ANIMEBRYAN'S PROFILE

I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
Dragon Quest Remake (95%...
A remake of the classic 1st Dragon Quest with RPG Maker MV

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The Last King of Hyrule

I've downloaded the GFX pack & it's mostly what Link 2112 gave. But I have questions regarding some of these. Some of them aren't named properly, such as; desert2 - Copy, hammer, npc-, npc-183xxxxx, npc-184xxxxx, npc-250z & npc-250z. Were they meant as extra copies that share the same npc#? And you do know that the Yoshi Coin is in there right? Also there seems to be a lack of enemies too. And bosses are also a concern. Are we going to stick to just Zelda 2 bosses or could we use bosses from different Zelda games as well? (assuming sprites either exist or can be made for them). Also, even though these aren't Zelda Graphics by default I think some of them would fit (temple bricks at least):


Pillars work with Zelda 2 graphics, Quicksand for deserts & desert/sand/spirit temple, chains because of my hookshot block idea, potion sprite could replace a super mushroom for healing & the Time Watches would work for a Temple of Time.

I also highly recommend making a ice area like Snowpeak Mtn too. I was thinking of having 8 areas plus the dark world. Hyrule Field could act as both the 1st world & hub out to other worlds. Btw, what is going to be used for warps since I imagine pipes are out of the question leaving only doors & instant warps, & doors would seem weird in outdoor situations. I still feel that the graphics pack is far from complete & needs a lot more variety.

A collaborative Link game in SMBX

author=kentona
It wouldn't make sense if two players were using both Zelda and Shiek simultaneously.
WHY?
Um... because Zelda & Sheik are the same person *spoiler?* You knew that? . . . right?

I really don't want to brand this as an RMN game. Remember that "RMN" is synonymous with "a bunch of idiots who have no idea what they're doing and all their games are terrible."
Only at Talking Time.
Huh. I'm not so sure that the RMN series should be considered 'terrible'. I for one enjoyed them (though I still haven't finished the 1st 2, or played All-Stars yet). But adding in RMN to the title could be tricky.

Oh & I found some Zelda 2 palace graphics pack if it will prove to be useful. Legend of Zelda 2 16-bit Palace Graphic Pack
Edit: Found some more too. Be sure to check out the Firebird(not Thunderbird boss), Axe-throwing Daria, Dread Hawk & Lizalfos revamps too.Zelda II stuff in smb3 style
And a few more. More

A collaborative Link game in SMBX

As for my Toad = Sheik idea, the reason I picked Toad is because of 2 of his abilities matched Sheik's style; The racoon tail/tanooki suit gives him double jump & the hammer suit gives him a boomerang (which can be resprited into anything, like a ninja star or something). I never took the size limitation of Toad's sprites into consideration but if Hali wants to try then go for it. Despite how hard it is it's still an awesome idea.

And Solitayre's right about the puzzle aspect. When playing certain Mario levels as Link that involve stacking mushroom blocks, since Link can't carry anything, he has to stab them repeatedly in order to stack them & even still he can barely stack up to 3 blocks high. You can in fact make puzzles like that where you have to stab some blocks in order to stack them but accommodate for Link by either activating a block generator with a type of switch block or add some platforms to stack the blocks on. Anyway this is just a puzzle idea that I'm throwing out there if anyone wants some ideas.

As for Triforce Pieces outside of Temples, you really could go either way. The classic idea is to have them only at the end of temples & have a star door at the entrance to Ganon's Castle that requires all the Triforce Pieces (btw, how many Temples do you plan on having? Because I was suggesting 8 plus a final). Of course, if you want to place Triforce Pieces in various levels that could work too, just remember that collecting stars/triforce pieces should come with a purpose, like unlocking power-up rooms or hidden areas & such.

As for the graphics, I've downloaded the pack Link_2112 offered but as Solitayre mentioned, there are no Zelda 2 Ganon graphics & along the idea of turning Toad into Sheik, there's definitely a lot of custom graphics that are needed (especially if 'No Mario gfx allowed' is going to be enforced). Hope to hear more progress soon.

A collaborative Link game in SMBX

author=Link_2112
Ok, lets see you fit Shiek graphics into Toad's short ass spritesheet haha Where exactly would you be getting a similar sized and looking(to SMBX Link) Shiek graphic, anyways? One that has all the same poses.

Mario graphics should be banned. There are quite a bit of tiles that can be used, some can be edited, and if we really need extra tiles get them from a similar looking game. Just not Mario.

I don't think you can change the size of Link's beam shot, so it would be a very short arrow. Might look strange.

I don't think a Magic Key is a great idea. It would only work in the level you get it in, and if you can unlock all the doors at once what is the point of having doors at all? There should be keys/doors to determine level progression, I guess if you design the level well it could work. But it sounds more like it would kinda break the level. If you want to put up barriers and use an event to trigger them off, that can be done. It doesn't need to be key doors.

