In all fairness, bird shrapnel isn't as deadly as wood shrapnel
Just a dork who's been fiddling around with RPG Maker since RM2k. Finally got the fervor to make games again, so stay tuned! In the meantime, I also throw the occasional review or pixel asset out there. :3
A Maned Lioness
Prologue to the life and times of a MtF daughter of lions


[RMVX ACE] Hiring for DS-Style Face Portrait

Hey, folks. So recently I picked up the DS resource pack for RMVXA. Wanting to make a game using those assets, I'm going to need a face picture for the main character I intend to use. Already getting a sprite of her worked on, but what I'm asking for might be more difficult to achieve -- someone who can imitate the digital art style done for RPG Maker DS's picture-based assets.

Considering the character I'm using is an anthro lion, I feel the difficulty will only compound itself. That said, I'll willing for any artists willing to take this endeavor on to name their price. Send me a message here, or via PM on RMN, if you're willing to take on the commission. Below is the current reference for said character, though I'd prefer her main fur color to be more tawny and less orange...

Gam Mak Never Changes (Fallout 1 Opening Parody)

The audio, hosted on Vocaroo

Gam mak... gam mak never changes...

The AAA companies made games to gather fans and wealth. Indies built their empires from a lust for royalties and a recognition. Sakaguchi shaped a failing Square into a JRPG superpower.

But game development never changes...

In the 21st century, games were still being made over the accolades that could be acquired. Only this time, the spoils of gam mak were also its weapon: Japanese game creation software dubbed “RPG Maker”. For this resource, Enterbrain would acquire it from ASCII, Kadokawa would then take it from Enterbrain, and the program's communities would dissolve into bickering about which version of the editor was the most effective.

In 2019, the storm of gam mak would come again. With the mere update of RPG Maker MV, most of the RM communities were reduced to broken links. And from the memories of those fallen forums, a new community would struggle to arise.

A fair number were able to escape to the relative safety of RPG Maker Network's Discord server. You were a part of that group that entered its channels. Imprisoned safely to your own devices, chatting with others online instead of working on your game projects, a generation has lived without even bothering to read the forums.

Life on the Discord channel is about to change.

Discord RPG Recruitment: Dungeon World

Hey hey, RMN faithful! So as you may know, been having fun doing "Idiots in Ivalice" here on the forums with Piano, Avee and NeverSilent as of late. I feel my confidence in being able to run a game has been renewed, so I dare say I'm looking to up the ante and set my sights a bit higher. I'm still gonna be running the aforementioned thread, but wanted to take a crack at GMing in real time, with a more complex system.

Before I go any further, just wanted to say that Piano did suggest I advertise here for said game-to-be, so if this isn't the right place, I'm just throwing him under the bus before anything else. Y'know, as you do. Point in case...

...I still love ya, Piano. :3

ANYWAY! Onto the actual point of this thread. I was thinking of running a game of Dungeon World on the RMN Discord, over voice chat. Currently am aiming for a one-shot to test the waters, but if enough interest is obtained and people have enough fun with it, I'd also be willing to continue it as a campaign.

For those unaware, Dungeon World is one of those "Powered by the Apocalypse" system games. Players roll 2d6, trying to get at least 7+ with modifiers to succeed. However, rolling a 7~9 is a success with consequences -- you can still achieve what you set out to do, but at what cost? The game is very narrative based while still upholding a D&D feel sans a lot of statistical "crunch". It also allows for bits and pieces of collaborative work in forming the details of the world, from both players and GM as well.

So, what's the premise of the adventure? The players' characters will be young adults living on a mostly-uncharted island in the midst of a Mediterranean land's seas. For the one-shot adventure, a humble life of living on the mysterious isle in relative safety has gotten boring. As chance would allow, one of the elders of the village asks a dying wish of these youths -- seek out an ancient portal that opens once every decade. With its next opening to occur in just a day or so, what lies beyond just might be enough to prove the aspiring adventurers' mettle and get them started on their journeys...

For the game's time and date, I'm thinking sometime during the afternoon in Eastern Time (UTC -05:00) on Wednesdays. Rules are as presented on the SRD, which I'll link below. There are notable differences between Dungeon World and your typical d20-based game, and I'll be available via PM or over the RMN Discord to offer any help needed for those interested. For those who already have Dungeon World experience, 3rd party playbooks are potentially allowed with my looking them over. Further, as I'm all for allowing non-Tolkien races into fantasy settings, feel free to reskin the races presented in the playbooks to suit your needs.

