BRADY'S PROFILE

Brady
Was Built From Pixels Up
3134
Eclipse
Concept Game: Comic meets "Choose your own Adventure" in game format!

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Wee Hero

@Jakar:
Good to hear. Let me know if it pops up again, or if you find anything else.

@nhubi:
bigtime mentioned that a while back in development as well.
Technique and Steal are skills common to your character, while the Brute/Blade/Ninja Techs are specific to your weapon choice.

During Cyans introductory sequence I did mention that weapons have their own skill trees but it's obviously not clear enough.

Truthfully, I've no idea how to word it better so that it's more clearly explained D:...

Wee Hero

Glad for the feedback, nhubi.

I've just updated the version to 1.2 now, which should clear up both of those problems.

The levels came from an event in the Farm that I was using to test one of the secrets at various different levels and gear setups and obviously forgot to take it out, like the Blowfish skills in v1.1; can be a pain trying to double-check everything yourself. If you don't see it the first time, you're not likely to see it on the double-check either :(

And item descriptions. I actually didn't even notice they didn't have them. I put them all in before the database makeover and apparently just skimmed right by it with the new ones. You can see why I need a project to keep my brain working ;)
Anyhoo; all usables items (not just elixers) have been given descriptions, including food that previously had no indications as to what they did.

Gear will probably get changed from "sword I", "sword II" eventually, but I've hit a creative mental wall for that and don't want to force out some shit-sounding names and cause confusion or interest loss based on a daft name. The mechanical titles should help people get the jist easier while getting across the point that the game is still a work in progress and being updated frequently.

Hopefully you can play it again now and enjoy it properly. If you come across anything else, just let me know :)

Wee Hero

I can't seem to find this at all.
Not to sound condescending, but are you sure it's not a problem on your end? I would suggest a physical keyboard problem, but I presume you'd notice that outside the game as well.
I'll still look into it for you, but I will need more information if I hope to find this anywhere.

On the bright side; if it is a bug in the game, it seems like it's obscure enough that it won't affect everyone D:...?

Wee Hero

Sounds like an unusual bug. If you can give me some more specifics I can try to look for it and find out what's happening, but this isn't something I've seen or heard before now so I've not got much to go on.

Wee Hero

Amn't sure what that is, tbh. Is just a regular blue-square compressed gamedisk file that I've uploaded both to here and mediafire a dozen times before, so didn't even think about any problems with that.

If anyone does have any problems of that nature, let me know ASAP and I'll compress a new file straight away.

Colonist

@Bill:
Glad you think so. The current demo is very short, but if you're a fan of this type of game it might be better off to wait until we release a proper demo rather than playing the testing stage that is very rough around the edges.

@kumada:
Thanks for taking the time to send the feedback; I've been getting a lot of the same things mentioned, so everything should be fixed.

In response to you, and for anyone else who might want to test it and find any problems, I'll quickly go over some of the mentioned stuff:

Title screen is just stock; not had anyone to make up a screen for it yet, nor have I had anyone to make art for the region map, which was done fairly quickly to get the idea across; I didn't want to spend too long on a placeholder.

I should mention that it is there for testing more than demo purposes to catch any problems and make sure the basic game works fine, so we know what to improve to advance; much of the dialogue and instructions will be getting vastly changed, as they're extremely basic right now. (this includes the quest, where I obviously put the wrong name xD)

The tool cycle is an issue I'm having trouble with due to the ABS. The weapon itself will change, but the icon it draws doesn't update; this is the same reason the health bar doesn't always go down when it should; I need to ask Khas' if there's a script call to update the hud/icon drawing from the common events that run them.

The brown rock is supposed to be too strong for tools to break and requires the Drill Gun; however, since no damage counters appear above them I can see the confusion, and none of us have noticed (since we're already in the know!). Fresh eyes is exactly what we needed; there will be a better instructional on that map and I'll make sure it covers those rocks.

The middle objective never clears as human error, I've obviously made a mistake in the script call that completes it.

I'm not sure what you mean by "main map". Do you mean the exploration/forest maps around the caves? It's possible they will be changed or edited, or at the very least the next section of exploration/caves will be different than them; they're intended to be larger, if nothing else.

About the game over, I'm not sure either actually, I must have set the exhaustion checker wrong, as the game is, as you say, never meant to actually have a game over. That will definitely need to be fixed.

You're the first person to mention a problem with being stuck in a cave, so I'm not sure what that issue is, but will look into it and hopefully have it resolved.

I think that's everything. Again, cheers for taking the time to give feedback, it's exactly what we needed to get the improvements it needs :)

Colonist

Just read through your notes and will be taking a lot of it into consideration. I have noticed a couple of the same errors after i uploaded it (including that the village tileset hasn't been double-checked for passability) and I've clearly forgotten to notinmap the weather system.

A lot of the dialogue will be getting revamped; we were just wanting to get the content there so we could get some tests on the gameplay before going too in-depth with dialogue; there's plans for deeper character development as well, since they'll be the only characters in the game.

Cheers for takin' the time to send me the notes :)

The Dungeon Crawler

Whoops! I updated the wrong profile; the latest profile/blog updates were actually intended for another game; "Colonist" which can be found here.
http://rpgmaker.net/games/4198/

TDC has no updates and is a complete mini-project.

Dance of the Immortals

Ah, aye this is VXA, I'm trying to use it to the best of it's potential, given my knowledge and some elbow grease ;)

Dance of the Immortals

The version uploaded on this site is the latest version (with ABS). For the mediafire link or for the older versions, there's a list here.