The graphics pack does have Floating Eye boo reskins. I think there will be enough monsters. The other game sprites can be used, too.(like LttP) With some edits to make them match.
Yeah, I keep forgetting that character sprites aren't as customizable as NPCs but it could still work. If no one could find such graphics then I was gonna make them myself. As for the Magic Key, I was just thinking of the 6th palace from Zelda 2 where there were more doors than keys & if you didn't find the Magic Key then you had to use a glitch by casting the Fairy spell to fly through the key doors. I still think it could work in palaces if set up right. Not all Mario graphics should be banned. I've seen a few blocks that would be perfect for temple levels (like the tan colored bricks, the kind that can be used for desert/pyramid levels). And which graphics pack were you referring to?

A collaborative Link game in SMBX

author=kentona
I am more concerned with graphical inconsistency. Most mario tiles do not jive with Zelda 2 style at all. I am not saying that we need to only use Zelda 2 rips, but the Mario tiles and backgrounds don't match.


#1 - Sheik as a playable character
-this is not a bad idea!

#2 - Replace Links 1st form (1 heart) with Young Link
-I don't like Young Link.

#3 - Replace Hammer Suit with Bow & Light Arrows
-that could work for some levels.

#4 - Replacing Snifits with Deku Shrubs
-sure

#5 - Replacing Boos with Floating Eyes & Poes
-I don't even remember what a Poe is.

#6 - Replacing 1-Up Mushrooms & 3-Up Moons
-something would need to be done for their sprites, yes.

#7 - Magic Key
-this is a good solution/idea

#8 - Hookshot Blocks
-sure

#9 - Wizzrobes
-what are wizzrobes?
Ok, so you don't like young link, maybe that idea was a bit of a stretch. As for poes, they're the cloaked ghosts who carry lanterns, they usually appear around graveyards or in some temples, like the forest temple in Ocarina of Time. As for the 1-ups & 3-ups, I thought it would look nice to change them into small triforce fragments (using the triforce triad for a 3-up seemed like a cool idea, but yeah we could just use the link doll & maybe a golden colored version for the 3-up moon. And Wizzrobe are those magic users that pop up in & out shooting magic blasts & stuff. Their appearance changes between Zelda games which is why I was wondering what they should look like (the ones from Zelda 2 look like KKK members I swear).

Super RMN World Review

Well, alright then. I'll at least give Castles Masterpiece Set a review since it doesn't have one yet. It'll take me some time to replay all the levels & give a detailed review of each level, but this time I'll do a review the right way.

A collaborative Link game in SMBX

I'm back with some new ideas to share. He's my list I've been brainstorming on:

#1 - Sheik as a playable character
I remember some of you guys mentioning that Zelda should be a playable character (replacing Peach of course). So I was thinking that it might be cool to swap out Toad for Sheik since his abilities are more suited for someone like that. When Toad has a raccoon tail or tanooki suit he gains double jump & when he has a hammer suit he throws a boomerang (which can be swaped out for any kind of ninja-like weapon). And you can have so that the character switch block is on a layer that can only be activated by Zelda (! blocks).

#2 - Replace Links 1st form (1 heart) with Young Link
Since all the other characters have a small 'default' form I figured Link should have one too. Just change his 1st form into Young Link. And as a added bonus, change super mushrooms into the Master Sword that doesn't move (it would be pointing down & partially embedded into a ? block when hit or just sitting on a block) & when he grabs it he becomes adult Link (2nd form).

#3 - Replace Hammer Suit with Bow & Light Arrows
We could also replace Link's hammer suit with a bow & light arrows & change his zap attack into a light arrow. It doesn't have to be in every level but might be a good idea for the last level when facing Ganon or even in the Temple levels too.

#4 - Replacing Snifits with Deku Shrubs
I know it common to replace Snifits with Zelda 2 Octoroks but another enemy idea we could use is Deku Shrubs that shoot deku seeds as well.

#5 - Replacing Boos with Floating Eyes & Poes
I believe someone mentioned replacing boos with those floating eyes from Zelda 2 but we could also replace them with poes in some levels too.

#6 - Replacing 1-Up Mushrooms & 3-Up Moons
I was thinking that we could also replace the 1-Up mushrooms with a Golden Triforce fragment (smaller than the actual ones) & replace the 3-Up Moons with a Golden Triforce Triad (3 Small fragments in the Triforce triad formation).

#7 - Magic Key
I've come up with an idea for implementing Magic Keys into levels. Since the Magic Key allows you to open all doors I think the closest way to implement that is to resprite an NPC like the SMB1 Axe into a Magic Key & set all the locked doors in a level to a 'Locked Doors' layer & simply hide that layer when you find the Magic Key.