With peoples' interests, I will provide any information needed for the game, as well as setting tidbits I find important. Below are two links for info about how to play, and how to create a character.

Dungeon World's SRD, containing the gist of info needed for play; also includes a 3rd party playbook, the "Arcane Duelist".

DW Play Kit, containing the basic moves one can make as well as every core playbook.

Numbers Appearing, an official supplement PDF that includes playable monstrous races

Idiots in Ivalice: A "Roll to Dodge" RP

Well... the last time I ran a forum RPG, it didn't go so well. But this time, it will be different! Chatting with the RMN Discord, LockeZ had the suggestion that I run "Roll to Dodge", a heavily streamlined game system. Though trying not to rip off Locke's original RtD RP too hard, I'll be frank -- I've had the Ivalice Final Fantasy games on my mind as of late, so uh

Anyway, as mentioned, Roll to Dodge is easy-peasy. I'll describe what's going on (usually a battle scene, but sometimes not), and you guys describe your immediate action in bold (and throw in some roleplaying too, if y'don't mind?). Kinda like that. When everyone's made their move, I'll roll a six-sider and determine what wacky hijinks occur based on the roll...

  • 1: Failure and a backfire
  • 2: Failure
  • 3: Partial success
  • 4: Success
  • 5: Success and an extra boon
  • 6: Success that's so good, there's even a backfire

As you might guess, there's a pretty big margin for error in your actions! Luckily, all sorts of fun things can happen when you inevitably mess up, and no one gets dead. Besides, there's worse consequences a character can suffer than death for failure. *evil grin*

As the thread title implies, this game is loosely based on Ivalice-centric Final Fantasy titles. Aside from the occasional bits and pieces I might throw in that aren't canon to the source material, try to remember this theme when doing stuff.

For character creation stuff, consult the next post. For now, this opening post will house character sheets for any players who sign up. I am looking for no more than six players to begin the game; after all, that's the max number of units one can dispatch in a FFT game, right? If able, I'd like at least two or three players to start things off, and I might throw an NPC in there if we're short-staffed. The NPC won't count against the first-come, first-serve basis of choosing jobs.

Character Sheets
Taken Jobs -- Green Mage, Geomancer, White Mage

Anno (NeverSilent)

Name: Anno "The Annoyance"
Race: Moogle
Job: Green Mage

- 50 Gil
- Heavy Armour
- 5 Torches
- Dried Food
- Canteen
- 50' of Rope
- Broken Flute
- Potion
- Smoke Bomb

Vivian (Avee)

Name: Vivian "Clover Girl"
Race: Viera
Job: Geomancer

- 50 Gil
- Ranged Weapon (Crossbow if I get to choose)
- Light Armor
- 2 Canteens
- 50' of Rope
- Potion
- Dried Food

Niviea (Pianotm)

Name: Niviea
Race: Miqo'te
Job: White Mage

- 59 Gil
- Longbow
- 1 Dried Food
- Hempen Camise - Heavy (Lvl 1, basic magic armor for white mages)
- Potion x3

NPC Listings
  • Janna, Brigali Monk
  • Lenzo, Hume Ninja
  • Ser Arte, Bangaa Knight
  • Hisaki, Hume Samurai
  • Horatio Icilia, Hume Paladin

1) The Gourmand
2) The Arcanist
3) (Title pending)

Rachel's Short Stories of Other Strangeness

Hey again, gam mak hopeful. As I cannot seem to edit my prior short story thread's title to something else, will be posting short story pieces here for any interested. My current writing project is inspired heavily by Teenage Mutant Ninja Turtles of all things; as such, the tale I'm working on right now is based off an adventure from Palladium's one TMNT RPG from back when.

A bit of a content warning for readers of this starting story, however -- as the name will suggest, the adventure this story-to-be is based off involves school children being held hostage by gun-totting terrorists. Reading the Game Master Background and villain bios for the adventure was something of a gut-punch when I first read them; the writer pulled no punches with the themes, not unlike the grit of the Mirage Comics rendition of the Turtles that TMNT and Other Strangeness is based off.

In addition to the content warning, I'm also going to give a shout-out to a guy named Minifig on /tg/, who created his own PDF for running the TMNT RPG using Savage Worlds. References to his original setting info in the game's playtest can be found strewn across this tale, and his PDF can be found here --

Without further ado, let's dive into a world of beast-rogues and other weirdness...

