BERRYRMN'S PROFILE

The RPG Maker Score Table
Warning: Major Spoilers for RPG Maker games in the comments section.

A score table of all the RPG Maker Games I've interacted over the years. Some may change depending on the situation.

https://docs.google.com/document/d/1uBqPDqbJSCo-pykYjZZs5om23IIEW2HHI3S83Z-nPkg/edit?usp=sharing
The Walking Apocalypse -...
When the world is miserable towards you, you lose sight of yourself.

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Every Eternal Twilight boss defeated in hard mode + Guides! :D

Yeah. I probably should have worded my words better. But yeah. I made the video. I'm not the one who posted this post here. Haha... Derpy me.

Every Eternal Twilight boss defeated in hard mode + Guides! :D

Just thought I let you all know about that post with the video that Fernyfer775 made right there, that's me. I made those guides. Alright. I'm out.

Umbral Soul Review

I'll be honest. After 9 entire reviews, finally I can share my thoughts. Because honestly, I was afraid of putting my own thoughts here because everyone claimed it to be the shining perfect sparkle of a gem that shouldn't be touched. But now that someone looks at it with a more critical eye, I think I can freely share my thoughts on the matter. Yeah. I agreed with most of everything you said, Scourge.

I always knew that Umbral Soul had a few spots that I find... weird. (and it's not just because of the many thiers this universe concocted over the course of the game)

That being said. Let me add an addendum for my own thoughts on the subject of design. While the level design, for the most part, is pretty well polished. There's one level that irks me so much that I had to look it up in order to solve it.
The Vampire Castle. The puzzle that requires you to listen to the sounds and ensure you choose the correct order in order to pass.


If I ended up having to look up a guide because of it, then that's just really not well designed. Players are expected to figure it out without relying on external sources (unless it is part of the experience, in which case it is an exception).

I do agree that some characters get the better end of the character development treatment than others. This is more apparent at the later stages of the game. And I don't blame the developer for that. Juggling through a massive cast of characters and giving them their unique charm is an undertaking in and of itself. That being said, I hope the sequel improves on what the first one lacks. Such as the encounter rates and the pacing (and the fact that the previous version has lots of thiers, its like their is a taboo word or something).

The only thing I would say that I would play counterargument with is that the writing is very subjective to a person's experience. One person may enjoy writing where others may look at it pedantically and find gaping holes or gripes they find that loosens their immersion. And for that, it's perfectly understandable. You may not necessarily love it. But I certainly find its cheesiness to be the attempted comical factor that I find somewhat refreshing in some scenes. The hopelessness and the feelings of despair and the raw emotions sounds way too flamboyant, but it speaks to the heart in some cases and it kinda tugs a little on my end. I especially like the bonding between Pandora and Draconus even though, from a writing standpoint, it sounds like it looks a little out there. (And I used him all the way to the end because I liked him that much) But I agree that it isn't perfect.

The Baker scenario does highlight the more near exemplary example of Wheelman's writing and he claims to enjoy writing that one the most. So I'll assume that Wheelman can write incredibly well when he considers a lot of the intricacies of the world and takes the time to pay attention to a lot of the characters' developments. But considering how massive of a game this is and how the world and characters are so massive you can't keep track of everyone in your head, well.. who can blame the more less than favorable writing.


Again, for all that I harped on with my own gripes, I do enjoy this game. It's a strong showcase of an interesting premise. All I'm hoping for is that the sequel can mitigate the issues in terms of the writing for some of the characters (but considering that you have been developing that last year, I doubt there would be any major changes to the script at this point).

Transparency and Future Updates on Concordant

author=suzy_cheesedreams
Your tiles look fine. I just realized there's another artist who made some of the artwork? Everything looks much better and obviously more cohesive with the new graphics rather than the RTP, as you've said. I make edits of the RTP for tiles and such too for my stuff.

Ah, I see now that the frame with the darkened edges is on every screenshot. I'm sorry if I've criticized something you've designed to be more accessible/to better suit a different level of visibility (and if this isn't the case then I apologise for making assumptions!).



