ANIMEBRYAN'S PROFILE
Animebryan
1299
I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
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Mega Man: Revenge of the Fallen
author=Darkflamewolf
We are done with the core game, its now about finishing the side stuff, cutscenes, bug testing, polishing, and adding the 100 room challenge. So...yeah, pretty darn close.
Also if you liked Megaman Unlimited, try out Mega Man Rock Force. A underrated gem of a fan game that went under the radar recently.
Thanks for the heads up, I'm downloading Mega Man Rock Force now. Hope your game gets completed soon.
The Rare/Obscure RM Games Request Topic
Does anyone know where I can find a rm2k3 game called Tales of Worlds? I believe it was made by Dark Gaia. Can't seem to find it anywhere.
A collaborative Link game in SMBX
In regard to bosses & Zelda graphics, do you plan on reusing all of the Zelda 2 bosses or do you want to include some custom bosses? Maybe from different Zelda games? Also, I'm worried about being strict in regards to the graphics restriction. Zelda 2 graphics are somewhat limited, I've halted my Zelda game temporarily because of a lack of Zelda graphics, particularly enemy & boss graphics. I believe you mentioned something about how we all should use the same GFX Pack, if that's the case then I would love to have those graphics to work with as well.
I'm not a fan of the short level concept as I believe that level completion should be EARNED, not something a noob player can do in their sleep, at least regarding the temple levels. The idea I was planning in my game was to set up 8 different worlds with a temple at the end of each & a triforce piece in each of them. I would have the final level, Ganon's Castle/Final Temple, require all 8 pieces before entering (if you show up early you could just leave off screen with no new path made). I wasn't too sure whether the player would have to progress from 1 world before another or have a hub-like world map that let's you switch off to a different world whenever you want.
Speaking of the world map, you could divide it into areas like in Ocarina of Time. You can have a Hyrule Field area for grassy type levels, Lake Hylia for water levels (please don't rule out water levels), Death Mountain for Lava & Cave levels, Snowpeak Mountain for ice levels, Gerudo Desert for desert levels, etc. Also I came up with some ideas for levels, including changing the grass vines or fences into Hookshot chains for Link to fly along. Maybe set them up in a Hookshot Block that when hit, shoots out a Hookshot (fence tile resprited) in a direction & then Link can fly along it. Also, maybe change the Black Pendant into a bow with light arrows & change the zap graphic into a light arrow, maybe not for all levels but at least Ganon's level & maybe temple levels too?
At least let me do a Lost Woods level. I've been working on some puzzle themed levels lately & can make a sweet ass Lost Woods level. Anyway, I'll let you guys continue brainstorming how this is gonna go but please let me know if you've assembled some kind of specific graphics pack for this as I am lacking in Zelda themed graphics. Hope this project starts to take shape soon.
I'm not a fan of the short level concept as I believe that level completion should be EARNED, not something a noob player can do in their sleep, at least regarding the temple levels. The idea I was planning in my game was to set up 8 different worlds with a temple at the end of each & a triforce piece in each of them. I would have the final level, Ganon's Castle/Final Temple, require all 8 pieces before entering (if you show up early you could just leave off screen with no new path made). I wasn't too sure whether the player would have to progress from 1 world before another or have a hub-like world map that let's you switch off to a different world whenever you want.
Speaking of the world map, you could divide it into areas like in Ocarina of Time. You can have a Hyrule Field area for grassy type levels, Lake Hylia for water levels (please don't rule out water levels), Death Mountain for Lava & Cave levels, Snowpeak Mountain for ice levels, Gerudo Desert for desert levels, etc. Also I came up with some ideas for levels, including changing the grass vines or fences into Hookshot chains for Link to fly along. Maybe set them up in a Hookshot Block that when hit, shoots out a Hookshot (fence tile resprited) in a direction & then Link can fly along it. Also, maybe change the Black Pendant into a bow with light arrows & change the zap graphic into a light arrow, maybe not for all levels but at least Ganon's level & maybe temple levels too?
At least let me do a Lost Woods level. I've been working on some puzzle themed levels lately & can make a sweet ass Lost Woods level. Anyway, I'll let you guys continue brainstorming how this is gonna go but please let me know if you've assembled some kind of specific graphics pack for this as I am lacking in Zelda themed graphics. Hope this project starts to take shape soon.
Super RMN World Review
Yeah, sorry for the lack of details throughout my review, I'll be sure to be more in-depth from now on. The first few levels in Gallery 7 were hard as hell. The only reason I was able to beat Fleetfeet falls was because of Link's ability to downstab across spikes which gave me a shortcut to the exit. The Gentleman Lakitu was rage inducing because of all the crap he throws at you (with deadly accuracy) along with all the poison mushroom shenanigans every where (took me like 30-40 tries to get through that level). Gusty Indeed! didn't seem that hard for me compared to the others, I guess different game-playing skills produce different results in difficulty.
I don't consider getting the suits after beating the game a reward because those suits are meant to be used. There was nothing to do after beating the game hence no real reward. If you had put in a post-game special world like in Super RMN Bros 3 then the suits would've been worth it. Besides, I got my suit fix thanks to seiromem's Mega Mole Mountain, which provides one of each & isn't too hard to escape the level unscathed.