#8 - Hookshot Blocks
I was thinking of how to implement the hookshot into a SMBX game & the closest way to do it is to make blocks that when hit cause a hookshot to emerge from the block (resprited fence background) in whatever direction & form a climbable chain for Link to fly along.

#9 - Wizzrobes
I was thinking about including Wizzrobes into the game but not sure what they should look like. Should the ones from Zelda 2 be used or should they be custom made & which enemy should be replaced for them.

Areas
I know I posted this before but wanted to include it again this time but here's a list of areas that could be used to divide the world map into different areas:
Hyrule Field - Grassy levels
Death/Goron Mountain - Lava & Cave levels
Lake Hylia - Water levels (Zora Village area too maybe)
Gerudo Desert - Desert levels
Snowpeak Mountain - Ice levels
Sky - Sky levels (at least a Sky Temple)
Graveyard - Ghost levels (Shadow Temple area perhaps)
Lost Woods - Forest levels (Forest Temple area as well)

I also want to stress the point of how bad an idea it is to remain strict to the idea of using only Zelda graphics. It would seriously limit the variety of graphics overall & some of the Mario themed graphics do look better that the Zelda 2 ones do, just imagine making a forest level using Zelda 2's primitive forest graphics (and lack of background) compared to Mario World's forest background & graphics. I'm also still concerned about the lack of Zelda 2 enemy graphics too. Would there be enough to use?

Super RMN World Review

It seem's I owe some of you an apology for reducing your maker scores, sorry about that. I didn't know a bad review like mine could actually lower your scores. Btw Addit, thanks for the praise but my review was anything but solid. They're right, I was too brief with my descriptions for each level & often left out important details needed for a solid review, I can't imagine what the hell I was thinking half-assing it the way I did. But the most important thing about making mistakes is learning from them & I intend to prove that with my future reviews, including my next review of Castles Masterpiece Set. I also looked back at the other RMN Bros games & saw that Super RMN Bros 2 & 3 only have 1 review each & they didn't give very good scores. Should I submit reviews for those 2 games as well?

As for dying in W8 Gallery, it's been a while since I played but I think it was caused by riding the clown car & moving up underneath the solid blocks or donut lifts or something like that. I can't remember the details exactly & I'm on a separate computer so I can't just fire it up right now. You can see for yourself if you play it again. Just hop in the clown car & start moving upward underneath everything & it'll eventually happen. The best way to prevent it is probably removing the clown car & using something else to help the player get around, like propeller blocks or just regular blocks to climb or something.

The Rare/Obscure RM Games Request Topic

author=SegNin
You didn't specify if you wanted the original or the remix, so here's both.
(also as a bonus, the unfinished sequel)

Tales of Worlds (1.6)
http://www.mirrorcreator.com/files/AJIZPRZZ/Tales_Of_Worlds_1.6.rar_links

Tales of Worlds - Remix
http://www.mirrorcreator.com/files/1RYS9I11/Tales_of_Worlds_-_Remix.rar_links

Tales of Worlds 2 - Mercerius Terminus (Alpha Demo)
http://www.mirrorcreator.com/files/0NBYCQMK/Tow2_Alpha_Demo.rar_links
I didn't know it had a remix. Thanks for finding it for me. Although I gotta say that mirrorcreator site is a bit wonky. Every time I clicked a link some spam page opened up. I had to close them & click the links a 2nd time to get the legitimate page to show up, but after jumping through enough hoops I finally got them.

Super RMN World Review

author=halibabica
from Animebryan
I don't consider getting the suits after beating the game a reward because those suits are meant to be used. There was nothing to do after beating the game hence no real reward.
It's a thing called 'replay value'. At the end of Super Mario Bros. 3, if you continue playing after beating the game, you discover that your item slots are filled to the brim with infinite flight P-Wings. It's that sort of deal. The bonus room gives you easy access to all the galleries and bonus areas, so you can replay any part of the game with any configuration of power-ups very easily. Giving out broken items like Lakitu's Shoe any sooner simply doesn't work.

from Animebryan
As for why I gave the score I did, well that's pretty obvious.

I wouldn't have asked if it was. In what ways do you think the game could've been better? Was there anything in particular that kept it from scoring higher? Not to say that 4/5 is bad. I just like to know what to look out for in the future.
Unless the end-game suits thing WAS the reason, in which case welppppp

As for broken items like the lakitu's shoe, that's understandable. I'm not much of a replayer, once I beat a game & get everything there is to get I move on either to the next SMBX game (which there's plenty of), or working on my own levels.
The Game was good overall. The only reasons I had for not giving it a perfect score were the rage inducing levels, cheapness of the Gohma boss as well as the final boss & the power-up situation. Other than that, it's all good. BTW, if there is going to be another RMN game will you continue to stick to the HUB system or would you consider using a world map again? Because I do miss being able to run around on a world map.