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+++ DynRPG - The RM2k3 Plugin SDK +++

@bulmabriefs144: Just create an IPS with Lunar IPS (compare before and after patching the HPA). However I am quite sure PicsInBattle is not compatible with DynRPG anyway...

[DynRPG Plugin] DynModeSeven

author=Kazesui
Indeed, fixed graphics and fixed direction does not work. The SDK does not give access to these event properties, so I'm unable to handle them accordingly (outside of adding more comment commands).


It does. http://rpg-maker.cherrytree.at/dynrpg/class_r_p_g_1_1_character.html#af32eb82be5b7d3b83149036911c5d3e0

[RPGmaker 2003] Help with Finder.exe, Power Patch Compact and Disharmony

Unfortunately, I have the same problem (with Finder in general), maybe it's not x64 compatibile (it's quite old)... can somebody else try it please?

[rm2k3] Casting time | Question about DynRPG

No, I think that patch was only for 1.09, but I can create one for you for 1.08 as well...

[DynRPG Plugin] DynModeSeven

By using a custom rendering method?

[DynRPG] System/Custom Sound & Music Player

It should be noted that this also allows you to use variables to specify the volume, speed, panning or fade because this is a feature DynRPG exposes to all plugins automatically. Just prefix the number with a "V" (can even be more "V"s for more indirection). Example: @se_custom "test", V123, 100, V456

[rm2k3] Casting time | Question about DynRPG

First of all, your sandbox is your project folder. You can just create a backup of your project folder and that's it.

All you need to do is running the DynRPG patcher - it will automatically detect that your RPG_RT.exe version is not compatible and ask you to replace it with a fresh 1.08 version. This will remove all previous modifications, of course. Since it's all about the RPG_RT.exe, this has no effect on your RPG Maker (the "About" window will still show 1.09), nor on any of your project's data files (maps, database, etc.). Also, the patcher automatically creates a backup of your old RPG_RT.exe, named RPG_RT.exe.bak, so it should be easy to switch back even if you forgot to back up your project folder.

[RPGmaker 2003] Help with Finder.exe, Power Patch Compact and Disharmony

Send: http://share.cherrytree.at and copy link.
RM2k9: Try enabling compatiblity mode and admin rights for both rpg2009.exe and the original rpg2003.exe (since the latter is used by the former).

If it still doesn't work, it might be due to an Antivirus software of Firewall interfering (I remember problems with COMODO, for example). If such a software tries to modify programs in memory when they are started, to inject some additional code, it makes the RM2k9 loader screw up because it expects the original RM2k3 program in the memory, not something modified.

[rm2k3] Casting time | Question about DynRPG

No, 1.09 is indeed newer, and has actually a few bugs fixed which 1.08 suffers from: http://cherry1.ch.funpic.de/rm2k3changelog.htm

However, for historical reasons, most patches, including DynRPG, need 1.08. The reason is somewhat stupid: When I started looking into the guts of the RM2k3, back in 2007, I just took an RPG_RT.exe from the RM2k3 I had installed. This was the version most people in the German community had, which happened to be 1.08. Quite a large database of internal info evolved over the years (a lot of work went into it), and now it's hard to change to another version because all memory addresses are different and it would be very hard to port everything and get all the internal info for the new version again. So we are stuck with 1.08. Had I known that someday I would create a cool DynRPG software and that there was a newer version around (I didn't even know that back then), I would certainly have chosen 1.09 over 1.08.

+++ DynRPG - The RM2k3 Plugin SDK +++

Seems like there was an old loader in the download, please patch again: http://share.cherrytree.at/showfile-12494/dynrpg.rar

Thank you!