DUDESOFT'S PROFILE

Dudesoft
always a dudesoft, never a soft dude.
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Instagram: @jslongstreet


3DS Friend Code: 4828 - 4707 - 8405













"Chill" -Gov'ner Arnold Schwarzenegger

http://apartofmedies.pwp.blueyonder.co.uk/poodle.html
Poodle Can-Can by NewBlack

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introverts are just assholes who resent having to waste their precious time on other people. Extrovertas are assholes who can't stand being alone and make everyone do what they want
Atom Pulsar and the Rust...
A surreal adventure on a nearly deserted island!

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Bun-Bo Forum RPG

Attila the Honey Badger / LockeZ Fighter Class

HP: 15 (-13)
Plot Points: 18
Lead Pieces: 80 LP
Status Effects: Omni-Effect: Succubus Charm. Makes the target irresistible to nearby people. Fast-Talk Rolls are Perfect.


Shticks:
Devour: 5 - Eat someone whole, in one giant bite. They can escape with a Disarm Trap or Break Down Door roll, otherwise get burped up eventually and take 1d6 Damage! This can be used to carry someone, but the same damage applies.

Inventory:
- Catapult (1d6+X Damage, Fire Gun skill-based. X is determined by ammunition.)
- Mysterious MacGuffin Key
-
-
-
-
-
-


Chakes Pierre / MrChears Wizard Class

HP: 7 (-3)
MP: 12
Plot Points: 18
Lead Pieces: 30 LP
Status Effects: N/A


Schticks:
Tragedy: 5 - Causes the Target to gain the Tragic status effect. Not only does the Target add +3 to all rolls, but the Animator will also go out of his way to torture the Target. Lasts 1d6 Turns.

Magical Schticks:
-

Inventory:
- Feather
- Wooden Door (w/ Magical Shielding)
- List of Signatures on back of menu
-
-
-
-
-


Rick O'Shea / Hexatona Thief Class

HP: 11 (-7)
Plot Points: 19
Lead Pieces: 60 LP
Status Effects: N/A


Chutzpah Skills:
Fast-Talk 6
Pass/Detect Shoddy Goods 9
Sleight of Hand 9
Sneak 9

Shticks:
Lockpick - 6 Using whatever blunt object may be handy (including one's own head), the user begins to break the lock. The best way to break into a place--- is to BREAK into it!
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Utility Knife (with a Frying Pan inside)
-
-
-
-
-
-
-


Hameln / Shinan Thief Class

HP: 12 (-6)
Plot Points: 17
Lead Pieces: 50 LP
Status Effects: N/A


Shticks:
Vanish - Can disappear entirely. A Smell roll can detect the user; as could anything the user walks through.
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Needle
-
-
-
-
-
-
-


Attila / LockeZ
With a frenzied scrambling, Attila mercilously digs through the rubble of the Potions R Us shop.



Somehow, despite all odds, he finds something keenly interesting. A tiny, special key.
Attila found the Mysterious MacGuffin Key!
+1 Mysterious MacGuffin Key
+1 Plot Point!



Also, Attila feels a weird itchy sensation as his Omni-Effect turns to: Omni-Effect: Succubus Charm. Makes the target irresistible to nearby people. Fast-Talk Rolls are Perfect.

Chakes / Chears
Chakes scrounges around the Gettum Inn, and finds a menu with a blank side. Somehow he is able to procure everyone's signatures. The patrons don't even seem to notice they're signing the paper.
These are the names that appear on the cursed document:
-Floak the Lizard Assassin
-Barkley the Dog Fighter
-Sot the Badger Thief
-Kraty the Squirrel Fencer
-Bur the Bear Fighter
-Orin the Barkeep Dog Ex-Fighter

Everyone in the Gettum Inn, except Chakes and Rick have the Tragic status!
+1 Plot Point!




Hameln / Shinan
Hameln shakes his head, and finds himself seated on the bartop next to a tankard of rootbeer, and a bowl of peanuts. The likes of which dwarf the mouse.
Across the room is the free cheese...


Rick / Hexatona
Without hesitation, Rick seats himself between the Squirrel Fencer, and Lizard Assassin. Ordering his drink in the cockiest manner, Rick succeeds in two things:
Catching the fencer's attention, and enraging literally everyone else!
All eyes turn on Rick. Murderous intent glinting in each one. The Fencer, however, appears amused.
+1 Plot Point!




Attila / LockeZ
Meanwhile...
The Potions R Us shop owner, Reggie the Bear, a bear of impressive stature, angrily pounds back a potion from his Inventory. Someone is gonna pay for all this damage. His life's work has been destroyed!



