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+++ DynRPG - The RM2k3 Plugin SDK +++
+++ DynRPG - The RM2k3 Plugin SDK +++
Counter-Attack: Basically, yes, however there is no "show battle animation" function yet so showing the animation would be a bit complicated (custom animation based on images or something like that).
Row: No problem, see RPG::Battler::row
Row: No problem, see RPG::Battler::row
+++ DynRPG - The RM2k3 Plugin SDK +++
That's certainly possible and I already have a "super battle" plugin in mind where this would be one of its features.
Utilizing the Class tab for different effects? [2k3]
Oh sorry, wrong thread. I meant this post: http://rpgmaker.net/forums/topics/10254/?post=336519#post336519
+++ DynRPG - The RM2k3 Plugin SDK +++
[RM2k3 DynRPG Plugin] Keyboard & Mouse Input
+++ DynRPG - The RM2k3 Plugin SDK +++
Yes, i will check it out. About textboxes: that's because of the UnlockPicsPatch which is included, I think. A simple wait solves that problem (It's because certain event commands are not blocked anymore while the messagebox is open - or in this case: closing.)
@Orochii: For Multihit, you probably need to call RPG::updateBattle in a loop in order to wait for one popup to finish (battler->damagePopupTimer == 0) before starting the next - the Maker can only display one damagePopup at a time unless you displa the damage in a custom way (e.g. Using RPG::Image::drawText).
By the way, would you mind sharing your plugin with us, even if it's only for educational reasons?
@Orochii: For Multihit, you probably need to call RPG::updateBattle in a loop in order to wait for one popup to finish (battler->damagePopupTimer == 0) before starting the next - the Maker can only display one damagePopup at a time unless you displa the damage in a custom way (e.g. Using RPG::Image::drawText).
By the way, would you mind sharing your plugin with us, even if it's only for educational reasons?
[RM2k3 DynRPG Plugin] Keyboard & Mouse Input
+++ DynRPG - The RM2k3 Plugin SDK +++
Changing formulas isn't yet possible with DynRPG and not so easy to implement, sorry. About Physical attacks of monsters: I think it would really be easier to use skills...














