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Star Citizen allegedly going bankrupt, development mired by turnover, racism, sexism
author=Feldschlacht IV
So why are you posting? Fuck, I hate it when people do this shit.

To prove it, I will contribute something to the discussion.
The Escapist isn't exactly a solidly truthful firm, and like most written firms, use bias to accrue view counts, and as a character called Eddy best puts it... "WHERE'S THE SCANDAL!? That's what sells papers!"
Now, there may be truth behind these allegations, but I doubt it's as villainous as it's portrayed, in say the same way I doubt most movie actors are as malign as the printing companies the paparazzi works for intend to show.
In one fell swoop, the life of this guy behind Star Citizen is ruined by invasive articles like this one, did he deserve it? I don't know, and anyone who thinks they do is as far-sighted as those who are easily manipulated by the mainstream media.
[Design/Marketing] Why so secretive?
author=RineToo much this! Reason I still publicly release indev demos is so I can gauge player interest.
The sad thing is, that's an important part of design. Its better to have people pick it apart in the beginning, before you spend hours working on it and realize that it is terrible.
author=SoozWait... since when? We have standards now?? When was that a thing we ever had!? I wouldn't know.
Linking someone else's April Fool's joke counts as trolling now?
How our standards have slipped!
Leaving a good impression in a demo
I made two demos that I've never updated because the demos are just too good to compete with.
I do want to work on Exile at some point again, though.
As for the topic, I recommend showing off all you have currently in the best way you can. Personally I think at least one boss fight in a demo is good.
I do want to work on Exile at some point again, though.
As for the topic, I recommend showing off all you have currently in the best way you can. Personally I think at least one boss fight in a demo is good.
RPG Maker MV announced for PC and MAC
RPG Maker MV announced for PC and MAC
author=LuchinoThat's the recommended HDD capacity, not the amount of disk space the game would take up. Considering RPG Maker VX Ace's RTP was barely 112 megabytes, they'd be really pushing it to multiply that by almost twenty.
That 2GB install size... Fark that. XD I'll stick to VX.
Think about it, that would make every game with rtp included at least 2 gigs in file size.
RPG Maker MV announced for PC and MAC
author=RhymeFigured as much.author=BizarreMonkeyIt isn't. Data is stored in a completely different format (readable only to RMMV?) so we can't edit it.
I wonder... if dialogue could actually be edited somehow through element inspection, but i'd wager inspection is as much as can be done. I highly doubt it's possible to change dialogue in the live demo or someone would have found a way to already.
Star Citizen allegedly going bankrupt, development mired by turnover, racism, sexism
RPG Maker MV announced for PC and MAC
Yeah, I understand the concern, it's not something I personally have to worry much about because my games are notorious for looking bad. My artists however may have different ideals.
Also out of curiosity I decided to see if I could get into it, sure enough was as simple as inspecting element and finding the correlating block, then just tabbing over to resources. Easier than taking candy from a baby, except I didn't take any of it, just admired the weapon animations and got some ideas for my own game using them.
Love the icons, too. That minimalist sort of thing is what I've actually wanted to see for a while.
I didn't get far in the demo because it was just too proud of MV and touting its release that it felt too much like a shameless promotional powergrab for my contempt and too little like a game.
It's cool guys, I'm hyped, alright? You don't need to remind me of that with every single character interaction.
I wonder... if dialogue could actually be edited somehow through element inspection, but i'd wager inspection is as much as can be done. I highly doubt it's possible to change dialogue in the live demo or someone would have found a way to already. I mean by that logic I could draw something silly over arheia's beautiful ralph like power shades or change this to the 'loading' image. But I doubt that's possible.
Also out of curiosity I decided to see if I could get into it, sure enough was as simple as inspecting element and finding the correlating block, then just tabbing over to resources. Easier than taking candy from a baby, except I didn't take any of it, just admired the weapon animations and got some ideas for my own game using them.
Love the icons, too. That minimalist sort of thing is what I've actually wanted to see for a while.
I didn't get far in the demo because it was just too proud of MV and touting its release that it felt too much like a shameless promotional powergrab for my contempt and too little like a game.
It's cool guys, I'm hyped, alright? You don't need to remind me of that with every single character interaction.
I wonder... if dialogue could actually be edited somehow through element inspection, but i'd wager inspection is as much as can be done. I highly doubt it's possible to change dialogue in the live demo or someone would have found a way to already. I mean by that logic I could draw something silly over arheia's beautiful ralph like power shades or change this to the 'loading' image. But I doubt that's possible.





























