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Emo Require: Do RPGs need a story?

author=LockeZ
Yeah, no. This doesn't work. The sole point of a movie is to tell a story. A game *can* tell a story, but the primary point is to provide a fun game to play. There's no comparison.


I disagree. A film, in theory, should be all about telling a story, but there are just so many Hollywood movies that prove it is wrong, and are either about eye candy (hello Bay and Cameron!) or celebrity promotion. Notice I didn't say "no story" but "decent story".

As for your question - indeed, i don't play racing games because they bore me to tears and they're all identical to me anyway. I don't play puzz;e games because they're too abstract and the context is simply not there. Heck, I choose my boardgames based on the fluff (backstory, characters etc.) and not mechanics. I guess I'm just more of a "need context or else" type of player.

author=LockeZ
The definition of an RPG is a specific type of gameplay. It has nothing to do with story. Story is great in any game. I totally approve of putting as good a story as possible in every game on the market. Nothing about RPGs is special though. They're just a different type of gameplay. We have chosen to make games with this type of gameplay because we prefer it to other types of gameplay.


An RPG without story is nothing more than an abstract combat simulator, a strategy game of a sort. Instead of making up definitions ask any player what are the most typical aspects of RPGs. I can guarantee you that most will tell you that they're story-driven games with focus on plot and characters instead of gameplay.

Something to consider - the most memorable (and nostalgia-inducing) books, films, and games are those that make you care about what happens to the characters. If you strip those works of the story, you're left with nothing more than character types that do not interact with each other or the world, making them flat and uniteresting, and especially not worth caring about (like some dressed up Barbie dolls). You're essentialy making those works forgettable and, in turn, worthless. The same happens if you put too much emphasis on RPG mechanics and not enough on the characters and the plot. Heck, Doom wasn't just a good shooter, it was a shooter where you played the role of a futuristic uber-marine that fought off a devil invasion from hell with chainsaw and shotgun. If they had replaced the sprites with formless blobs and removed all textures, all the while maintaining the mechanics and level design, no one would play that game. RPGs are even more sensitive when it comes to that.

Emo Require: Do RPGs need a story?

Saying that RPGs don't need decent stories is like saying that movies don't need decent stories, only good visuals and good tolerable acting. Do I really need to explain why this is bullshit?

Furthermore I believe you're mistaking story for plot. Story doesn't have to be conveyed through dialogue alone you know, there are so many other ways to do it, including ambience. For example all the story in R-Type Delta is told through level and enemy design, and both are so unique that I instantly fell in love with that game, even if it was average as one.

Oh, and there's also the issue of RPG battle systems usually being the worst (boring + tedious) part of the game. Discard all the other parts and you're left with a game that's as fun as a visit to the dentist. The context provided by the story is what actually makes RPG mechanics bearable. This is the same for other genres as well. Good story can keep you going even if the game is mediocre, and a bad story might turn you off a well-designed game.

All I know is I wouldn't be playing an RPG if all there was to it was some generic setting and lol endless battles and don johns! That's why I can't stand MMORPGS and roguelikes. If I want to play a game with no story (as in undeveloped, not bad) I play a shooter.

BTW, FF X-2 sucked big time, so I don't think it's a good example.

The top five RPG Maker games

Yup, we can argue between ourselves whether the games they mention deserve it, but what the article does is make the world aware that there exists such a thing as RPG Maker and that it has a community that produces truly asskicking games (from time to time). I say that's good. Hell, that's awesome!

Leo & Leah: A Love Story

author=Strangeluv
Odd... I just replayed that part to check this but it didn't happen to me. Wonder if this happened for anyone else


Yes, to me.

The BoFII:TFC(XP) Custom Sound Test Menu

What I want to know is are you guys actually working on the game and not just fooling around with useless menu scripts (sound test? Really?) and brainstorming ideas on what to add to the game, even though I was convinced this was to be a port and not a remix? For now it seems you don't have anything playable and yet you're asking people what kind of counters to add to the menu... I think you got your priorities wrong.

Our goal for today...

Total number of downloads, updated automatically every five minutes.

Oh, BTW, you guys are smart.

Someone's getting defensive about their Breath of Fire 2 SNES to RM XP port.
Cool.

One thing I do not understand - you're blogging about this game almost daily and when someone provides tips on how to improve the game and points out which parts need polishing because of graphics clashing or flaws in design (which I guess is the purpose of blogging so much about a game, to get helpful comments), you, instead of acknowledging them, tell them to unsubscribe and troll elsewhere. Am I missing something here? Maybe you don't understand the purpose of RMN and the gamepage system? It seems what you need is a private blog outside of RMN, where you will get all the praise you need from BoF fans and be able to delete all the comments that are not to your liking. Something to consider.

Americans are stupid?

I must admit I laughed out loud several times while watching this :)
The best bit was when they thought Koreas were in Australia. Oh, and Utopia - that was ace :D

Visions & Voices: Revision

Make sure you fix that Intelligence stat.

Giving Feedback: Pass or Fail

author=ShortStar
Making a checklist for everyone.
- Don't use RTP.
- Don't use default font (remember to make it readable)
- Use music on the title screen.
- Don't have a long introduction. A minute is too long in my opinion.
- Include shinny things when there is something to get somewhere. Hidden items.
- Tint screen WORKS BEST with the fade out... then tint... then fade in.
- Don't use default battle system.
- Random encounters are bad (and the backbone of RPGs).
- Too many villages defeat the purpose of an RPG.


u forgot 3-tile rule

~rpg maker guru