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Needing a specific script for DynRPG. Kinda simple.

The key assignment can be changed using http://rpg-maker.cherrytree.at/dynrpg/class_r_p_g_1_1_input.html

(By the way, before anybody thinks there are jokes involved or something: The keys F13-F24 do exist. Just not on normal keyboards (well, you get F13-F15 by connecting a Mac keyboard). But they have logical key codes.)

Windows 8 and RM2K3

I am going to develop a new, more performant and less buggy version of AnotherFullscreenMode soon, and I'm glad I found thread as I didn't know about DXGL before ;) So my goal needs to be being better than DXGL for RM2k(3).

Anyway, I just wanted to point out that the RPG Maker is running at 60 FPS normally, not 30.

[Rm2k/3] Discovering savegame data

Your link is broken.

If I see which chunks are unknown, I could look their meaning up in their definitions inside RPG_RT.exe.

Help with Pic pointer patch

Very quick explanation for your specific example:

Name your bar images HealthBar0000 to HealthBar0010 if you have 11 different images (0-10). Then do (variable IDs 401-402 are an example):

(Create a value 0-10 for the hero's health in var 0402:HealthValue)
<> Change Variable: 0402:HealthValue = Hero's HP
<> Change Variable: 0402:HealthValue *= 10
<> Change Variable: 0402:HealthValue /= Hero's MaxHP
(Set the picture ID to 20 - as an example.)
<> Change Variable: 0401:HealthPicID = 20
(Show the picture. The patch will see picture ID 50401, subtract 50000 and use variable 0401 as picture ID and the next variable, 0402, as the last 4 characters of the picture name.)
<> Show Picture #50401, HealthBar0000

Let's say the value of variable 0402 was 7, then picture "HealthBar0007" would be loaded to picture ID 20.

[2k3] Variable value in item's name/description

Possible yes, if you know the right memory addresses (which I don't, but I can look them up later). "Officially" supported by DynRPG, i.e. with a proper encapsulation and documentation, no.

RPGMaker 2009 in Windows 8

It runs just fine on my Win8 x64 PC. But I would be very curious in what is happening on your PC. Please add me at Skype (cherry-dt) so I can do some debugging with you. Thanks!

RMSaveAnywhere - save & heal anywhere in any game [RM2k(3)]

Ah, I see. Thanks!

RMSaveAnywhere - save & heal anywhere in any game [RM2k(3)]

Update: New features! You can now use Alt+F11 to open the game menu even whn it's disabled (again, press Shift+F11 if you have a black screen), and you can do a full healing by pressing Ctrl+F11!

By the way: To use a different F key instead of F11, start it with parameter /F1, /F2, ...

@moderators: Could somebody change the thread title from "Save..." to "Save & heal..."? I think I can't do that myself.

PepsiOtaku's DynRPG Plugin Emporium!

@PepsiOtaku: Cool! I was planning to add the window classes to DynRPG too (allowing you to use the system windows just the same way the RPG Maker does - and manipulate the existing ones), but until then, your solution sounds like a great way to show windows.

Because I have no idea when I will finally be adding more stuff again...

+++ DynRPG - The RM2k3 Plugin SDK +++

Yes, I think I will add it to DynRPG (giving credit to bugmenot of course).