Terror on Rural Route 10: Part 1

New Rugby. One of the lesser-known cities in New York State, even in the Western New York region. Not as burned-out as Buffalo’s bad streets but sharing the prestige of the city’s good neighborhoods, New Rugby has its perks for citizen and tourist alike. The allure of its Little Italy, its metropolitan selection of restaurants serving cuisine from the world over, and the Talbot-Lawson Museum and Art Gallery has its draws for the city’s rich art scene.

In one apartment complex in that uncanny metropolis, a young man by the name of Tony was gearing up for an awesome weekend. His latest pals would be arriving soon, eager to enjoy the fantasy meat-grinder that was the college kid’s Advanced Dungeons and Dragons campaign. With a couple of larges pizzas sitting in their boxes, paid for by Tony’s mail-room salary from Rugby Community College, the lad was jamming to Red Hot Chili Peppers playing on the hottest local radio station, KNRU.

Pulling a two-liter of cola from his dingy fridge, a knock at his fire escape window alerted Tony to the arrival of his guests. They always had a habit of evading attention, and Tony agreed it was best that the trio arrive under the cover of the dark alley behind the building. Thus the Pepsi was plopped unceremoniously onto the tabletop next to his Dungeon Master’s screen, and Tony’s stocking feet brought him to the back window.

Once opened on that early spring afternoon, a rather bestial head peeked inside. “Ooh”, grinned the feline guest. “You did pick up some meat lover’s, didn’t you? I can smell it from here! I could kiss ya, Tony”.

A chuckle left Tony’s lips as his mutant companion climbed into his living room. “I’d rather you not”, the college kid grinned, “Last time, I thought you’d take skin off with that tongue of yours”.

Poking his head into the room as the lion-woman entered, the second guest presented his raccoon-like countenance. “You better save some for me and Ginger, lion-tits”, the critter-man crudely commanded. “Aren’t your kind supposed to save the hunt for the boys anyway?”

The third guest, a vulpine woman, slipped herself through the window’s opening after the raccoon scampered on through. “Technically speaking”, the vixen eloquently explained, “Tony was the one attaining this ‘hunt’. Even if you’re correct on a pride’s pecking order, I still feel Nicole deserves the first of our venison”.

With a shrug, Tony plopped himself casually at his folding chair, black shirted chest obscured by the DM’s screen. “It’s whatever to me”, he replied. “This isn’t deer, and I’ve had a big lunch on campus. Just save some good slices for me though?”

“Yeah, yeah”, chuckled Nicole the lioness as she lifted the cardboard lid of the top pizza box. “Eating the same thing time and again gets old after a while. I’m thankful you’ve shelled out for Buonarotti’s. I can taste the difference between that and dank 7-Eleven ‘za”.

“No kidding?” inquired the raccoon-man, hands going akimbo on his denim-covered hips. “Pizza’s pizza to me, Nikki, I’ve never cared”. Turning his head to the vixen, the mutant raised a hand in question. “What do you say, Ginger?”

Ginger the vixen shrugged back, dusting off her summer dress and swishing her fluffy tail behind her. “I’d no gourmand, Prowler. I’d save the assessment to our humble leader”.

By now, Nicole was stuffing her tawny-furred face with the New York Style pizza, double-fisting slices as some red sauce spattered off her dark lips and onto her sports bra beneath her red leather bolero. One hearty gulp later and the lioness shot back, “Oh, believe me”, she grinned with pearly fangs, “This is the good stuff. Much obliged again, Tony”.

Tony chuckled as he dispensed a set of gaming dice from a plastic sandwich bag. “Hey, don’t mention it”, he smiled, “I owe you furries after saving my ass weeks back”.

“And I insist”, Ginger replied, “It’s nothing. At least you’re had the gall to try and find us after our little rescue. But I presume you’re not going to snoop into the bad parts of town from now on?”

“Yeah”, Prowler smirked as he yanked a cheese-and-pep slice from the bottom box, “Next time you need some weed, you come to me, got it?”

Tony groaned. “Dude, it wasn’t like that. I told you before, I was at the wrong place at the wrong time”.

“As you’d put it”, Ginger replied as she opened a folding chair and settled in close to Tony’s spot, “It’s whatever. Inopportune for you to happen upon those delinquents, but luckily for you we’d only just finished our sweep of the slums that night”.

Nicole let out a muffled noise of agreement, swallowing another mouthful of Italian-American comfort food. “As long as we can actually save you hairless apes, I’m happy. Not everyone’s as fortunate to have us or the police to save them in time”.

