DECKY'S PROFILE

Decky
I'm a dog pirate
19645
Indie developer.
Unchained
Winner of the 1.44 MB Floppy Disk Event. Four monsters have been turned into humans!

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Trials of MZ

I'll try to get around to providing feedback soon :D

Trials of MZ

I regret putting the juggernaut class in the demo.

Trials of MZ

Welp, I got the opening dungeon completed and 4 of the classes finished. Should be 20-30 minutes of gameplay. You can also explore the world map and the first town afterward.

Trials of MZ

This event is right up my alley, but sadly I have to work as hard as humanly possible. Might be difficult to find the time.

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it's always barry's fault

Aremen's Prophecy - Community Game Sign up!

Name: Deck

Portrait: D9

Personality: curious, competitive, cocky

Team: Team 2K

Class: Magic Tome

~~Stats~~
Strength: 4/10
Intelligence: 4/10
Vitality: 2/10
Agility: 10/10

Rock, Papers, Scissors: Scissors

opening_credits_roll.png

This is a very nice perspective :O I like it a lot!

Balmung Cycle Part I: The Messenger and the Heretic

I played most of this and had fun! Really cool dungeon design and systems. I liked the uniqueness of the four elements and the idea of conditional bonuses during combat, but I feel they could be fleshed out a bit better. The story was really carried by the well developed setting and lively cutscenes. The dialogue hasn't necessarily aged well, but I can see why it was very amusing for its time. I can tell that quite a few 2k3 games were influenced pretty heavily by this project. The polish is pretty high even by modern standards, though the balance is a little inconsistent as others have mentioned. A pity the full story is incomplete, but such is RM.

Villnoire

I played a good chunk of this. It's very story and character-driven, that's for sure! I did find some of the dialogue quite amusing, such as the banter in the prisons and the little girl at the start. I believe I left off at the Minotaur boss, so I'm about 30-40 percent complete.

The gameplay is really simple but actually pretty well balanced. I just wish the game capitalized on the skill board more. I'm sure it'll get a bit more involved later on, but I entered the first boss with this hunch that I'd need poison resist and was actually disappointed, hahaha. It was just a hunch I had, since it was the easiest of the passives to obtain and the enemies were inflicting poison throughout the dungeon.

The minotaur fight is actually kinda clever since the big hit is well telegraphed. I have a similar fight scripted in Solitary. The defend command isn't used enough in RM games!

The mapping is very pretty and some of the best refmap out there. The areas are nicely shaped without being too crowded, and there's a nice amount of ground detail too. You did a nice job toeing the line between adding detail and showing restraint.