Almost immediately, the massive bear errupts into flames. Drying off the potion mess dripping from his fur.
Reggie the Bear gains the Giant Strength. (Gives the user much more strength. -6 on Muscle rolls!)



Reggie the Bear also absorbed the Omni-Effect, being at the epicentre of the explosion.
Reggie the Bear's Omni-Effect becomes: Preservation. (Stops whatever its poured on from rotting or degrading.)

What are you drinking about right now?

Avoid! Avoid! Workplace romance *seldom* works out. Usually ends badly.

What Videogames Are You Playing Right Now?

Just caught up with Spider-Man dlc, and gave J-Stars Victory VS+ a go. It's uh... Something. If you are a die-hard manga fan, this may be for you. For me... It's a random assortment of unknown weirdos with moves that adhere to the same button combos. It's very clunky and repetitive. Seems to rely on mashing special attack until you super move is ready to end the fight.
Overall not impressed.
The graphics are pretty decent, though some of the characters clearly got a 'whatever' treatment. Like Seiya's Pegasus armour has this Dreamcast-esque metallic appearance. Very bland. The background areas soon well done. Not much more to say here.

What are you drinking about right now?

author=kentona
i like nuances of vanilla and you can't stop me

You know they changed the name of vanilla ice cream to be more racially sensitive in these troubled times?
Yeah, now you have to ask for two scoops of privilege.

Bun-Bo Forum RPG

Attila the Honey Badger / LockeZ Fighter Class

HP: 15 (-13)
Plot Points: 17
Lead Pieces: 80 LP
Status Effects: Omni-Effect: Stamina Boost (-6 to all Muscle and Zip rolls!)


Shticks:
Devour: 5 - Eat someone whole, in one giant bite. They can escape with a Disarm Trap or Break Down Door roll, otherwise get burped up eventually and take 1d6 Damage! This can be used to carry someone, but the same damage applies.

Inventory:
- Catapult (1d6+X Damage, Fire Gun skill-based. X is determined by ammunition.)
-
-
-
-
-
-
-


Chakes Pierre / MrChears Wizard Class

HP: 7 (-3)
MP: 12
Plot Points: 17
Lead Pieces: 30 LP
Status Effects: N/A


Schticks:
Tragedy: 5 - Causes the Target to gain the Tragic status effect. Not only does the Target add +3 to all rolls, but the Animator will also go out of his way to torture the Target. Lasts 1d6 Turns.

Magical Schticks:
-

Inventory:
- Feather
- Wooden Door (w/ Magical Shielding)
-
-
-
-
-
-


Rick O'Shea / Hexatona Thief Class

HP: 11 (-7)
Plot Points: 18
Lead Pieces: 60 LP
Status Effects: N/A


Chutzpah Skills:
Fast-Talk 6
Pass/Detect Shoddy Goods 9
Sleight of Hand 9
Sneak 9

Shticks:
Lockpick - 6 Using whatever blunt object may be handy (including one's own head), the user begins to break the lock. The best way to break into a place--- is to BREAK into it!
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Utility Knife (with a Frying Pan inside)
-
-
-
-
-
-
-


Hameln / Shinan Thief Class

HP: 12 (-6)
Plot Points: 17
Lead Pieces: 50 LP
Status Effects: Boggled / Opening Credits (1 Turn)


Shticks:
Vanish - Can disappear entirely. A Smell roll can detect the user; as could anything the user walks through.
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Needle
-
-
-
-
-
-
-


Attila / LockeZ
With great determination and skill, Attila sets his trap and awaits the fruits of his labour...


Chakes / Chears
Meanwhile... Chakes finds a new door! B-B-B-Bonus!


Rick / Hexatona
Also meanwhile, Rick enters a rowdy bar. It looks like numerous fights break out here at the drop of a bad word. Presently, a Dog Fighter is tackling a Badger Thief into a table. The two break into a full-on Fight; a ball of dust with fists and legs appearing here and there, amidst sounds of smacking.
At the bar, Rick sees a skeevy-looking Lizard Assassin, a Squirrel Fencer, and a Bear Fighter. Behind the bar, an old wrinkly Dog is polishing a dirty mug with an even dirtier rag.


Hameln / Shinan
Also, also meanwhile... peers into the window of the Packum Inn. It has a full table loaded with cheese of every sort. There is even a sign above it that reads, "Complimentary Cheese."
Around the tavern, the crowd within raise whatever glass they're holding. "Hameln!" the crowd hollars.
Uncertain how his perfect stealth tactic had failed him, Hameln suddenly noticed his name was floating above his head. Magic of some kind. Regardless of how... everybody knew his name.
It seemed harmless enough, so Hameln enters the front door safely.
Each person, in turn, stops by him to introduce themselves...

"Hullo, Hameln! Can I get you anything this fine day?" cooes an innocent-looking Deer.