A sigh left Tony’s lips. “Yeah, I guess so. You three are amazing, no matter what was you slice it. Shelling out for the good stuff is the least I can do. Now c’mon, lemme get out the character sheets and I’ll let you three look ‘em over. I don’t think I explained how to level up your guys yet. Congrats on no one losing a character before hitting second level, though!” His mood lifting a bit, the young man added, “You sure none of you three have played a tabletop game before?”

Ginger smiled softly, plucking her set of loaner dice from her small purse. “When there’s not much to do but gloss over your cheat sheets in the wilderness outside the city”, she responded, “Digesting the rules for a game helps pass the time”.

“Besides”, Prowler shrugged, “Ginger’s good at figuring out that nerd stuff. Gimme my Thief sheet, my dude, and crank that radio. If my watch is right, ol’ Trashman’s routine should be starting soon”.

Obliging the crass critter, Tony turned the dial of his paint-speckled stereo. He always admired obsolete bits of technology from yesteryear, and the local shock-jock of KNRU had a similar taste in music as the nostalgic lad. Hell, Tony couldn’t think of anyone he knew in New Rugby who didn’t dig Trash’s shtick; ratings had been known to quadruple when the audacious host was on the air. And while some of the Trashman’s unsigned acts remained garage band material for a reason, good old Trashy had a habit of spreading the truth of word about town… no matter how bad it hurt.

In mere moments, the boisterous bellow of the Trashman belted from the speakers of the worn boombox. “What is up, Trashionados?! This is the Trashman, the one and only, coming to you from the dumpy little studio in downtown New Rugby. So that was ‘Californication’ – not that my best Chili Peppers jam needs any introduction! More beats coming in from ten years prior to it, hits from the best damned decade of music on this rock, in just a few! But hey, lemme check the headlines and...”

Radio silence. This wasn’t like the Trashman. Not one bit.

“...well damn”, the disc-jockey remarked. “I don’t beat around the bush, ladies and germs. This blows. This really blows. Word from Channel 4 News says some bad stuff’s going down. Some unidentified assholes have taken over a school on Rural Route 10. Guns and everything, as far as we know. The local and state cops are on-scene, and they might even be calling in the feds soon. At least a hundred kids and six teachers are holed up in there with them as we speak”.

Another brief pause. “Damn. I don’t know if any of you out there have kids at that school, but… jeez, and gun-bunnies really think they’re in the right? You never hear something like this happening in our slice of the county, but here we are. Christ sakes, man. I’m sorry. Gimme, gimme a few to get myself together, and I’ll cover the lesser news…”

Tony’s finger wouldn’t give him, the seemingly dauntless Trashman, the opportunity to compose himself on-air. “Guys”, the college kid spoke slowly as he shut the radio off. “Rural Route 10. I used to go to that school”. Hesitantly, the youth of twenty-four finished, “My cousin’s kid goes to that school”.

A soft gasp left Ginger’s lips. Lowering her pizza slices, Nicole grimaced as Prowler lowered his muzzle. “Son of a bitch”, the raccoon spoke at last, his voice lower than his gaze. “So you’re asking us a favor, aren’t you?”

Nicole grit her fangs, setting down the remnants of her servings. “This is no favor. This is a work night for us”.

“Damn”, Prowler scoffed as he crossed his arms. “Did it have to be tonight? I was looking forward to curb-stomping s’more kobolds, or whatever those l’il bastards are called”. A groan, and he looked up. “But you’re right, Nikki. Duty calls”.

“You’re taking this rather well”, Ginger warned. “They might be calling in federal law enforcement. The state police are there, as are local officers. And that’s to say nothing of terrified parents and family members of the hostages”.

“So you’re saying we abandon them?” Nicole growled. “Especially Tony’s kin?”

“I haven’t even spoken for the guns yet”, Ginger relented, “All I’m saying is, we need a plan. Even if we can get there unseen and in a timely fashion, we’ve never faced anything bigger than the rare handgun. New York’s guns laws have kept the streets clean of anyone packing a serious weapon”.

Standing up, Tony went for his hoodie hanging by the door. “I know the way to that school like the back of my hand”, he spoke evenly, dispensing the keys to his used car. “I’ve had to pick up Trixi every now and again. If no one but me knows you guys exist in town, you three would be the only ones who could save those kids and their teachers, witnesses be damned”.

“We’ll devise a plan en route”, Ginger conceded. “Nicole, Prowler, get your weapons from the alley. This night, we make those terrorists’ heads roll”.

