CORFAISUS'S PROFILE
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
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Final Tear 1
I should hope that this game uses the default walking and text speed. If so, I'll try to play through it. If not, I probably won't give it more than 10 minutes. Just saying...
.hack//Refresh Vol 1//Blind
I remember when I wanted to make a .hack game using the Rm2k3 back around 2004. I never made it past a poorly mapped Aqua Town Mac Anu and the outside of the Hidden Forbidden Holy Grounds with a data bug monster that was just a green tinted RTP alligator.
I am interested in seeing how you work with the randomly generated fields/dungeons.
I am interested in seeing how you work with the randomly generated fields/dungeons.
[RM2K3] Section of area detection event interfering with other section.
What I'm trying to do is essentially make areas for the world map using variables that change the tileset used if the player is within the area. So, say, for this:

I want for the tileset to change if the player is inside the mountain range and resort back to the default while outside the mountains.

I want for the tileset to change if the player is inside the mountain range and resort back to the default while outside the mountains.
[RM2K3] Section of area detection event interfering with other section.
I'll look into that. Thank you.
EDIT: If I understood it correctly, that method didn't work. There must be some explanation for why it's only the desert area that doesn't want to cooperate with the system. The only real problem I see is that I want for the player to only be able to land at one area of the desert and have to walk to the other side to reach a large optional dungeon (I'm an ass), and that only certain monsters will appear in this area, though this would work normally as a regular sand tile is used as the beach and another as the desert.
EDIT: If I understood it correctly, that method didn't work. There must be some explanation for why it's only the desert area that doesn't want to cooperate with the system. The only real problem I see is that I want for the player to only be able to land at one area of the desert and have to walk to the other side to reach a large optional dungeon (I'm an ass), and that only certain monsters will appear in this area, though this would work normally as a regular sand tile is used as the beach and another as the desert.
[RM2K3] Section of area detection event interfering with other section.
I've been cutting down on how many events I need for the world map and I've decided to just go with creating an area using variables for world map chipset changes instead of a line of events around the area. All other areas aside from my desert area work fine, but the desert areas seem to only pay attention to the last one on the list while ignoring all others. Individually they work, but as a group they don't. I think it might have something to do with turning on and off switches, though other areas have multiple parts to them.
Does anyone know what needs to be done to get this to work?
This is how I have the "coding" set up:
The Call Event is essentially if is ON or OFF then Change Chipset.
Does anyone know what needs to be done to get this to work?
This is how I have the "coding" set up:
<>Branch if Var [####:World Map Terrain X] is (left X location) or more
<>Branch if Var [####:World Map Terrain X] is (right X location) Less/Equal
<>Branch if Var [####:World Map Terrain Y] is (upper Y map location) or more
<>Branch if Var [####:World Map Terrain Y] is (lower Y map location) or Less/Equal
<>Switch Operation: [####:World Map Desert] ON
<>Call Event: World Map Terrain
<>
Else Handler
<>Switch Operation: [####: World Map Desert] OFF
<>Call Event: World Map Terrain
<>
End
*Continue through other possible Else Handlers*
The Call Event is essentially if is ON or OFF then Change Chipset.
screenshot2.png
I think this game looks fairly charming, as it reminds me of my brother's first game, the one that inspired me to get a start on this whole RM thing. Sure, it wasn't that great, but the nostalgia is definitely there.
Tales of Travion Part I: Conspiracies
Also, you need to include all parts of the setup game-disk for others to be able to install and play your game.













