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PepsiOtaku's DynRPG Plugin Emporium!

To be honest, I am confused about battle timing myself. I only know part of it, and the things you described I count to the mysteries I don't know about either...

+++ DynRPG - The RM2k3 Plugin SDK +++

Known bug, with transparency in general. The transparency changes depending on the Y position of the event on the screen.

Is already fixed (on my computer), will be released soon.

CMS Gold Display in RM2k3

It will help. It's compatible with DynRPG of course, and PicPointerPatch is definitely the way to go here.

PepsiOtaku's DynRPG Plugin Emporium!

@PepsiOtaku: I am under the impression that it is indeed possible to replace the default ATB system if you set RPG::battleSpeed = 0; and then manually increase the battlers' atbValue every frame...

+++ DynRPG - The RM2k3 Plugin SDK +++

Hmmm that would be an idea... a feature to trigger an event even though the player didn't do the actual action.

+++ DynRPG - The RM2k3 Plugin SDK +++

Currently there is no access to the panorama.

About the switch problem - just a guess: You have the treasure chest use a switch start condition at an event page? In this case take a look at the updateEvents method here: http://rpg-maker.cherrytree.at/dynrpg/class_r_p_g_1_1_map.html#ab0b8f845f99beb32cd99364b60d980a5

Essentially, you would need to call RPG::map->updateEvents(); to have the RPG Maker re-check all event start conditions after you changed the switch.

+++ DynRPG - The RM2k3 Plugin SDK +++

Documentation
Many things are only stored in this class if they were changed and are now different from the default in the database, thus you should use the getter methods to access these things.
Therefore, you better use RPG::system->getBattleBGM()->play() because battleBGM is empty if it means "use the default from the Database".

@bulmabriefs144: void onSaveGame(int id, void __cdecl (*savePluginData)(char *data, int length)) is correct. It means it gets two parameters: id and savePluginData. id is an integer and savePluginData is a pointer to a function (this function can be called to store your own data, it gets the parameters data and length).

+++ DynRPG - The RM2k3 Plugin SDK +++

Your onLoadGame and onSaveGame callbacks have the wrong signature. See documentation.

[PLUGIN CONDITION ICONS 2k3 Bug] Bug with more images

Try the latest dynloader.dll and tell me if it still happens: http://share.cherrytree.at/showfile-10117/dynloader.dll

How to Beat the Map Tree Break (the Easy Way)!

I don't remember the details, but there is a protector tool around somewhere which modifies the map tree and the game engine in a way that the engine can read it but the editor can't, to prevent people from opening the game in the editor.