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+++ DynRPG - The RM2k3 Plugin SDK +++

Hmm, interesting, here it works... Can you please send me your RPG_RT.exe file?

+++ DynRPG - The RM2k3 Plugin SDK +++

Counter-Attack: Basically, yes, however there is no "show battle animation" function yet so showing the animation would be a bit complicated (custom animation based on images or something like that).

Row: No problem, see RPG::Battler::row

+++ DynRPG - The RM2k3 Plugin SDK +++

That's certainly possible and I already have a "super battle" plugin in mind where this would be one of its features.

Utilizing the Class tab for different effects? [2k3]

+++ DynRPG - The RM2k3 Plugin SDK +++

Shop bug is fixed. Please re-download and re-patch!

[RM2k3 DynRPG Plugin] Keyboard & Mouse Input

I fixed a bug: In fullscreen, the mouse coordinates were wrong. Please re-download!

+++ DynRPG - The RM2k3 Plugin SDK +++

Yes, i will check it out. About textboxes: that's because of the UnlockPicsPatch which is included, I think. A simple wait solves that problem (It's because certain event commands are not blocked anymore while the messagebox is open - or in this case: closing.)

@Orochii: For Multihit, you probably need to call RPG::updateBattle in a loop in order to wait for one popup to finish (battler->damagePopupTimer == 0) before starting the next - the Maker can only display one damagePopup at a time unless you displa the damage in a custom way (e.g. Using RPG::Image::drawText).

By the way, would you mind sharing your plugin with us, even if it's only for educational reasons?

[RM2k3 DynRPG Plugin] Keyboard & Mouse Input

Mhm, yes, I see... I just thought they are addons for an addon/utility, so to say. :-)

+++ DynRPG - The RM2k3 Plugin SDK +++

Changing formulas isn't yet possible with DynRPG and not so easy to implement, sorry. About Physical attacks of monsters: I think it would really be easier to use skills...

[RM2k3 DynRPG Plugin] Keyboard & Mouse Input

Well, it's not really an utility either, it's something completely new... and I don't want to upload anything to RMN because of the update problem (and my download counter).