Ah. I see what you mean. To be honest, that was intentionally placed there. But I think I understand how you would come to that conclusion. It's alright. I've made assumptions as well. So you're not the only one.

As for the other artist, in terms of characters, there are a few that are taken from Aekashics and other parts artists. I haven't credited them yet but I will add them to the credits section once I've changed the description of the summary at some point once I get the chance. Funny thing is that one of the characters is actually taken from MV's Minotaur from the RTP. So really, in terms of characters, not all of them are 100% original. Still, this game isn't going commercial, so I have little issues using them as bases and recreated using my own style. Just thought I clarify that.

There are other characters later down the line that will be inspired from a specific game I have a specific fondness for, but I'll talk about that when I get to it.

Concordant

author=HeroicGangster
Project looks pretty damn polished, may not be done but it's got some charm! I'd say you do have talent heh!


Haha... that’s certainly something. Let’s just hope I don’t flop in terms of how this is going to be written. Because this is the thing that might make it or break it for me.

Transparency and Future Updates on Concordant

author=suzy_cheesedreams
Don't worry about writing too much, this stuff is interesting.

It's awesome you're making your own tiles and other graphics as opposed to using the RTP. Those tiles look really nice, and they work really well with the rest of the artwork.

A couple of things, firstly that the battle screenshot looks a little too foggy, like you can't see the enemy sprites that well because there's too much mist or whatever that is covering them. Secondly, there is a lot of space between the enemies and the player party. Is there a reason to have that huge empty space in the middle of the battlefield (such as large animations being placed there)?

Other than that, everything looks really neat. I really like the art style, the character design, and the fact that you play as a goblin for a main character. That is sweet.


Haha.. maybe I shouldn’t worry so much about word count as long as they remain relevant. Ahaha...

To be honest, the previous two versions relied much on the basic RTP. And while so many people can work with RTP to make it so beautiful that they can possibly glance it’s flaws off, I realised that it severely clashed with what I’m making. So I changed it up a bit. Granted, I’m not the best mapper or tileset Maker, but I tried to do with what I have.

Yeah. I do agree that the fogs were... visually distracting. But that shouldn’t be a difficult fix. And the distance between the player and the enemy were too far is because of how I see the screen. But it is true that there’s a large gap between them. I’ll see if I can address that a little better.

I should have said that those images are still tentative to change. But oh well.

To be honest, I’m glad you liked the concept. I’m a little paranoid of how things will go from here since this new version is essentially the last attempt on this project. Here’s hoping for the best.

Transparency and Future Updates on Concordant

author=orochii
Well, this seems like a progress report with more meat than some others so welp, nice work, hope everything goes well. :^D

Here is some Christmas candy. >o< ////////


Ahhh.. Thank you. Well, I'm hoping that I can keep pumping updates more frequently now that I actually have some time working on this. I'll be putting out more details about some parts that are more vague on a later time.

Also, nice. Sweet sweet candy to add to my library of digital sugar collection. XD

McBacon Jam 4

Due to my partner deciding that we can't make it good enough for the deadline, we withdraw from the baconjam. Good luck with everyone else who still hasn't gotten burned out from all this.

Umbral Soul

author=rebel1223
I need some help in a sidequest

In the vampire's castle, there's a room where I have to match a melody...except I am hard of hearing so I...don't know the melody. What order should I hit the orbs?

I can answer this question for you. But please make sure you use this only if you're stuck.

The order of the orbs is shown as follows.

1 2 3 == 4 5 6

Do the following 6 combinations in the following order.

4 3 4 1 4 5

That should work.


Hopefully this helps.

Full version now available!

Congratulations for the release of your game. You deserve a well done clap. c:

I hope to enjoy the completed version, and hopefully I can give you my thoughts on it if I can.

Addendum: Thanks for the shoutout. I hope my feedback is really helpful to you. Otherwise, I hope I can see some improvements from some of the things I had gripes with. Maybe it may or may not be addressed. But I'm glad you still called me out on that too.

Thank you for making this game.