Short Story: Flowers of the Grave

Been a while since I've written some fantasy. A lot of writing paralysis and procrastination are a cause of this, but I'm happy to provide this new chunk of short story to you, my audience. This tale is set in the same world that I normally write about, but takes place a couple generations in the future. Without further ado, this is the tale of four adventurers as they try to locate potion reagents in a haunted location of the badlands.

In case it's needed -- this is the first part of the short story; will be writing the next half in the coming days. Contains violent descriptions of combat, as I don't beat around the bush when it comes to that stuff. Also, three-quarters of the main characters are furries. :v


The stench of death wafted in the air of the Elephant Graveyard, an odor of both fresh and aging corpses mingling into a putrid potpourri for any who dared wander its forsaken territory. Many who tried to cut a path through the ivory-strewn wasteland did so out of necessity, for even the most faithless of bandits knew that events beyond mortal understanding could happen there. For those who believed in the otherworldly, these inexplicable events weren’t a possibility, but likely happened on a regular basis. Some tried to explain away the disappearances of the boneyard’s travelers on monster attacks alone, but the superstitious of the badlands could rattle off hushed rumors of fearful happenings regarding that haunted locale like the back of their hand.

For better or worse, Asha and her squad-mates’ beliefs ran the gambit between atheistic and god-fearing. All four of the young warriors, however, knew to keep their heads down, eyes peeled and words hushed as they traversed the dread landscape. Surely somewhere in the Elephant Graveyard was a sample of the potion reagents their base of operations needed. An outbreak of the Blight had been reported by contacts in settlements elsewhere on the mainland; the Proving Grounds would surely wrought the paranormal pestilence before long, and the town of Veil Grove would need to be prepared.

The human member of the four-person team scoffed quietly, crossing his arms on his march. “This is hopeless”, Nathan groaned. “We’ve been here nearly an hour I’d wager, and what little greenery we’ve seen won’t cut it. Nothing but dried grass and weeds, not counting the mold on that wild dog’s carcass a few paces back. We’re screwed if we think we’ll find enough to make so much as one damned dose of--”

A feminine voice left the lips of the vulpine woman leading the youthful pack. “I’ve heard enough”, Flora sternly barked. “One more word, Nathan, and by Vera--”

“Flora”, Asha the lioness spoke in a diffusing tone, “Calm down. And you too, Nathan. Even if we don’t find what we’re looking for here, I know we can find Fiends’ Primrose on the other side of the Graveyard. Worst case scenario, we’ll have to scrape together what we’ve got and shell out for it. But that intel on the flowers being here is reliable, mark my words”.

Nathan scowled. “Horse shit. You’d believe anything your boyfriend tells you, Asha”.

The boyfriend in question, a leonine lad named Faraji, grunted as he shifted the long haft of his battleaxe across his shoulder. “And I’m wrong? I don’t know why we brought you along, hairless ape. All you do is bitch and moan when we’re not spelunking through the Hollow”.

“Because I can’t stand a wild goose chase”, scoffed Nathan. “Most missions down below are straight-forward. But out here, we’re baking in the heat of the dry season, on the vague notion that we’ll find enough freakin’ flowers to keep the Blight out of Veil Grove. What a crock”.

Flora’s footfalls ceased. Turning on her heel, the vixen pointed a dark-furred finger toward the bronze-skinned human. “I’d rather chance it than let my people die by the Blight, you fool! Last I recall, I was the one in charge. If you’re so quick to question my orders, you can pack your ill-gotten tools and shove off from Veil Grove, starting with marching your sorry ass back to town alone. Savvy?”

Nathan grunted back, unfazed by his leader’s flash of aggression. “Whatever. But if we end up getting devoured by ghouls for nothing, don’t say I didn’t tell you so”.

Flora scoffed. “Considering you’re the godless sort, I don’t think we’d have the chance in you eyes”. Turning back around, the vixen’s boots carried her forward once more.

“And I’ve told you a thousand fucking times”, Nathan shrugged back, “Ain’t nothing wrong with a little skepticism in this day and age”.

As this was unfolding, Asha and Faraji continued to advance in the back line of the small sortie, naked and shod feet respectively making tracks in the dust behind them. Her maroon eyes glancing around her spear to Faraji’s dark-furred countenance, Asha mumbled toward the taller lion-folk, “I don’t doubt what your contacts told you, Faraji. It’s just something Nathan wouldn’t understand”.

