DECKY'S PROFILE
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catacombs.PNG
hlajmar.PNG
Really digging the autoshadow policy here. Autoshadows actually look quite good with the lower res graphics.
menu.PNG
I like where this is going, yeah. My only concern are the large bars. I believe the YF menu plugins for MV might be able to remedy that.
jamieforest.png
Thanks :D Might have to break it up into quarters if the eventing causes frame slowdown, but fingers crossed.
The Gameplan Moving Forward
Cuties & Clues
This was fantastic, albeit a tiny bit undercooked (which is understandable since EVERYTHING is custom). I found a few bugs:
Sometimes the items in the chest did not match the items I received; several times I got a wrench when I was supposed to get something else, like the Molotov.
If I die, I get a black screen. Can't move out of it without exiting manually.
The color system is FANTASTIC and very similar to something I've been planning for a game.
My only gripes about the gameplay balance are that the enemies become far too easy after the first few rooms. Then again, I chose a balanced character (the orange dude).
Same with the traps. They only deduct 1 HP, so I kinda cheesed a few of 'em and healed up during an easy rat battle.
But still, I love the amount of customization here, especially for 2k3. The art is charming in that great 8-bit style, the level design is clever enough without going into puzzley territory, and the skills were well crafted. I'd love to see a more fleshed out version of this game.
Story-wise, the intro was charming, but I don't play an Avee game for story. With that said, the concept was really nice and there's some replay value built in due to the different characters at your disposal as well as the need to keep other people alive to get the best ending.
4/5
Sometimes the items in the chest did not match the items I received; several times I got a wrench when I was supposed to get something else, like the Molotov.
If I die, I get a black screen. Can't move out of it without exiting manually.
The color system is FANTASTIC and very similar to something I've been planning for a game.
My only gripes about the gameplay balance are that the enemies become far too easy after the first few rooms. Then again, I chose a balanced character (the orange dude).
Same with the traps. They only deduct 1 HP, so I kinda cheesed a few of 'em and healed up during an easy rat battle.
But still, I love the amount of customization here, especially for 2k3. The art is charming in that great 8-bit style, the level design is clever enough without going into puzzley territory, and the skills were well crafted. I'd love to see a more fleshed out version of this game.
Story-wise, the intro was charming, but I don't play an Avee game for story. With that said, the concept was really nice and there's some replay value built in due to the different characters at your disposal as well as the need to keep other people alive to get the best ending.
4/5