As for why I gave the score I did, well that's pretty obvious. Although I have yet to finish the 1st 2 RMN Bros. games, I've been very impressed with how they each turned out & was never truly disappointed (even though the rage inducing levels). At least now I can learn from my mistake & remember to give more details about each level for any future reviews. I may even replay Castles - Masterpiece Set to give that game a review, as well as the other RMN Bros. games. Well thanks for reading my review anyway, I'll do better next time.
I don't consider getting the suits after beating the game a reward because those suits are meant to be used. There was nothing to do after beating the game hence no real reward. If you had put in a post-game special world like in Super RMN Bros 3 then the suits would've been worth it. Besides, I got my suit fix thanks to seiromem's Mega Mole Mountain, which provides one of each & isn't too hard to escape the level unscathed.
As for why I gave the score I did, well that's pretty obvious. Although I have yet to finish the 1st 2 RMN Bros. games, I've been very impressed with how they each turned out & was never truly disappointed (even though the rage inducing levels). At least now I can learn from my mistake & remember to give more details about each level for any future reviews. I may even replay Castles - Masterpiece Set to give that game a review, as well as the other RMN Bros. games. Well thanks for reading my review anyway, I'll do better next time.
A collaborative Link game in SMBX
My list of temple ideas for my link game, could use them here too:
Desert Temple/Palace
Ice Temple/Palace
Fire Temple/Palace
Water Temple/Palace (wart as boss)
Stone Temple/Palace (tanooki themed)
Sky Temple/Palace (lakitu boss)
Mecha Temple/Palace (with Mother Brain as the Boss)
Forest Temple/Palace (Navel pirahna as boss if possible)
Shadow/Darkness Temple/Palace (Final Area with Dark/Shadow Link as final boss)
Desert Temple/Palace
Ice Temple/Palace
Fire Temple/Palace
Water Temple/Palace (wart as boss)
Stone Temple/Palace (tanooki themed)
Sky Temple/Palace (lakitu boss)
Mecha Temple/Palace (with Mother Brain as the Boss)
Forest Temple/Palace (Navel pirahna as boss if possible)
Shadow/Darkness Temple/Palace (Final Area with Dark/Shadow Link as final boss)
Super RMN World
I finally submitted my review for this game, sorry for the long wait but it's been hell trying to get on the internet lately without proper transportation to a public library, but it's done, but still pending. Some of my comments for most levels are a bit too brief & I apologize in advance. Feel free to comment either here or on the review page on how to do a better review as I might give a review for some of the other RMN games (if they didn't get any or any good reviews) or other community games, like Castles - Masterpiece Set.
author=kentonaI've been meaning to make a Link exclusive game but got caught up in my "Super Mario All-Stars Anthology" game. But I'll be more that happy to contribute to this as a warm-up for MY game: The Adventure of Link 2 (fan sequel to Zelda 2).
Let's make a community Link game in SMBX. Who's with me?
Mega Man: Revenge of the Fallen
I already downloaded & beaten Mega Man Unlimited. Looking forward to playing this too. About how far along are you?
Super RMN World
Well, if it's any consolation, my review is almost done. I'm being slower than usual & my access to the internet is slim pickings lately, but I'll provide a 2nd review. Wish I could record my playthroughs though, would be funny to watch me flip out on all the shenanigans I had to go through.
Super RMN World
author=nin8halosOh hell no! Egg factory with Link in the clown car was a real pain in the ass. And no, Link should never be banned. Yes, he broken-awesome in some levels, but useless in others, thus, he's somewhat balanced. When I get around to it, I plan on making a Link only game, a fan sequel to Zelda 2 so to speak.author=halibabicaMy next game is going to be 50 levels of Link in the Clown Car.
He does have his quirks, to be sure. Don't sweat it so much, though, nin8. Next time he's going to be an unlockable character instead of available from the get-go.
Anyway, I got the game fully functional now & decided to start over again despite keeping the save file because I wanted to keep notes on each level & go over the highlights when I do a review for this. I did notice another quirk I forgot to mention. In the intro level, where it describes the switch mushroom (red with ?) & stop-watch/green p-switch, the signs are switched. Just thought I'd point that out. I'm not downloading another copy just for that, I'll fix that myself.
Super RMN World
author=halibabicaThe Castle of the Dead level itself wasn't that bad, its just that damn boss is nearly impossible with Link. That upward stab strategy isn't efficient either. And what makes it worse is that the buzzy beetles restrict Gohma's area of movement making him even harder to hit, and the fact that those blocks can only be hit once, making it close to impossible for Link. What should've been done was make some dotted out switch blocks to let Link reach the blocks easier & make the switch block for those blocks only activatable by Link by putting 'Link' ! Blocks around the switch block.
Yeah, sorry about the download updates. I spot things in the LP's that ought to be fixed, and I go ahead and fix them without any notice.from AnimebryanThat's probably the hardest level to beat as Link. If you do an up stab from the higher pipes, you can reach the blocks and bonk Ghoma from below. I wouldn't recommend it, but I have done it before.
I call BS on that statement about Link being able to beat EVERY level. I couldn't beat the boss of Castle of the Dead with him, its damn near impossible!from AnimebryanThat's 'cuz the cannon bases are resprited keys. I forgot to check if he could still collect them. >_<
I also found something interesting in the Egg Factory level. In the 2nd area where you ride the clown car, if you're playing as Link & you stab 1 of the Billy Guns a few times, he collects a key.
I've already beat him with Peach so it doesn't matter to me anymore. As for the resprited keys, I thought that might've been the case but wasn't too sure though.