Stoic as ever, the leonine warrior replied back to his mate as the two felines advanced, saving his gaze for his surroundings and any signs of danger. “No need to tell me that”, he spoke softly, “The lad’s still convinced I do too much of the spice when speaking with the spirits. But there comes a time when you can’t blame all my visions on my vices alone”.

“Right”, Asha sighed. “Thing is, I don’t think Nathan’ll ever come around, even if a devil dragged his sorry ass to Gehenna’s depths before our very eyes”.

“Well, he doesn’t have to”, Faraji responded. “He just has to do his job and work on keeping his lips shut. He’s by far the mouthiest scoundrel I’ve ever heard, and I’ve known quite a few from my upbringing”.

With a grimace, Asha glanced ahead like her lover. She knew he had a point, but the devout lioness knew that the squad’s sapper had upset her with his views on more than one occasion… and sometimes unintentionally. As her tail hung low, ears folded to the sides of her short, dirty-blonde mane, she stopped in her stride.

Something was amiss. She could tell, although she had trouble conveying it to the others sometimes. A sixth sense bestowed by her divine patron; a sense to tell when the otherworldly was an immediate threat.

It was one of those times.

Stepping abruptly forth and softly clapping her hand to Faraji’s shoulder, she whistled like a songbird to the human and vixen a pace or so ahead of them. It was the team’s code, suggested by Flora long ago to warn of danger when out in the wilderness. In swift motion, the others readied their weaponry; Faraji his axe, Asha her spear, Nathan his darts and Flora her hunting sword. With their main armaments at the ready, all four reconvened around each other, backs toward the others’ backs and scanning the scene for trouble.

Thus the throaty cackling began, coming from a natural ledge above the young warriors. Spilling out from behind an elephant’s sun-baked carcass, the hideous hominids slid down the sandy slope not far from the short cliff and barreled toward them! Emaciated and pale of skin and hair alike, the fiends’ sexless forms moved with ravenous haste, stumbling and snarling in hunger for their next meal, senseless of the killing tools clenched in the hands of their victims.

The four broke their back-to-back cluster in a moment’s glance, their movements seemingly rehearsed from untold hours of training to work as one under duress of violent death. Shoulder to shoulder they stood their ground, preparing as the first of the ghouls came close enough to strike.

Mere seconds later, the first of the devils leaped into the air; Asha was the first to act, stomping forth as she snarled and swept her body into a forceful spear thrust. The ghoul’s cackling ended in an abrupt shriek as Asha’s blade plunged into its ribs and burst from its scrawny back. Its foul-smelling lifeblood dribbled away from its innards once it hit the dirt, the lioness wrenching her spearhead from the ghoul’s dying body.

Undeterred by the loss of its fellows, the next two ghouls scampered forth, only to meet their own violent demise. A brutal vertical chop from Faraji’s arms was matched by the precise aim of Nathan’s wrist, and the paired ghouls stopped in their tracks and howled in agony. Faraji’s victimized monster fell in a heap, arm and shoulder cleaved from it as the remaining hand grasped at the stump. Nathan’s opposition instead clutched its right eye, the shaft of a long, lead-tipped dart poking out from its socket.

The two lads followed up on finishing off their quarries as the remaining two ghouls made their way to attack the team. Peering from around the side of the formation, Flora murmured with clipped words in a strange tongue, staring daggers into the remaining ghouls. Taking a couple steps through the dust, Flora advanced while Nathan’s sidearm dagger was plunged into his victim’s throat, Faraji’s ghoul being put out of its misery with a beheading sweep.

Turning her body to the right and raising three fingers on her left hand, Flora fearlessly stared down the ghouls now heading her way. A feeling of air leaving her lungs, a tingling surge down her left arm, an uncanny warmth in the tips of those extended digits: Flora was ready for them as her hushed chanting ended in a sharp cry. Sweeping her arm forth to point at the ghouls, the strange heat shot up the digging claws of her fingertips and burst forth in a hail of bluish sparks.

Blazing into existence and howling like fireworks in their flight, one mote of smokeless blue fire per finger whizzed forth erratically at the monsters, erupting into streaking marine fireballs the size of shooter marbles during their flight! One fireball per ghoul collided with the devils’ chests each, but the orb from Flora’s middle finger instead sailed past between the beings’ heads before whirling backward, keeping its velocity as it smashed into the back of the ghoul to Flora’s right. It was over in mere moments, but the horrific damage of the spell was done; smoke billowed from gaping burned holes in the monsters’ chests, and the hapless ghoul to be struck by that third fiery bullet was now missing the crown of its head!

