for someone when the surreal meaning is in the eyes of the maker? The more you try to define surreal the more impossible it is, just like it's impossible to define art.
If I draw something completely random to you, was it random to me? What's the rule set for what you see as 'random'? Hopefully these types of unsolvable situations don't become the end product of this contest.
When my 5 year old shows me this messy scribble and I have to ask what everything is, that doesn't make it any less an important and representative picture because I failed to understand it.