"Hey, Chambers that's my customer. Every second one goes to me! Back me up, Sammy," growls a Mouse clearly on the verge of killing someone.


"Ho ho, nevermind Carla, Hameln. She's just off the cheese this month."


"You said it, Coach. Carla lay off Diane, will ya?" asks a charming Giraffe with a mug of black coffee in his hoof.


"Heeey, Hameln! Park a seat next to us, lil' buddy!" shouts a Beaver in a mailman outfit.
"Sure, the more the merrier!" a Bear in a suit adds.


"Ho jeez, look out," a skinny Dog youth shouts. Unable to steady the many drinks on his trays. Before anything can hit Hameln, Carla appears out of nowhere and expertly catches all the drinks on an empty tray.
"Easy, Woody. Or you'll kill Diane's customer," Carla mutters.
Diane Chambers gives a faint little laugh of defeat and says, "Ah hah, why don't you take Hameln's order? I believe it was Carl Jung who said, 'The least of things with a meaning is worth more in life than the greatest of things without it.'"
At this, Carla raised her eyebrows to their threshold. "I'll give you the least of things if you don't shove off, Bambi!"

And that is the Packum Inn. As Hameln is led to a seat beside the Bear and Beaver, a piano man begins to play a song. It is enchanting.
Hameln is trapped in Opening Credits for 1 Turn!

The Opening Theme Status Effect


Meanwhile...
The door to the Potions R Us opens with a creak, and Attila's catapult is triggered! The large ammunition zooms past the Bear who opened the door, and destroys some especially volatile potions.
The entire store explodes in extravagant fashion. The town is blasted from all angles. Anyone outside is hit with magical spray.

Luckily, Chakes was holding up his door, and he is unaffected...

The Bear who owns the store stands stockstill, unable to believe what happened. Dripping from ear to foot in potion mixture.

Likewise, Attila is blasted, taking...
-4 Damage!
Also, Attila gains the Omni-Effect status! (This means that every Turn, his status effect will change, for the remainder of the game!!!)
Presently, Attila is feeling the Stamina Boost (-6 to all Muscle and Zip rolls!)

Bun-Bo Forum RPG

You can indeed take anything not nailed down. Even then, it would be a strength check. I will point out that in this Adventure, and possibly future ones, your inventory is limited to an allotment of slots seen in your inventory, with the exception of Bag O' Many Things.

Bun-Bo Forum RPG

Attila the Honey Badger / LockeZ Fighter Class

HP: 15 (-9)
Plot Points: 17
Lead Pieces: 80 LP
Status Effects: N/A


Shticks:
Devour: 5 - Eat someone whole, in one giant bite. They can escape with a Disarm Trap or Break Down Door roll, otherwise get burped up eventually and take 1d6 Damage! This can be used to carry someone, but the same damage applies.

Inventory:
- Catapult (1d6+X Damage, Fire Gun skill-based. X is determined by ammunition.)
-
-
-
-
-
-
-


Chakes Pierre / MrChears Wizard Class

HP: 7 (-3)
MP: 12
Plot Points: 17
Lead Pieces: 30 LP
Status Effects: N/A


Schticks:
Tragedy: 5 - Causes the Target to gain the Tragic status effect. Not only does the Target add +3 to all rolls, but the Animator will also go out of his way to torture the Target. Lasts 1d6 Turns.

Magical Schticks:
-

Inventory:
- Feather
-
-
-
-
-
-
-


Rick O'Shea / Hexatona Thief Class

HP: 11 (-7)
Plot Points: 18
Lead Pieces: 60 LP
Status Effects: N/A


Chutzpah Skills:
Fast-Talk 6
Pass/Detect Shoddy Goods 9
Sleight of Hand 9
Sneak 9

Shticks:
Lockpick - 6 Using whatever blunt object may be handy (including one's own head), the user begins to break the lock. The best way to break into a place--- is to BREAK into it!
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Utility Knife (with a Frying Pan inside)
-
-
-
-
-
-
-


Hameln / Shinan Thief Class

HP: 12 (-6)
Plot Points: 17
Lead Pieces: 50 LP
Status Effects: N/A


Shticks:
Vanish - Can disappear entirely. A Smell roll can detect the user; as could anything the user walks through.
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Needle
-
-
-
-
-
-
-



Attila / LockeZ
A finger raises from an Attila-shaped pit in the ground. Soon after, Attila follows and surveys the land.



Chakes / Chears
After a pleasant little nap, Chakes awakes to study his map. Then heads off towards what he considers to be a pool.
...Leaving behind a crushed Rick O'Shea in his wake.