The fifth ghoul fell to its knees, holding the horrible wound in its ribs with a shriveled hand. As Flora swept her right wrist to the side, she grit her fangs while winding up to end the fiend’s suffering. A sharp exhale hissed through her teeth as her short sword’s edge met meager resistance, her nose crinkling at the smell of the rotten blood gushing from the monster’s throat. The five ghouls were no more, Flora’s quarry falling face-first into the dust of the Elephant Graveyard with a severed jugular to match its sucking chest wound.

Letting her hunting sword drop to the side of her victim, Flora’s palm met her forehead as the bone-handled weapon left her grasp. “Well”, she gasped, “That ended quick, but was unpleasant as always. Is everyone alright?”

Slowly dragging a blood-spattered cloth across the blade of his dagger, Nathan glanced up toward Flora’s distressed gaze. “No need to be dramatic”, he shrugged. “They’re dead and we’re not. Not even a scratch on any of us”.

Asha sighed softly, drawing her spearhead from the dirt she’d plunged it into. “Ought to be thankful I sensed them coming”, she quietly remarked, “Or one of us might’ve been the first Blight victim from Veil Grove this year”.

Faraji sat cross-legged as he tended to cleaning his axe’s edge. “Grateful as always, love”, he replied, his voice eerily calm. “It’s a shame that ghoul blood stinks up a blood-rag so easily, though”.

A concerned groan left Flora’s lips as she picked up her sword. “At least Asha isn’t as jaded as I to fighting”, she uttered. “One of you lads has ice in his blood, and the other is probably a sociopath by now. I have trouble discerning who’s got what condition sometimes”.

Getting to his feet, Faraji indifferently shouldered his axe once more. “If it helps you decide”, his deep voice rumbled in a soothing voice, “I’ve seen worse things happen to a team of fighting men and women than having to bear the deaths of inhuman enemies”.

An Eldritch Age, a Forum RPG

What's this about?
Perhaps against my better judgment and trying not to compete with Dudesoft's Bun-Bo forum game, I'm deciding to finally try and stretch my Game Master muscles.

The game system? WANDERLUST, a rules-lite system based on the "Powered by the Apocalypse" rule set, only four pages long without counting character sheets and an outro picture. Roll 2d6 + a relevant stat on an honors system, and be expected for even a success to have consequences.

The world? A post-apocalypse based in a fantasy realm. Much less Mad Max or Fallout, and closer to Thundarr the Barbarian meets Final Fantasy X. Lush natural environments and civilizations broken by otherworldly causes, where despite everything people are still holding together.

In a sense, it's best described as an apocalyptic future, but with fantastical elements; more or less science-fantasy in tone. Magic and blasters, monsters and mono-blades, otherworldly labyrinths in otherwise-normal nature and burned-out urban sprawls overgrown by nature.

The game itself? Will consist of episodic adventures themed around one's journeys in the strange fantasy world, interwoven into a developing plot. While players are allowed to jump in and out of the different episodes, I'm also thinking of running player-character-based story arcs for those who might be interested. In due time, of course.

So what do I need to play? Simply grab the Wanderlust rules off my Google Drive link (the one in larger font and the game's name in capital letters), whip up a character, and PM me what you've got so we can discuss any questions, comments or concerns either party might have. The goal of this sort of game is to have GM and players collaborate on the world they're playing in, so I'm very much open to whatever ideas you might have in mind for your characters and the world.

For each character, I'd prefer both a character race or species as well as their career. Any fantastical race that could be hand-waved as being purely human or some kind of mutant works. Your character's career should be something that they were prior to being an adventurer.

I'm also allowing one extra ability score point per character that cannot be swapped out "between seasons", as long as you offer even a brief explanation why this point is static (backstory, career, species, et cetera). As for equipment, anything you can reasonably carry that would make sense for your character's career is acceptable to start with.

  • Aveena, Dark Elf, Minstel (Player: pianotm)
  • Foxglove, Fair Folk, Psychopomp (Player: coelocanth)
  • Draven, Human, Swordsman (Player: aneko)


Seeking 8-bit music and monster sprites!

UPDATE! 4/4/2018
So someone is picking up some of the work already! For now they'll be anonymous, but I was asked to credit them in the game page and game itself. Right now they're tackling the base sprites I'll need for a demo, as well as one song that I've been dying to see worked upon. Specifically, the for-now anon will be working on the Be Prepared inspired dungeon theme.

For now, I think my planned budget is spent based on the assets thus far; the monster sprites will likely be handled by the aforementioned anon artist, but I may also accept work from others looking to tackle the other music in the future?

