BERRYRMN'S PROFILE

The RPG Maker Score Table
Warning: Major Spoilers for RPG Maker games in the comments section.

A score table of all the RPG Maker Games I've interacted over the years. Some may change depending on the situation.

https://docs.google.com/document/d/1uBqPDqbJSCo-pykYjZZs5om23IIEW2HHI3S83Z-nPkg/edit?usp=sharing
The Walking Apocalypse -...
When the world is miserable towards you, you lose sight of yourself.

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Life - A - Live Review

Thank you for playing the game. I will have to apologize for the dropped score due to its incredibly minute gameplay. I was going to add a lot of other effects/gameplay gimmicks and challenges here and there but decided against it due to not just time constraints but also a lack of proper testing on any powerup effects and the like. Also I didn't want to make it too difficult to turn off casual players. That being said, your feedback might be considered if a sequel will be made for this.

It is unfortunate that it ended up with 3.5 stars as opposed to 4 but considering your feedback, its to be expected. I'll try better next time.

[RMMZ] [RMMV] [RMVX ACE] [RMVX] [RMXP] [RM2K3] [RM2K] Berry Super RPG Maker Turn Based Game Making Challenge

author=Mirak
SIX MONTHS??????


Funny thing about this is that this has started well in the middle of October last year and was supposed to end this March but with no entries, I decided to extend it further all the way to the end of September this year.

[RMMZ] [RMMV] [RMVX ACE] [RMVX] [RMXP] [RM2K3] [RM2K] Berry Super RPG Maker Turn Based Game Making Challenge

This jam is made for those who aren't just starting out. This jam intends to attract Turn Based RPG battle type of developers itching to make something that's not simply horror oriented. Beginners are strongly discouraged from entering though rewards are mostly just art so there is no money on the line.

If anyone wants to participate, feel free. 6 months of Jam work, with fanart of the game as a prize for participating. Let's see some Turn Based Battles that are fun to play.

Theme: Make a Male Armored and Female Magical Girl RPG Battle Game.

Link to Itch.io.

:eternity Review

First of all, I thank you for giving a review of this game and that you enjoyed it despite its glaring directional issues. Being that it is mostly silent storytelling, I do not want to handhold the player with tutorial images. I could have conveyed that a little better though.

In addition, visuals showing up rapid fire can be hard to take in, I will admit that there's a lot of the timing I messed up. I was a little too content with the game's speed that I thought adding more periods would be overextending their welcome.

The difficulty is a major consensus that people seem to be having, especially with the first boss. I have already reduced the difficulty significantly since then with more brighter areas but at the end of the day, I made it with the intention to ensure that the challenge is not as easy as walls. Though I could have choreographed and paced things better. Such are the woes of it being a jam entry.

As for the save files, they don't get deleted per se but you will lose access to them, seeing as this game is meant to be played only once. Though I can't be certain if that's a good design choice or not, it is an intentional design I chose to convey to the player that you saved them and there's no need to reset just to replay them. Taking a bit of page from Oneshot in a sense.

Once again, I appreciate that you took the time to give a review. And it is an honor to receive a relatively high rating.

Twisted Fairy Tales

author=LockeZ
I did think Whimsical Misadventures of Cinderella was FUN, but it fell short of the spooky theme. I didn't get the sense that it was supposed to be "dark" at all, honestly, which was a problem that a few other games also shared. Also it was several hours long and I admit I didn't finish it, so maybe there's a really horrible scene at the end. It was an actual RPG, though, so that was nice.


I would like to thank you for giving your thoughts on the game. I will admit that the dark themes are barely everpresent in the game. And honestly, the game is never really subtle about it. Honestly, I came onto this event not out of winning and more so because I wanted to collaborate with Starmage. And the result was that game. We had quite the blast working with that together and I'm glad that, while it missed the mark on the theme department, you find it fun. I don't know how far you made it till you stopped since it is a pretty long RPG, but thank you for playing it regardless.

Congrats to all the entrants, especially to Darken who made first place for fitting both criterias very well.

Umbral Soul

author=WheelmanZero
All in all, I'm a little stressed, but I'm still feeling pretty good. Thanks for the encouragement, ghostbro!


Okay. Now I'm starting to feel bad for pushing you to do "the thing" when all I've done so far is just watch you continuously impress a lot of people. Seriously...

But no. I really hope you don't force yourself anymore. I've expected enough that promises aren't going to be made with you thanks to this. So... I hope you would focus on Umbral Soul. Since that seems like what people want anyways. And the 48 page comment list is a thing to behold, let me tell you. Hahaha..

Eternal Twilight

author=matski
author=BerryRMN
author=matski
Out of curiosity.... has anyone been able to beat the game in hard mode? I been attempting the game in hard mode and at the third blood boss. I am close to the point where that the ultima spell is overpowered as even while "defending" at lv 17, it will kill your party member.....

If you are going to tell me to reduce the difficulty, then what is the point at making a mode that is almost impossible to beat?
I do. I beat the game in hard mode. Check this for more details on that and what I used to beat them. Though you might be reading an essay for it.

https://rpgmaker.net/games/8326/media/5682/
Wow, what were your character levels in your video for the third blood battle boss? (I'm at lv 19 and going to try again).

The biggest problem in the battle is there is no clear warning on when the ultima spell will be casted.


Unfortunately, I was at max level (lv. 30) when facing them. Meaning I have the luxury of better equipment and accessories.

As I recall, a red spiral will appear to one of the enemies before Dark Ultima appears. And if you don't guard or set up lots of defensive shields during this time. It will likely knock you out. But I agree that because the mechanics were only warned once during the first fight that has Ultima (Namely Minerva), people likely won't remember the timing needed to avoid it nor the indication was very clear since you might forget it.

Eternal Twilight

author=matski
Out of curiosity.... has anyone been able to beat the game in hard mode? I been attempting the game in hard mode and at the third blood boss. I am close to the point where that the ultima spell is overpowered as even while "defending" at lv 17, it will kill your party member.....

If you are going to tell me to reduce the difficulty, then what is the point at making a mode that is almost impossible to beat?


I do. I beat the game in hard mode. Check this for more details on that and what I used to beat them. Though you might be reading an essay for it.

https://rpgmaker.net/games/8326/media/5682/

Whimsical Misadventures of Cinderella

author=bulmabriefs144
Pffft, Detroit?!?

Also, yeah my uncle lives there.

(P.S. Don't use Mediafire. If you have a popup blocker, they try to ask you to subscribe money. Unlike Google Drive and Box.com which mostly leave you alone)

Wow, you did a good job capturing the "spirit" of Detroit.


Our apologies for that. We primarily use Mediafire and often times we don't get this sort of issue. Mostly because we didn't get that sort of thing. But we now have added a google drive link as well as a direct link here to prevent people from using that as a download source. The Google Drive link will also be the main link for this page's download. (Provided that it works.)

Quest Questers - Nightmare Boss Guides

I'll keep that in mind next time. Thanks for the heads up and the fix, Liberty.
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