Attila / LockeZ
With an eye for the destructive, Attila soon collects enough giant boulders to crush even the most fortified castle. Setting up shop on a hill that seemed promising, Attila sits down and takes in his view.
There is no view. The whole town is obscured by trees and outer-lining houses. Time to find another hill!


Rick / Hexatona
Springing to life, as if nothing happened, Rick rejoices in his unmistakable victory against logic! However, a memory of his cousin Frankie caused Rick to wish to follow Chakes in pursuit of the pool.









Hameln / Shinan
Determined to find safety out more about the town, Hameln slips into the refuge of a small bush. It amply covers his mousey body and masks any shivers of fear from view. The mouse is so well hidden that even a passing guard dog doesn't notice him!



Chakes and Rick
The pair of you arrives at Building A, only to find an inn. More specifically, it is the Gettum Inn. It looks like a rather low-rent type establishment. It is two-stories tall, and there is a ruckus inside the front door. A door, which the pair of you notice is laying on the ground. Having been broken off at some point from the inside-out.
+1 Plot Point each for finding the Gettum Inn!


Hameln
From the vantage point of the bush, you see this:
A towering two-story building. There is a lot of noise coming from the front door, which is propped open to let in a summer breeze. A hanging sign above the door reads, "Packum Inn". The window panes are clean, and there's a nice sign in the window (requires a Read roll to understand).
+1 Plot Point for finding the Packum Inn!
Furthermore, you discover there is a town guard. It consists of an old fat dog, and his master; an old fat Dog Ranger in rusty armour.

Request Time! Mystic Might Templar Knights!

Blaise, human form


Blaise, Templar Knight - Green Chimera


Winston Miller, human form


Winston Miller, Templar Knight - Orange Nunda

DEATH BATTLE ROLEPLAY TOURNAMENT

Welcome to the first RMN Death Battle tournament!
GULP.....

I'll read the rules later and join up. Always down for a deathmatch.
Sadly I am not much of an RPer anymore. Not without dice, at least.

Bun-Bo Forum RPG

Attila the Honey Badger / LockeZ Fighter Class

HP: 15 (-9)
Plot Points: 17
Lead Pieces: 80 LP
Status Effects: N/A


Shticks:
Devour: 5 - Eat someone whole, in one giant bite. They can escape with a Disarm Trap or Break Down Door roll, otherwise get burped up eventually and take 1d6 Damage! This can be used to carry someone, but the same damage applies.

Inventory:
- Catapult (1d6+X Damage, Fire Gun skill-based. X is determined by ammunition.)
-
-
-
-
-
-
-


Chakes Pierre / MrChears Wizard Class

HP: 7 (-3)
MP: 12
Plot Points: 16
Lead Pieces: 30 LP
Status Effects: N/A


Schticks:
Tragedy: 5 - Causes the Target to gain the Tragic status effect. Not only does the Target add +3 to all rolls, but the Animator will also go out of his way to torture the Target. Lasts 1d6 Turns.

Magical Schticks:
-

Inventory:
- Feather
-
-
-
-
-
-
-


Rick O'Shea / Hexatona Thief Class

HP: 11 (-7)
Plot Points: 17
Lead Pieces: 60 LP
Status Effects: N/A


Chutzpah Skills:
Fast-Talk 6
Pass/Detect Shoddy Goods 9
Sleight of Hand 9
Sneak 9

Shticks:
Lockpick - 6 Using whatever blunt object may be handy (including one's own head), the user begins to break the lock. The best way to break into a place--- is to BREAK into it!
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Utility Knife (with a Frying Pan inside)
-
-
-
-
-
-
-


Hameln / Shinan Thief Class

HP: 12 (-6)
Plot Points: 16
Lead Pieces: 50 LP
Status Effects: N/A


Shticks:
Vanish - Can disappear entirely. A Smell roll can detect the user; as could anything the user walks through.
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Needle
-
-
-
-
-
-
-


Everyone
With a great stroke of luck, Rick O'Shea yanks out a great deal of necessary parachutes for his plan...





Rick then explains his plan to the group, and it seems that Attila, brain that he is, approves.





Chakes joins suit, and Hameln reluctantly gets added to the lot.






Once everyone is seated, Attila readies his catapult pull-string...




Things don't go quite as planned...




-3 Damage to Everyone!
But wait---!






...All's well, that ends well, I guess! The group find their way into the Town of Dale!
+15 Plot Points, because this was freaking hilarious!

After the group crashes into the ground at the edge of Dale, they find Attila's catapult successfully deploys it's parachutes, and lands softly beside them...

Here is the map of Dale.


To approach any building, simply select which you wish to investigate. In Toon, travelling to destinations is a single action (unless racing). It's considered a scene change.
If you wish to divide and conquer, that's up to you all.