Greetings and salutations! I've finally got another game scheme in mind, a veritable love-letter to the original Dragon Quest trilogy done in my own weird way and with a Bronze Age twist! While I'm making a lot of the map assets and intend to create the game itself with VX Ace, I might need some help with a few of the asset that are above my abilities.

In particular, I'm looking for exactly what my thread subject asks for -- monster "battler" sprites and 8-bit music. My biggest goal is to get ten types of palette-swapped monsters created, but I'm also tempted to include some custom tunes if my budget allows. As such, I'll cover the two types of assets I need below...

The Beasties
For my game, I'm looking for ten types of monsters. There'll be three palettes I need for all but one variety of monster, and I'm looking to have them be in the NES palette swatch. At the largest, am aiming at 100x100 pixels of the big baddies.

Style doesn't quite matter, but if able am hoping for a happy medium between Final Fantasy 1's "realistic" feel and Dragon Quest's "cartoony" feel. What's more, try to keep the color limitations mostly accurate to NES -- there were tricks to include more than three colors in a sprite, and the backdrop for fights will be pitch black.

Without further ado, it's time to meet the monsters...
  • Goblins with a pointy cap, at least shorts, a sneer and a knife
  • Oozes rising from a puddle of their own goo, with no features (eyes, etc)
  • Ghosts, kind of resembling flying rags with glowing eyes and gaping maws
  • Ghouls, slowly walking toward the party but without gory details
  • Rats, rather ragged-furred (and maybe not so threatening compared to the others?)
  • Scorpions, bigger than the rats and with tail ready to sting
  • Werewolves, wearing ragged pants and with a hungering grin
  • Golems, made from various segmented parts and with a blank stare
  • Mages, with a scepter, robes, a skullcap... and a blank stare betraying their manufactured origins (think Black Mages from FF9)
  • Serpents, huge, with glowing eyes, and with smilodon fangs if such look good

The Beats
Soooo... I'm not good at describing music I'd love to see made! :p But I do know songs that I like, which I'd love to give off a similar feel for my games. So I'mma list the songs that I'm aiming for, to provide inspiration to the composer. The songs themselves can be made with a NES soundfont directly, or can even be made as MIDI files that I could convert with my own via SynthFont or something. Whatever works best! I'm mostly just hoping for a minute loop for the tunes at the longest, in the style of those old RPGs~

So here's the list of tunes I think I'll need, listing where they'll exist in-game and a link to YouTube for a sample of the song I want it to imitate. My inspiring song choices are a bit... eclectic.

Closing Bits
Alrighty then! So... while I am on a budget for this month, I feel the need to disclose that these are all very much "name your price" and will send the funds when all is squared away before you begin if hired. As a (crappy) artist myself, I understand the need to be compensated for adequate work. Needless to say, the artist also has full rights to their own content and can distribute them anywhere they see fit; they were the ones to make 'em after all!

For now, it'd probably be easiest to just make an offer here if you want to make either type of asset. Gimme your terms of service, a rough estimate of your rates, and a means to seeing/hearing samples of past work. If I'm interested in working with you, I'll reply back and we can discuss more via PM, email, whatever. For the sprites, I'll also give you an idea of the palettes I'll need. For now the easiest way I can compensate is via PayPal, but I might be able to send the dosh in other fashions if need be.

Thanks to any and all viewers for their time and consideration. :D

Monster Tamer Projects?

So lately I've been getting rather nostalgic about Monster Rancher. Yes, that obscure series. I'd been pondering a way to fuse elements of Monster Rancher with Digimon World 3 (which feels the most traditionally JRPG out of any of the Digimon RPG video games out there), without making it suck. The concept is very much a work in progress. :p

But it makes me think. Whether in the vein of Pokemon, Digimon, Monster Rancher, Dragon Quest 5, Shin Megami Tensei, or any other game that involves the player raising monsters... anyone else out there have a monster tamer RPG Maker game at any stage of completion? Any thoughts on the genre? Any words of advice, other than "don't do it" (I intend to heavily lower the scope of my own project so it's not an impossibility for myself)?

[RMVX ACE] Looking for RTP-Style Pixel Artist to Commission

Hello, folks. Am looking for someone who's able to do sprites in a style similar to VX Ace's RTP style; would be willing to negotiate compensation for a completed sprite sheet of my character. Color scheme for said character will be provided for whoever wants to take up the job.

Pages: first 12 next last