ANIMEBRYAN'S PROFILE

I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
Dragon Quest Remake (95%...
A remake of the classic 1st Dragon Quest with RPG Maker MV

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The Last King of Hyrule Review

author=LockeZ
I recommend Super RMN World for anyone who wants a more Mario-like game, or Metal Gear Solid: Lunacy of Legion if you want a more Zelda-like game.

Wow, I never knew such a game existed. Thanks for mentioning it!

The Last King of Hyrule Review

author=Isrieri
author=Animebryan
author=LockeZ
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!

I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
Choice of engine? You mean there's another engine that could produce a Zelda 2 Fan-game?

Also, I plan on playing this soon & will do a review as well (Detailed review of either every level or just the highlights) I would also like to do a Let's Play if only I knew where to get a FREE video & audio recording program to do it with. (I also don't have a mic to record my voice with so I don't know if I could provide a commentary to go with it)
OBS : Open Broadcasting Software
OR
Audacity + Movie Maker

It trolled me with an error

I tried to download DirectX 10 & it said that I already had a equivalent or superior version (DirectX 11 I believe). Looks like I won't be doing an LP unfortunately.

The Last King of Hyrule Review

author=LockeZ
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!

I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!

Choice of engine? You mean there's another engine that could produce a Zelda 2 Fan-game?

Also, I plan on playing this soon & will do a review as well (Detailed review of either every level or just the highlights) I would also like to do a Let's Play if only I knew where to get a FREE video & audio recording program to do it with. (I also don't have a mic to record my voice with so I don't know if I could provide a commentary to go with it)

Mega Man: Revenge of the Fallen Review

author=Brocknoth
Double post...what is wrong with my connection today.

author=Darkflamewolf
Double post. My bad!


No, it's not your fault. RMN's data traffic or servers are the problem. When you submit a post if the page doesn't refresh itself with your new post on it then just keep trying to reload or hit the 'Back Button' on your browser. Your post will go through, it just doesn't seem like it at first. I once made a post & kept clicking submit 2 more times out of impatience & triple posted, so it's not 'your bad'.

Super RMN World Review

Well, alright then. I'll at least give Castles Masterpiece Set a review since it doesn't have one yet. It'll take me some time to replay all the levels & give a detailed review of each level, but this time I'll do a review the right way.

Super RMN World Review

It seem's I owe some of you an apology for reducing your maker scores, sorry about that. I didn't know a bad review like mine could actually lower your scores. Btw Addit, thanks for the praise but my review was anything but solid. They're right, I was too brief with my descriptions for each level & often left out important details needed for a solid review, I can't imagine what the hell I was thinking half-assing it the way I did. But the most important thing about making mistakes is learning from them & I intend to prove that with my future reviews, including my next review of Castles Masterpiece Set. I also looked back at the other RMN Bros games & saw that Super RMN Bros 2 & 3 only have 1 review each & they didn't give very good scores. Should I submit reviews for those 2 games as well?

As for dying in W8 Gallery, it's been a while since I played but I think it was caused by riding the clown car & moving up underneath the solid blocks or donut lifts or something like that. I can't remember the details exactly & I'm on a separate computer so I can't just fire it up right now. You can see for yourself if you play it again. Just hop in the clown car & start moving upward underneath everything & it'll eventually happen. The best way to prevent it is probably removing the clown car & using something else to help the player get around, like propeller blocks or just regular blocks to climb or something.

Super RMN World Review

author=halibabica
from Animebryan
I don't consider getting the suits after beating the game a reward because those suits are meant to be used. There was nothing to do after beating the game hence no real reward.
It's a thing called 'replay value'. At the end of Super Mario Bros. 3, if you continue playing after beating the game, you discover that your item slots are filled to the brim with infinite flight P-Wings. It's that sort of deal. The bonus room gives you easy access to all the galleries and bonus areas, so you can replay any part of the game with any configuration of power-ups very easily. Giving out broken items like Lakitu's Shoe any sooner simply doesn't work.

from Animebryan
As for why I gave the score I did, well that's pretty obvious.

I wouldn't have asked if it was. In what ways do you think the game could've been better? Was there anything in particular that kept it from scoring higher? Not to say that 4/5 is bad. I just like to know what to look out for in the future.
Unless the end-game suits thing WAS the reason, in which case welppppp

As for broken items like the lakitu's shoe, that's understandable. I'm not much of a replayer, once I beat a game & get everything there is to get I move on either to the next SMBX game (which there's plenty of), or working on my own levels.
The Game was good overall. The only reasons I had for not giving it a perfect score were the rage inducing levels, cheapness of the Gohma boss as well as the final boss & the power-up situation. Other than that, it's all good. BTW, if there is going to be another RMN game will you continue to stick to the HUB system or would you consider using a world map again? Because I do miss being able to run around on a world map.

Super RMN World Review

Yeah, sorry for the lack of details throughout my review, I'll be sure to be more in-depth from now on. The first few levels in Gallery 7 were hard as hell. The only reason I was able to beat Fleetfeet falls was because of Link's ability to downstab across spikes which gave me a shortcut to the exit. The Gentleman Lakitu was rage inducing because of all the crap he throws at you (with deadly accuracy) along with all the poison mushroom shenanigans every where (took me like 30-40 tries to get through that level). Gusty Indeed! didn't seem that hard for me compared to the others, I guess different game-playing skills produce different results in difficulty.

I don't consider getting the suits after beating the game a reward because those suits are meant to be used. There was nothing to do after beating the game hence no real reward. If you had put in a post-game special world like in Super RMN Bros 3 then the suits would've been worth it. Besides, I got my suit fix thanks to seiromem's Mega Mole Mountain, which provides one of each & isn't too hard to escape the level unscathed.

As for why I gave the score I did, well that's pretty obvious. Although I have yet to finish the 1st 2 RMN Bros. games, I've been very impressed with how they each turned out & was never truly disappointed (even though the rage inducing levels). At least now I can learn from my mistake & remember to give more details about each level for any future reviews. I may even replay Castles - Masterpiece Set to give that game a review, as well as the other RMN Bros. games. Well thanks for reading my review anyway, I'll do better next time.

Super RMN Bros. 3 Review

AncientNoob, I sense much hatred flowing through you. While I admit the secret stars can be frustrating at times, it's how well they're hidden that makes them worth collecting. But I agree with the idea that the secret stars aren't exactly "optional", but then again, I am a completionist so I forced myself to find ALL of them, (except for The Impossible Star),gotta catch'em all, right?

And why do you hate throwbacks so much? I loved the throwbacks, as long as there's only 1 throwback per game, except for the Megaman levels, the Flash Man, Heat Man & Spark Man levels were awesome, though the Heat Man stage secret star had me running around in circles for hours. Also, throwing in puzzle & RPG elements is what makes some levels really fun! Just because this is a Mario game doesn't mean you can't enjoy playing some Metroid, Megaman or Zelda themed levels.

If it were all conventional mario levels, then it would all seem the same. The Metroid, Megaman & Zelda themes add variety to the SMBX experience which is why I like SMBX so much. If I were to give this game a review, I would have given it atleast 3 out of 5 stars. Seriously! BTW, am I the only person who entered The Impossible Star by collecting 179 stars legitimately?
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